
Fight hordes of enemies led by The Slormancer, an evil warlock from the past, in an absurd yet epic Action RPG! Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.
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Prices
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About
The Slormancer is an epic 2D Action-RPG Dungeon Crawling game following a band of outcasts on their fight against hordes of enemies led by The Slormancer! Play as a Mighty Knight, a Fierce Huntress or a Mischievous Mage, master hundreds of abilities and ancestral powers, gear up, fight for the reputation of your kind and prove your value to the realm.
Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.
You were born with absolutely no skill whatsoever, and yet you find a way to be the last hope of the realm as the enigmatic Slormancer and his incompetent underling try to conquer the world once again. How great. But like your grandfather once told you: "You might not have the talent but you have the will."
Unlock and master more than 200 unique Abilities, Upgrades and Passives for every class. Each active Ability has its own skill tree, allowing you to create unique combinations.
Choose your Legacy and inherit ancient powers among more than 150 Element-related Skills and Passives in the Ancestral Skill Tree.
Master Fire and summon powerful elementals, use Ice to freeze your foes, convoke Thunder and create massive storms, embrace the power of Light or make one with Shadow, it's up to you!
120 unique and game-changing weapons available for every class. Each Slorm Reaper is a unique and priceless weapon that you can loot during your adventure. Once found, wield it to benefit from its powerful effect, level it up, and eventually evolve it to a greater form.
Find and collect Normal, Magic, Rare and Epic items with completely random properties but also shiny Legendary items with more than 200 unique affixes.
Then enhance them with an infinite upgrade system!
Unlock Skills, Upgrades, Ancestral Abilities, Ultimatums and Runes, find Epic Items, and collect Slorm Reapers to create deadly combinations that suit your own play style!
The Slormancer is all about Collection and Progression so you can switch at any point between any skills you’ve previously unlocked, Slorm Reapers and items you’ve previously found, even between the 3 classes of the game! This unique Flexibility allows you to swap between different combinations and play styles in the blink of an eye, whenever you feel like it.
Defeat lots of unique monsters, elites and bosses with more than 40 different affixes through procedurally generated adventures, venture into The Slorm Temple, face The Great Forge and hunt down The Warlords in The Netherworld through 7 different environments. There are always things to do and monsters to kill! And it's always different!

A soundtrack so breathtaking that you will never want to hear something else again.
A story so deep and meaningful that you will tell it to your grandchildren.
A spooky but lovely village full of absurd villagers.
Over 200 achievements to unlock... we lost count ages ago!
Loadouts, Loot Filters, it’s all in there!
Tons of options, screenshakes, damage numbers, we got you covered!
Bindable controls.
Click-to-Move support.
Full Controller support.

Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 82% | — | $3.8M |
| $12.99−35% | 114ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its cute and charming for what it is. but and thats a big BUT the endgame is just a terrible screeching halt. just pure tedious repetive slog. and that one boss as a roadblock for the second trial is the worst gatekeeping to progress ive ever encountered in a game. and sorry but no, i dont feel like grinding for the next 40 levels to even have a chance at beating it eventually by running the arena or maps or the temple over and over again to pass the mandatory dps check powercreep incarnate boss. it just doesnt feel worth it.
Fun, yes However The game went from too easy to WHAT THE ACTUAL F- at the end grinding should be an optional thing you do to either catch up on getting powerful enough to progress or to get stupidly powerful for fun but after speeding through the entire campaign which was relatively easy, you can't even attempt the final boss.. you have to grind the entire game for [b]DAYS[/b] just to even get the PRIVILAGE to just GO THROUGH THE OPEN DOOR which is just so incredibly stupid imo Really dissapointing ending I'll never actually get through because I find the way the ending is designed rediculous and it's not like I'm low level or anything Im level 100 with a maxed our Primordial slormreaper that's evolved 2 times and every point in the ancestrial legacy and only legendary/epic level 90+ loot, YET I GET ONE SHOT by the guy that tells you, you should train against him to not die against the final boss, BUT HE JUST KILLS YOU TOO?? I do 30 MILLION damage quite regularly, yet he doesn't gaf at all so i'm done absolutely not
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed this game a lot. The thing about it that I am most impressed with is it's performance. I have an old pc that will barely run modern games, but no matter how much was going on in this game at one time it never could not handle it, and I was very impressed by that.
不推荐入手这款游戏 直接说缺点吧 1、非常非常肝,材料需求极其恐怖,我毫不犹豫的使用了修改器获取资源,资源改成99999999依然不够使用,至少需要改成9999999999才能愉快玩耍 2、看似丰富的BD但是你如果多玩玩会发现闪避法力猎手可以说是数值最优解,其他的在高难度下很难愉快玩耍 3、不平衡的怪物设定,在普遍依赖远程投射物的技能中居然有怪拥有永续的光环可以直接消除光环外的远程投掷物,但是除此之外的怪物没有任何记忆点 4、为了弥补以上问题出的最终武器,无上限的成长直接让其他武器成了一个笑话
Early in but such a huge fan of the flexibility in the skill system, quality of combat and overall more engaging feel of the gameplay.
Can't progress because I'm stuck at grind wall that asked me to grind for way too long
Honestly this isn't a bad game. The systems are solid, the progression is tangible, the gameplay feels good, the bones of it all are good. But this game has what I would argue to be one of the worst class fantasies I've ever seen in such a game. I picked the Mage since I tend to play spellcasting classes whenever possible. It's just...extremely underwhelming. There's 3 specializations which you can unlock at level 10, but they all feel very same-y. You have like 10 skills + 1 extra class specialization skill on your spacebar, all with their own skill trees which is awesome. But they are just alternatives for your left and right click. And all of these skills are just different variations of "arcane"-ish spells. There's no fire explosion, no frost bolt, no chain lightning, nothing of the sorts. And the specs? Also very same-ish. I don't feel a major shift in how I play the game based on my specialization and I'm still mostly using just arcane inspired skills. You can unlock some of these actual elemental spells with the ancestral skill tree and some rarer items actually come with an ancestral skill / passive, but they feel very underwhelming to use and they don't have their own skill tree like the main spells. And either way you are still stuck with the initial left + right click spells so you don't seem to be able to commit to being a 100% frost mage for example, at least in the early parts of the game. It might get better later on, there are probably legendary items that might change my initial grievances but getting there means spamming magic missiles for the first 40-ish hours of the game and I just can't commit to that. Not to mention that the gameplay itself gets repetitive very quickly with the limited amount of skills you can use. I don't see anything in the progression to get me excited and worst of all, I simply can't get to like any of the classes and their specializations. So if you are like me and come into this game expecting all sorts of elemental skills and different ways to play the same class you might be disappointed by the initial experience.
Gets boring pretty fast. Lacks coop/multiplayer
非常无聊的一款游戏,跟喝白开水一样寡淡。没有爽点,没有爆点,我都不知道支撑玩家玩下去的动力在哪。普通的剧情,游戏关卡一成不变,塞怪堆怪,走到地图终点,看十秒钟剧情,然后下一幕。战斗非常没有深度,搞的那堆子职业和技能组救不了玩起来素然无味的本质。这样无聊糟糕的游戏内容外有一堆局外成长,你说说看你自己刷得下去吗
Perfect game for Steam Deck if they didn't make the font microscopic even on its biggest setting. Inexcusable for a game like this.
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