
Night Raider is a thrilling adventure exploration shooter game. Players need to carry weapons into the city occupied by zombies, as far as possible in various buildings to collect necessary supplies, evacuate alive to bring supplies back to the camp. But you have to face are not just zombies...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
***Because I am developing the game alone, my ability and energy are limited, I hope you can understand. It may take me a long time to get around to the reviews, but I will try to make the game better as soon as possible, so give me some time. Due to the large number of comments, I am sorry that I cannot reply to each one by myself, but I will read everyone's comments and take them into consideration. I will devote my energy to the production of the game and update more content and improve the game as soon as possible. Thank you very much for your support. Check out the update schedule below to see what's coming in the future.
Discord:
▲ Combat!
Removing zombies one by one with silenced firearms and close-in weapons will allow you to explore safely most of the time, but you will still inevitably encounter a wave of zombies roaming the streets, so don't let your guard down. If you have enough ammunition, try to use a heavy gun to clean up the enemy!
Don't trust any survivors like you who came from other survivor camps to loot the city. They're more interested in ripping supplies off your hands than they are in a time-consuming search of the city, and humans are much scarier than zombies.
▲ Death!
Once your character dies, you lose all the equipment and supplies you carry, so survival is the key to this game. When your character is killed, you might want to try your luck with scavengers team, who are experts in salvaging lost objects.
▲ Dark!
Face the endless night of the zombie crisis, then feel your way through the darkness. But in the face of other survivors, night may be your weapon.
▲ Refit!
With more than 60 weapons and nearly 200 modified accessories, modify the strongest and most reliable weapons you like to shoot zombies!
▲ Manage!
Irregular item size backpack system. There's always a lot of trash to pick up, so manage your backpack, ditch the worthless goods, and leave with what's really useful.
▲ Explore!
Go to different city scenes and explore different buildings. Be careful with your ammo and supplies, and plan your escape time, once your ammo runs out you will not be able to leave the city alive.
▲ Camp!
While in camp, you'll be safe, interacting with different NPCS, managing warehouses, selling or buying supplies and equipment, or trading treasured supplies for rare items, and of course, you'll be able to talk to an instructor about training programs to improve yourself.
【 Update Plan 】
Task system【 Completed √】
Pet system【 Completed √】
Weapon appearance skin system 【 Completed √】
Character DIY system 【 Completed √】
Total difficulty selection system 【 Completed √】
New talent stat system【 Completed √】
New more accurate minimap feature【 Completed √】
Game handbook system【 Completed √】
