
Turn-based kingdom management simulator focused on decision-making. Will you survive and lead the kingdom to prosperity, or die in agony? The throne awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The lands that were once rich have now decayed into emptiness. The fields, once fertile with crops, are now covered in weeds. Trade routes have fallen silent, and the best people are leaving their homeland.

Construct buildings, hire subjects, decide the fate of your liegemen and take critical decisions that could influence the destiny of the whole domain.
Develop relations with the four key groups: nobility, army, church, and commoners. Remember, bad relations can bring all kinds of problems—including death.
The game is broken down into four acts, 25 turns per act, for a total of 100 turns to win the game. Each act tells a self-contained story that leads to your coronation. In every act, there are over 200 quests and events, some only available on replay.
There are more than 120 ways for the king to die.

Genres
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 королей из 10
Залипательный симулятор умирания и правления. Сюжет на уровне, игра поддерживает желание двигаться вперед до заветного сотого хода. Рекомендую прохождение на максимальном уровне сложности, чтобы ощутить непередаваемую гамму эмоций
A good and challenging game of its type! Resource management and choose your own adventure. Most of the decisions and their outcomes make sense, but of course there is the odd one here and there that comes out of left field. If you like a good challenging version of this where you're likely to die quite a bit as you learn, pick it up!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Russian*, German, French, Korean, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Глупая игра. Мгновенная смерть, если загнать репутацию в ноль! О каком выборе решений может идти речь?
Me ha gustado gratamente , hay que leer y sopesar cada una de las decisiones, la mayoria de las veces me mata la aristocracia
Trash.
Particularmente, achei um jogo muito frustrante. basicamente a ideia do jogo é estar no lugar de um monarca que tenta sobreviver durante cerca de um ano e meio do seu reinado, tomando várias decisões diariamente que afetam alguns indicadores como saúde, segurança, dinheiro, e também a popularidade com diversas facções. A ideia central é interessante, e o jogo procura dar um ar de historia com textos por vezes até bastante longos a respeito de cada situação que o jogador deve tomar uma decisão. O problema central, contudo, é que apesar de toda a mecânica, as escolhas do jogador estão muito sujeitas a consequências randomizadas, na qual a ordem dos fatores se torna pura sorte para ter um resultado positivo, sendo que em caso de insucesso, essencialmente é game over. Entao você toma cinco ou seis decisões e morre porque teve um resfriado. Toma outras cinco ou seis decisões, e morre porque alguém te envenenou. E assim por diante, sem que sequer seja possível estabelecer um paralelo direto com as estatisticas e indicadores, já que o jogo não te informa qual teria sido o "teste" que voce falhou. E da-lhe um ciclo contínuo de restarts em que você acaba defrontado com as mesmas decisões e cenários anteriores, e vai se adaptando do jeito que pode. Penso que fãs de jogos de estratégia ou de decisões gostam de sentir de forma mais precisa as relaçÕes de causa e efeito do que fazem, e o jogo não deixa isso claro e continuamente é necessario recomeçar toda a história por conta disso. E isso é uma mecanica proposital, porque o jogo QUER que o jogador morra várias vezes para conseguir chegar ao final. Penso ser um truque muito baixo e barato para tentar fazer com que o jogo tenha mais duração ou fator replay. ENtgendo que uma coisa é dificuldade e desafio, outra bem diferente é frustração e aleatoriedade.
ok?
Задумка банальная но обложка интересная.ИИкартинки режут глаза но это небольшой минус по сравнению с однообразностью геймплея одни и теже "вопросики"(задачи)Каких-то стратегий игры нет просто заучиваешь правильные ответы и всё.Отличной игрой была "Yes Your Grace" с похожой идеей .Запросил возврат.
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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