
A narrative simulation game where you play as a mother-to-be working as a toll keeper in the fictional country of Janapa, a nation on the brink of chaos. Navigate daily challenges and make difficult moral choices to survive—all for the sake of your unborn child.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
1998: The Toll Keeper Story is a narrative simulation about survival, motherhood, and moral weight during a nation’s collapse, inspired by one of the darkest chapters of Indonesia's history.
You play as Dewi, a pregnant woman working as a toll keeper, caught in the middle of growing civil unrest and financial turmoil in the fictional Southeast Asian country of Janapa. The nation is crumbling—protests erupt, prices skyrocket, and trust in authority fades. Every shift, you inspect vehicles, verify documents, and decide who gets to pass—all while trying to stay safe, keep your job, and protect your unborn child.
You’re not a hero or a fighter—just a regular human being trying to endure overwhelming hardship. But even your smallest decisions carry consequences. Will you follow every rule, or look the other way when someone begs for help? Can you stay strong through fear, uncertainty, and pressure?
Features:
A Story of Survival and Motherhood: Make difficult choices not just for your safety, but also for your unborn child.
Narrative Simulation Gameplay: Check vehicles, documents, and identities while managing rising tension and limited resources.
Small Decisions, Heavy Consequences: Every action matters: who you let through, who you turn away, what rules you follow or bend.
Distinct 90s-Inspired Visual Style: Fusing dot textures, old-paper aesthetics, and a blueish filter, the art direction echoes printed materials from the 90s—grounding the game in the mood and texture of its era.
Inspired by True Events: This game is set during the 1998 Asian financial crisis, with Indonesia’s situation serving as one of the primary inspirations. Set in a fictional Southeast Asian country, it explores the fear, chaos, and uncertainty of the era, challenging you to navigate through moral dilemmas where survival demands difficult sacrifices.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 367reviews | 91% | — | $133.7K |
| $11.99 | 18ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you not in this type of game buy it in the deep discount. Cause the story is very short. But as Indonesian gamer, I like this game, cause Iam in my junior high school when this thing happen. From the gameplay is improvement from the initial demo, UI and tutorial is much more clear. There is a few ending that you got, with how you react in the gameplay session
[h1][b] TLDR: A gorgeous comic book art style and blunt narrative give this toll booth sim its own identity, but it never quite escapes the shadow of Papers Please and stumbles where that game excelled. [/b] [/h1] [h1]PROS: [/h1] ➕Art style ➕Multiple endings based on your actions ➕Impactful story [h1]CONS: [/h1] ➖Constantly missed dialog due to menus overlapping and cutting out ➖No “3-Strikes” forgiveness - you pay penalties immediately for the first error ➖Too similar to Papers, Please Due to the obvious comparisons to Papers, Please!, I’m including my review for PP [url=https://steamcommunity.com/id/Synikx/recommended/239030?snr=1_5_9__402]here[/url]. [h1] [b] Content (Game world/Narrative) – [5/10] [/b] [/h1] The game world is set in the fictional land of Janapa. As the player, you only really experience a single screen: The toll booth. All other screens are dialog or cutscenes. So there is no real exploration or secrets (that I found). This game has a much heavier narrative focus than its sister title, Papers, Please. While PP is more subtle in its narrative and consequences, this game is very blunt and revolves around you choosing a side, or none, to assist during the revolution in Janapa. The added element here is you play as Dewi, a young woman far along in her pregnancy. So the stakes feel higher as you witness Dewi’s story of trying to bring a child into the chaos of the country on the brink of collapse. [h1][b] Gameplay (Mechanics/Difficulty) – [6/10] [/b] [/h1] The gameplay loop, very similar to Papers, Please, as you working at a toll booth. It starts out simple with taking money and then slowly adds in a new mechanic daily that becomes more and more restrictive to the people passing the booth. The only real difference between this and PP is that the mechanics are changed to be a toll booth instead of a boarder crossing, and it's a bit easier. Otherwise, by the end, you’ll still be checking multiple things with every passerby. Remember how I said it's easier? Well, it is insofar as you don’t have to check so many different things like in PP, but as a compromise to being easier, you get no warnings. Every mess up is an immediate fine, whereas in PP you get a couple warnings before the fines hit. Still, despite this, I was waaaay over the amount of funds I needed. It’s still much more forgiving without having to also play a minigame where you decide who gets to eat and heating and medicine. [h1] [b] Graphics (Quality/Technical) – [7/10] [/b] [/h1] To me, this is the only area that beats Papers, Please, hands down. The art here is great. It looks like a comic book. I’d say this is around PS4-quality. The game ran fine, though technical options were low. I noticed no bugs. