
Night Raider is a thrilling adventure exploration shooter game. Players need to carry weapons into the city occupied by zombies, as far as possible in various buildings to collect necessary supplies, evacuate alive to bring supplies back to the camp. But you have to face are not just zombies...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
***Because I am developing the game alone, my ability and energy are limited, I hope you can understand. It may take me a long time to get around to the reviews, but I will try to make the game better as soon as possible, so give me some time. Due to the large number of comments, I am sorry that I cannot reply to each one by myself, but I will read everyone's comments and take them into consideration. I will devote my energy to the production of the game and update more content and improve the game as soon as possible. Thank you very much for your support. Check out the update schedule below to see what's coming in the future.
Discord:
▲ Combat!
Removing zombies one by one with silenced firearms and close-in weapons will allow you to explore safely most of the time, but you will still inevitably encounter a wave of zombies roaming the streets, so don't let your guard down. If you have enough ammunition, try to use a heavy gun to clean up the enemy!
Don't trust any survivors like you who came from other survivor camps to loot the city. They're more interested in ripping supplies off your hands than they are in a time-consuming search of the city, and humans are much scarier than zombies.
▲ Death!
Once your character dies, you lose all the equipment and supplies you carry, so survival is the key to this game. When your character is killed, you might want to try your luck with scavengers team, who are experts in salvaging lost objects.
▲ Dark!
Face the endless night of the zombie crisis, then feel your way through the darkness. But in the face of other survivors, night may be your weapon.
▲ Refit!
With more than 60 weapons and nearly 200 modified accessories, modify the strongest and most reliable weapons you like to shoot zombies!
▲ Manage!
Irregular item size backpack system. There's always a lot of trash to pick up, so manage your backpack, ditch the worthless goods, and leave with what's really useful.
▲ Explore!
Go to different city scenes and explore different buildings. Be careful with your ammo and supplies, and plan your escape time, once your ammo runs out you will not be able to leave the city alive.
▲ Camp!
While in camp, you'll be safe, interacting with different NPCS, managing warehouses, selling or buying supplies and equipment, or trading treasured supplies for rare items, and of course, you'll be able to talk to an instructor about training programs to improve yourself.
【 Update Plan 】
Task system【 Completed √】
Pet system【 Completed √】
Weapon appearance skin system 【 Completed √】
Character DIY system 【 Completed √】
Total difficulty selection system 【 Completed √】
New talent stat system【 Completed √】
New more accurate minimap feature【 Completed √】
Game handbook system【 Completed √】
Cooking system【 Completed √】
Map special TAG【 Completed √】
More quick functions for backpacks【 Completed √】
More buildings【 Completed √】
More guns【 Completed √】
More gun accessories【 Completed √】
More props【 Completed √】
More zombie types【 Completed √】
Camp Arms wall feature, can display the player's own collection of weapons【 Completed √】
And some other small features 【 Completed √】
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very addictive, great loot shooter. Many parts to find, many different problems to address in different ways which my big rambo guns failed to deal with.
这游戏就是个半成品,只适合打折且游戏荒的时候入手,最基本的背包的UI设计就有问题,24年发售的游戏,都26年了,背包那个个自动整合的覆盖逻辑居然还有问题,右键小容器弹出的选项会被上面的UI覆盖掉,而且游戏里的合成系统也很有问题,游戏很多物品是不能堆叠的,这导致想合成某些道具就必须花费很多格子囤积这些不能堆叠的物品,游戏里的仓库很快就满了要开新的。 还有游戏里的生态设计也有问题,为什么僵尸只攻击玩家不攻击其他拿枪的人类,敌对人类还和僵尸对玩家进行混合双打,我只能说非常难绷。
正反馈拉满,不停的想再来一把
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在单机像素搜打撤里并不是最好的,毕竟前面有个老祖级的零沃希特,而且敌人的AI太笨了,经常无法正常追踪玩家只会一直往墙壁上撞,人类敌人好像完全不会用道具和回复只是个会开枪的僵尸。但是其他方面完成度挺高,新手教程完善,有特殊事件和皮肤系统。主线剧情是末日后幸存者团体和营地之间的斗争和争夺疫苗,全靠聊天APP和对话气泡框表现,用完即弃的人名、团体名频繁出现让剧情读起来比较累。主线任务中期有几个搬运人员和尸体的任务比较繁琐,因为是随机地图而任务要从特定建筑搬运到地图中心,当建筑出现在离中心比较远的位置时会很烦。
游戏可玩性还是有的,经典像素搜打撤,只是细节问题还是有待打磨,可以赛博阳痿玩一玩。 但是存档呢,没了,存档呢,没了,存档呢,没了!!!重要的话说三遍,辛苦积攒的物资武器和装备都没了,很搞人的心态,希望作者后续能抽空更新一下各种bug,优化游戏体验。
挺好玩的游戏,刚买时一天能玩五六个小时。虽然到后期就比较无聊了,但游戏制作上上下下就一个人,只能说已经很不错了,期待游戏后续的内容
你m死了,我卡bug消耗文件进不去图,试着重下结果存档没了,云存档是干嘛用的
1.搜了一大堆东西然后没办法一键放进仓库,要一个一个放 2.搜一个房子包就满了,根本不用打,撤离时强行战斗,而且直升机一定降落不准 3.巨大叫声加不用光照就能看见加上前期的低数值导致僵尸没有压迫感 4.素材复用严重,基地士兵全是复制人,僵尸也是一堆复制粘贴,僵尸叫声、吃喝声音、搜刮声音只有一种 玩下来的体验就像是非常轻松打败复制人拿到一堆不知道价值的东西然后回家慢慢的存东西清背包循环
売っても売っても数十万貯まったころにクエスト報酬かな?受け取ると 所持金数万円にめっちゃ減ってる。何回セーブデータ作り直してやっても 変わらない。早く治してくれ
上手体验太差了,操作繁琐,说明不清,玩过同类游戏的都得重新理解,这也能好评大家容忍度是真的高
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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