
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.4Kreviews | 76% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I won't delve into what other players have already described: Clunky combat, impressive detective system, etc. Instead, I want to praise what The Sinking City has achieved: a dual Rorschach test. The game drops you off into the apocalypse where you play as the judge for yourself. As many have stated, there are no significant decisions by the player; this character will always die and this character would always betray you. But because of this, it makes worthless decisions in game become more meaningful to the player. You are making a decision that reflects the character or yourself -which brings me back to my comparison to a dual Rorschach test. The Sinking City shows a player two choices, regardless of the choice, the game gives the player the same reward then moves on to the next set. The quest "Quid Pro Quo" is fantastically written and the best example of this, the player is given two decisions, both poor, but you must pick one. As a player you'd either pick one based on the Trolley problem, or following a more morality context. The effect of the decision is more-so personal and shapes how the player would proceed further into the game either by decisions or fully detaching themselves from the game. The game does not shy away -in fact it embraces- Lovecraft's mythology that I would even call the game a treat for Lovecraftian fans. That being said, it is a very niche game at which players that enjoys a smoother experience would find this game disappointing, and players that are seeking an immersive Lovecraftian experience would enjoy it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мрачный мир, безумие и Лавркафт. Честно говоря эта игра впилась мне в душу, она и до ремейка была красивой но сейчас она стала ещё лучше. Так ещё и скоро будет выходить вторая часть, желаю удачи разработчикам в разработке других игр
Создатели этого кала такие же бездари как и сам лавкрафт. В акшон игре нет прыжков, ЧТОООООО??? Идиотская система квестов, которые переодически багаются и ты не видишь иконку взаимодействия с предметом, стоя на расстоянии вытянутой от него руки. Сюжет растянут намеренно как и карта, на которой стоят будки телепортации игнорирующие растянутость города. Концовки это вообще ЧТО-ТО С ЧЕМ-ТО. После Зова Ктулху это просто понос.
Крутезна атмосферна гра, прям просочена оцим лавкрафтовським почуттям бентеги і безвиході! Круть!
Grundsätzlich ein gutes Spiel. Manche Nebenmissionen sind ein wenig langatmig und monoton. Was das Spiel teilweise ein wenig zähe wie ein Kaugummi macht. Aber im Großen und Ganzen ein super Spiel. Wenn es einen zweiten Teil geben wird, werde ich diesen auf alle Fälle spielen.
Habe es extreeeem geliebt und freue mich riesig auf den zweiten Teil! Super Game! <3
Everyone says it, but the visual atmosphere is wonderful. That's the end of the good things I have to say. They gave up halfway through on the rest of the atmosphere, and the payoff for it is minimal. Terrible endings. Terrible, terrible endings that elaborate on nothing and last all but 30 seconds at most. 10 at the least. Everything from getting in and out of your boat to the constant repetition of the same like 8 hallucinations every time you get freaked out, which is a lot and for very strange reasons considering what doesn't freak Reed out. The combat is super awkward, with intense auto-aim enabled by default, and unfortunately being the best way to play. The 'puzzles' for supernatural detective work are braindead easy, often just following the obvious direction taken. The world is not explorable, as in there is nothing but bullets and medkits to find outside of following and looking for quests, and there aren't many quests all in all. The morality and causality are both very bizarre to the point of having to question the viewpoint of the writers. Finally, this could be an 8-10 hour game doing all quests, but you spend 80% of the game moving pretty slowly, without anything but constant fights with the same 4 enemies to break it up. This is a time sink, and not a satisfying one. Mr Throgmorton is the only character worth experiencing. The yellow sign makes the mystery almost entirely go away, as it implies this is a big ploy of Hastur, who only wants to eat things and cause destruction. There are practically no likeable characters, and until one of the dlc was added, the KKK was the only active party doing anything to stop cult-adjacent activity, which really puts a bad taste in my mouth. If the Sinking City 2 is open world, actually open world, it might be worth it. They might even actually show some large monstrosities that do something in that one.
Не шедевр звичайно, але непогана гра. Найстрашніше тут не лафкравтівські чудовиська, а лиця НПСів від яких ріл можна обхезатись. Графоній терпимий, геймплей місцями нуднуватий і боївка таке собі. Але всі недоліки компенсуються гнітючою атмосферою міста, крутими персонажами і цікавим сюжетом.За знижкою точно вартує пограти.Мабуть найкраще по Лавкрафту, мені зайшло більше ніж шерлоки. Чекаю на 2-гу частину.
Naja es ist intressant aber ohne Komplettlösung hätte ich es nie durchgespielt. Hoffnung auf Teil 2
クトゥルフ神話モチーフのTPS。 謎解きをして、異形の敵と戦うこともある探偵業を楽しめる。 全体的に不気味で、陰鬱な雰囲気が漂う破滅しそうな雰囲気の世界観が凄く良い。 化け物は気持ち悪いし強いけど、そりゃ化け物なんだからそうだわな… 敵を倒すことは絶対に必要ではない。 自分の手札から使える手段を選び、消耗を最低限にし、時には逃げ出ししてと所詮人間でしかない主人公にはそれが重要なことなんだ。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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