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [6/10] [/b] [/h1] There is a radio that you can turn on each day that plays a few songs. Nothing amazing, but I enjoyed it. There is not much voice acting, just one part for a cutscene. [h1] [b] Replay Factor (Longevity) – [3/10] [/b] [/h1] A full playthrough will take you around ~3 hours. With 4 endings, you’d have to play around ~12 hours. I can’t really see that being worth it unless wanting 100% achievements, as the only real difference in the endings is just a different ending cutscene. [h1] [b] Final Verdict – [6/10] [/b] [/h1] 1998: The Toll Keeper Story (TKS) is a game very similar to Papers, Please. If you never played PP, you should go play that. While this game is good, and it scratches that same gameplay itch of “Job management” under high-stress settings, PP is the better experience in my opinion. The biggest parts that differentiate TKS is the art style and the story. The art style is great, and a big leap over PP, so TKS wins in that area no contest. But the story is a bit more nuanced. As I mentioned above, TKS is a bit more heavy-handed when it comes to the narrative. There are buses full of protesters, there’s government fliers being handed out to say opinion - it’s all more “In your face”. Compared to PP where there’s an air of mystery around every person at the checkpoint - Are they a suicide bomber? Are they planning at attack? PP really nailed that Soviet-style gravitas while TKS is more centered around the 1998 events (in Indonesia) as a backdrop to the life of a pregnant woman trying to survive in the midst of this. Due to its heavy narrative focus, I expected a bit more from the story. I didn’t feel like Dewi’s thoughts or actions really aligned with everything happening around her, she basically seemed like a blank slate in order to placate the player. I would have much preferred if the players actions of siding with a faction became evident in some of the cutscenes. I don’t want to dare drop the word “Mediocre” for its narrative, but it definitely didn’t resonate with me. Overall, I do recommend TKS, but PP is the better experience from almost all angles. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] $12 is a tad high for a ~3 hour game and only becomes worth it if you consider playing it 4x for each ending (I don’t). The historical low sale price of $7.19 is a better price point. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Indonesian*, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $11.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very snackable game with an appetizing story. For a certain demographic the story will trigger and hit you like a truck (it did for me). Especially for how relevant this is to the current situation of our country lmao. Art's fantastic. Gameplay was simple. Gotta find the time to play the extras next. Solid 8.75/10
Papers Please, but in the era of Indonesia's peak corrupt government times and you're a pregnant toll keeper with family and friends. The story is emotional and tragic, in that some people WILL go missing and some will have to sacrifice something for the future. This is a good game documenting how awful Indonesia corruption history was and how the students led the revolution to this day.
On the one hand, I do like this game. But on the other hand, it feels like Papers Please but like it's more skewed to give you a happy ending and much, much shorter. I feel like the devs needed to do more to separate it from the original and also make you feel like you had some control on the story or there were more consequences for your actions.
以前はアルストツカの入国審査の仕事を務めていましたが紆余曲折あり、ジャナパに移住してきました。 今では子供に恵まれてもうすぐ出産間近です。 決して豊かな生活では無いけれど、夫と共働きで、子供を迎える準備をしています。 驚きました。 この国では賄賂なんてものは無く、上司の顔を見ずに済むし、上司も私の事を気にかけてくれます。 今は料金所での仕事をしていて、入国審査をしていた時とは比べ物にならないくらい楽で…ゲホッゲホッ…
A way to celebrate the Indonesian Indepence Day... is to play this game on the day and reminisce how that activist kidnapping criminal actually became its President.
入国ではなく車の料金所ゲーム? 一周しましたが超絶BADエンドでした。ED何種類くらいあるんだろう? いまのところバグもなくとても楽しいです。 ぺパプリライクですがぺパプリよりはだいぶ優しい難易度だと思います。 しかし妊婦さんなのに排気ガスでゴホゴホしたりしていてとても心配!! 旦那もなんか頼りないし… 猫ちゃんが唯一の癒し
this game so good laaa it really potray the history in my country
What a great game!!! It made me feel like I was in a country on the brink of collapse. I felt sad, happy, nervous, and all of the emotions. Well done developers!!!
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