
In the end, everybody gets what they deserve. The sins of the past always manifest within the minds of the sinners. An eternity of suffering awaits, welcome to The Survey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
psikolojik gerilim kısmi bulmaca oyunu fena değil gideri var atmosferini sevdim ürkütür hikayesi ortalama
여러 상호작용이 반응하면서 끔쩍끔쩍 놀래키고, 스토리도 볼만했음. 근데 하다보면 박지성 정도는 되어야 덜 놀랄거같음. 난 심장이 하나라서 좀 빡셈.
I really wanted to like The Survey, but it just falls flat. The first half was really great. The survey mechanic on the phone was genuinely interesting and built up the tension so well that I actually got goosebumps. Sadly, the second half throws everything that made the first half work out the window by almost completely abandoning that mechanic, even though the game is literally named after it. Instead, it devolves into walking around and hoping to trigger the next sequence. I do have to give credit to the hint mechanic, though. Even though I never had to use it, I think it's a really unique and thoughtful idea to help players who might get stuck. It probably wasn't a bad idea either, because the game is quite buggy. I had multiple crashes, and several jumpscares completely broke during my playthrough, which sadly hurt the atmosphere quite a bit. The story also wasn't all that engaging. It's close because I can definitely see why some people would enjoy it, but sadly it just lost me along the way. I can't really recommend it, even though I think others might have a better experience than I did.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Survey just barely gets a positive review from me. It is a decently scary game with an unnerving atmosphere and with what is has it does well. It is clearly a very low budget indie game, and the glitches/lack of polish show that. On my first playthrough, I fell through the map and had to ALT+F4. I feel like the premise had a lot of promise and could have been better fleshed out. The Survey's all time low is 99 cents, its probably worth it at that price.
A really decent horror game with an interesting concept. The dark and unsettling storytelling definitely helps the game stand out at first. It’s heavily inspired by P.T., which is great, and the overall atmosphere builds a good feeling of dread. Unfortunately, the game is just pretty slow and tedious. Most of the time you are literally just walking around the house doing nothing, which completely kills the pacing. The horror elements also feel pretty weak, which makes it even worse. Honestly it could have been much shorter and the story would have been a lot better because of that
This is another horror game with a few cheap jump scares. You walk around a dark environment, slowly revealing the backstory piece by piece through listening to audio and reading notes you find. In this one, the environment is your house. You are Marcus, and you grew up here with your parents and your older sister. You start out by waking up in the master bedroom, and the first thing you need to do is go downstairs to the living room. There you will find a smart phone, and a note telling you how to find the code to unlock the phone. Once the phone is unlocked, you can do multiple things with it. There is a section on the phone which gives you one clue at a time. After you read a clue, it will be replaced by a timer counting down how many seconds you have to wait until you get your next clue. Another section lets you change some game settings. There are a few pics on the phone, but they seem to have no relevance to the story. Over time, texts will pop up that you can read, and a survey will pop up that you can take. Although the title of the game is '[b]The Survey[/b]', the survey also seems to have no relevance to the story. It seems to just be something to waste a little time. No matter what your answers are, the survey will glitch out before the end ([i]but don't worry, that one is on purpose, not a bug[/i]). So the game is simply running around the house, up and down the stairs, figuring out the story. You'll solve a couple of puzzles, get a few codes, listen to audio clues through the radios and the TV's, read notes and journal entries, play with the phone, and find ways to open locked doors. Occasionally, you will see an undead female. Of course, if she sees you, she will come after you. I'd say the graphics are a little below average. Many things look "[i]blocky[/i]", and not very detailed. The sound is a little off, too. Sometimes the creepy noises ([i]footsteps, moaning, knocking, etc[/i]) don't seem to be coming from where they should. Also, some of the game text had typos. Sometimes it seems like effort was put into making the game, and sometimes it just seems like an asset flip. The story is only mildly interesting as it unfolds, and isn't very deep. It could have been presented much better. There were not any shocking twists to it. It didn't take me long to figure out what some parts of the story were going to turn out to be, even before they were officially revealed. You have no inventory to manage, no weapons, and only one walking speed. There are trading cards, but no achievements, so the game has no replayability. There are no manual saves. If something happens, you will restart back at the last checkpoint. However, when restarting from a checkpoint, things will not always be as they were BEFORE the first time you passed that checkpoint ([i]unlocked doors will be locked again, keys you took are back on the desk yet now can't be picked up, items are moved, lights are not on/off as they were before, the phone is relocked, etc[/i]). If you don't encounter any bugs, the game should take you 1.5 to 2.0 hours to finish. However, the game is quite buggy. I am on what I'm sure is the last section of the story, but the game has crashed on me in this section 3 times so far, preventing me from completing it. I don't know what happened the 1st time. The 2nd and 3rd times was a bug related to the phone. You apparently should NOT open the phone when you are listening to audio, or when you seem trapped in a locked room, as this phone bug could make the game crash. Whatever is going on, just be patient. Wait for the audio to stop playing, and/or wait until the game unlocks the door and lets you leave the room. I got this game on sale for $1, so I guess for 2 hours of play I got my money's worth. You should definitely not pay full price for this one though. Between the shallow story, the bugginess, and the overall plain vanilla of the game, I'm going to give it a thumbs down.
Just.. Cheap.. Nonsense puzzle mixed with cheap screamers. I don't recommend.
Walking simulator. But it is a scary one.
Very scary game and the story is very good. Unique.
This game is a piece of history. It came out 9 years ago. Think about all the things it predates. It's much more patient than the average indie horror, even to this day. It's not afraid to let you sit in total silence. It's not afraid to play with lighting in unexpected ways -- even ways that cause you to let your guard down. If anything, the only real flaw of the game is the length. Buy if a couple bucks is worth having some SERIOUS chills. Clowns expecting $40+ indie horrors from developers with a decade of industry hindsight to work with are the only ones whining about the problems. (Side note: I did see a few people talking about bugs, I've never had that problem -- I guess be aware that bugs are possible.) If it's on sale, buy with confidence.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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