Cooking system【 Completed √】
Map special TAG【 Completed √】
More quick functions for backpacks【 Completed √】
More buildings【 Completed √】
More guns【 Completed √】
More gun accessories【 Completed √】
More props【 Completed √】
More zombie types【 Completed √】
Camp Arms wall feature, can display the player's own collection of weapons【 Completed √】
And some other small features 【 Completed √】
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本游戏目前看来是不更新了,小毛病很多,像是僵尸卡寻路 UI相互遮挡 部分操作繁琐 背包空间设计不合理。TMD今天我的存档消失了,故写下此评论
“因为我是一个人开发游戏,因此能力和精力都有限,希望各位能够谅解。”看到这款游戏的介绍,我也确实很赞同。游戏的核心玩法是冒险和枪械改装,我个人认为其实也算一款单机僵尸搜打撤。那么问题随之而来,一个人的精力确实有限,而我能给出好评。是对整个游戏持认可态度的。但是抛开这些东西,单论游戏,我觉得它的内容是很单薄的。比起逃离鸭克夫确实差很远。我不是说它画质不行,手感不好。而是它拥有一个小厂养成游戏通病:素材循环利用。实在是很影响冒险的积极性。加上美术的欠缺和搜集品的物价缺失(第一次捡不知道多少钱)。实在是很挫败这两个核心玩法。加上枪械锁死,想玩到好枪就必须玩高级图,不失为一种破坏游戏体验达到延长游戏时间的策略。问题在于枪械改装和搜集品其实不相干,捡了一堆东西,卖了最后都只是升级技能,商店里面全是垃圾装备。而且物品极其繁杂,也能看出来作者确实是有仿塔科夫的野心。但问题是没有塔科夫的硬核底色和场景烘托,也没有复杂的取舍比较,为了复杂而复杂。等到新鲜感一过,好装备还没解锁的时候,这款游戏就没有让人再次打开的欲望了。听说作者有制作夜行者2的打算。我其实更希望有一个更合理的经济系统,更精简(不是叫你删内容,而是把每一个做到的东西都利用一遍且不过度重复)的地图武器装备以及更合理的难度梯度,我个人还是认为10小时的精美简餐还是比100小时的罐头更令人珍惜,希望不要再弄一些重复的东西消解这款游戏本应该让玩家感觉到的乐趣。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望作者可以优化回营地往仓库放东西的部分,一个一个放东西实在难受。
This is my first time reviewing a game on steam. I'm not a huge gamer or steam guy or anything, but I just wanted to say for the price point, I have never played a game so genuinely fun and addicting. I'm sure it's just a standard 8-bit, zombie shooting, loot crate, grinder... but like, I can't stop thinking about my next raid and all the new junk I want to be sure to grab before the next raid. Highly recommend. I think I saw that it's a one-man developer which is just wild because this ♥♥♥♥ is a blast. Enjoy :)
在全默认普通难度前提下推进至大概终盘了,本来看在前期看什么都新鲜的心流上想给个好评,但是中期的任务还是给我逗乐了,这大拇指得向下 主流程打通了追评,感觉上……剧情整体还可以,最后关卡也比较有挑战性,细看下来各种内容也都有二次元特有的味道,只可惜瑜不掩瑕,之前的设计回想起来还是鬼火乱冒。或许偶尔还会打开玩玩,静候作者第二部作品看看成色 没有载重来卡搜刮乐趣,加上部分剧情的演出还可以,初期到中期这段时间还算有点感觉,就算整体比较粗糙但还算到位,接下来是不足的地方…… 总体而言体验很平……默认难度“普通”下好像的天气就是没有天气,所以很大一部分药物没有用,环境也比较乏味,怪物寻路介于聪明和不聪明之间,因为没有部位伤害只有暴击与否和是否造成出血之类的,打脚打头没有区别,所以卡不卡模型这种事实际无所谓;在这一难度比较平和的大前提下,搜刮的收益也很平,不论什么收获物价格都平均维持在1万每格左右,即使到了后期地图也是如此,最多多了一些拿到手就已经是1万1格单价的东西,不用自己去叠……可以理解要延长玩家不一脚到头的游戏时长,但这个延长方式很无语。 包括物价方面卖价设计为买价的将近八分之一,一些任务出发消耗物和商店可购买的功能激活物无法自动快捷购买需要往返跑也是大量的怪异不便捷设计…… ……那三个货币也是闹麻了,大多数任务只给GP,那么WP是拿来干嘛的?开局冒个头给个1000,中期几十个小时就没见过另外的,想要BP物件就基本只能靠储物柜或保险箱搜的金卡去兑BP 更不用提在中期任务出现了需要背5人负重往返跑最后还要自己撤离的集无趣于大成的设计*N个任务,步行模拟器这块也太夸张了,就算是要给玩家上怒气也不是这样上的,体验从这里开始直接一落千丈了,包括但不限于同一个地方循环N个阶段,实打实的开始上班,最后还要被呛一嘴,随机性的挑战感荡然无存,这也是打差评的主要诱因,如果做不出精彩的东西,可以做点舒缓但有趣的东西来过渡每个阶段的中期高潮,而这个只是紧挨着的几个无聊至极的体验…… 以及如果在室内触发尸潮的话,大概率生成的怪会围在墙外一直蠕动而且都不脱锁,导致机子会变得有点卡 就不和最相似的某个游戏横比了,两个游戏从质感上来讲就不一样,虽然各有粗糙的点,此作的粗糙点极大可能是故意堆砌的无聊,如果接受得了的话,搜刮各种小垃圾并理包理仓库的体验还是很让人着迷的
内容单一无聊,当时啥也不懂把这个认成零希沃特了。。。
游戏很好玩可惜就是没有创意工坊
For $6 it's a pretty good game. Bit flat, bit grindy, but works well enough, and if you like it you'll find a lot of depth to explore.
玩了十几个小时 换个电脑玩 存档就没了 这游戏她吗有存档么? 不设置自动存档 也不告诉存档位置 网上攻略也找不到 你该死啊
丧尸直接穿墙过来打我,你不是天天修bug吗,这么明显的东西看不见?自己做的游戏自己玩过吗?我一身东西都掉了,你给补吗傻逼?招笑
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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