
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.4M |
| $49.99 | 322ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really loved the Sinking City 1. It was a fun little gem. The sinking city 2 for some reason feels the need to be an off brand resident evil game where you're struggling with 0 ammunition and 16 enemies. It ALSO decided to be an off brand silent hill game with absurdly obtuse puzzles that make so little sense I got sick of googling them. I have no ♥♥♥♥♥♥♥ idea what happened with this franchise. Went from "Sherlock Holmes" to "Dingus ♥♥♥♥♥♥♥♥♥ with 0 bullets and no compass"
basically a worse version of the original resident evil 4. Nothing good about this game (I will still finish it to get my money's worth) Sad I've been really interesting in lovecraft and cosmic horror stuff but this ain't it chief.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #67, worst UK #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game. support a Ukrainian studio which makes best-in-the-industry Lovecraftian games
Really nice game. Lovecraftian take on Resident evil / Silent hill. Happy to be a Kickstarter backer. I am really surprised with the quality and cutscenes. Congrats Frogwares, you made a really nice game. I did not expect such impressive world and story and voice acting. Very well made. But I missed lots of the gameplay from first game, which was more like detective game with little (and bad) gunplay. I would have preferred a little less survival horror and a bit more detective and conversations. I played on normal difficulty and did find the Enemies quite annoying some times, but maybe I am just not the most skilled survival horror kinda guy. I raged a lot near the end of the game I really hope the game gets more updates and handheld optimizations. Please!
Finally a horror series that I enjoy just as much as Resident Evil! It's a little different because of the cosmic horror mythology but that is what makes it interesting. + Engaging story and lore + Smooth, fluid gameplay + Excellent atmosphere that amps up the creep factor What are you waiting for? Buy this now!
The Sinking City 2 ukazuje, že přechod Frogwares od detektivky k survival hororu byl povedený risk a výsledkem je poctivá, atmosférická hra, která se neztratí ani vedle větších jmen žánru. Nejvíc sedne fanouškům Residentu Evil, správy inventáře a hádanek, revoluci ale nečekejte. Za plnou cenu bych možná počkal, jinak jde o jasné doporučení.
this game is great. find things. shoot things. looks really good. just pay for it. good folks made this
A pretty "okay" RE clone. Flawed for sure, but you can tell Frogwares gave it their all. That said, this is absolutely not the The Sinking City 2 I was truly hoping for.
Значно краща за першу частину, дуже сподобалася. Боївка, бектрекінг та інвентар все ще душні, для любителів резіка
Я гадав в цьому році вийде тільки один Resident Evil а тут вийшов ще один! Неочикувано і приємно.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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