
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.4M |
| $49.99 | 322ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So while the Kickstarter did mention this sequel would be more in the 'Survival Horror' genre, nowhere did it say it was just going to be a Resident Evil clone. They have simply copy/pasted vaguely eldritch things on top of such a game and called it a day. Frogwares, this is not your best game; the first Sinking City still is, problems and all. We wanted more of that with the issues ironed out, not this. The investigations and cases in the first one were like going through mini horror stories each time, and were always interesting. Here, we just go through small rooms, collect the key, fight or avoid zombies, go into the safe room, rinse and repeat. There is no sanity mechanic, and the main character just marches through unbothered by it all while looking for his love interest, which was of no interest to me. If this is the series' new direction, I'll be tapping out. I hope the casuals they picked up with this who seem to enjoy this version of things will stick with the developers because, clearly, looking at the reviews, most of the people who enjoyed the original are done too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #67, worst UK #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could like it, but I just can’t. I liked the first one so much that, dumb as I am, I backed the Kickstarter. The combat in the original wasn’t the best to begin with, but here it’s even worse. Jump scares every 5–10 minutes. “Oh, I have to go back to the room I’ve already cleared to get the chest” –> jump scare + several enemies at once. There’s absolutely no indication that an enemy has appeared behind you, because the sound system doesn’t provide that. Even though we’ve had similar systems in far older games like Alan Wake 1. The weak point system is annoying; every enemy is a bullet sponge, and there are ‘creepy sounds’ everywhere, but there’s nothing there when you go to check. (E.g. footsteps, rattling,...) And even if you crush all the worms on the ground, that annoying sound is still there. On top of that, the game still doesn’t have native frame generation for AMD graphics cards. I miss the open world; I miss the dialogue. This is just a very poor Resident Evil clone.
So far this game suffers from unfair and unbalanced enemies on Normal difficulty and when there are what feels like a million enemies that all you need to do is run away. Other then that, the atmosphere is good, the characters are well done and the story is interesting. I'm trying to get though it but so far I do not recommend it if you want a good survival horror game with good fair combat. so far it's a 5/10
There is a good game in here somewhere, I just unfortunately could not find it.
I haven't had a new release grip me like this in a long time. Absolutely binged to finish it, and tomorrow I'm gearing up for new mode replays, and the DLC. But as for the base game, there's a lot good here. Let's explain my experience with the first game; there wasn't quite that much invested in it. I played it. I really liked the atmosphere and storytelling. Puzzles are good, but I'm not really huge on puzzles as opposed to world building and atmosphere/immersion. Those are bigger selling points for me. I only stopped playing the previous title because I ran into a quest bug and took a break and eventually forgot to get back into it. Therefore, I wasn't as worried about the sequel being mechanically similar. The Sinking City 2 is a new story with new characters in a new sinking city and it plays more like a Resident Evil remake title. For some people that's a downgrade, but for me, it was perfect. The atmosphere was top notch, the levels were interesting and full of lots of stuff to do. The enemy encounters were good although they sometimes felt like I was fighting people in a broomcloset. Overall, I enjoyed it immensely. Let me break it down into pros and cons: Pros: - Looks good and plays good. I ran on ultra 1440 with DLSS on auto. Zero issues. Pretty unusual for a UE5 game on launch. - Handled well. It took some time to get used to Calvin's movement and flow, and I admit I wasn't great at combat for some hours, but eventually it became very fluid for me. The aiming never felt too snappy or artificial, and I sometimes missed which was okay. Encounters felt heavy and important. I could either choose to fight or run, and both had consequences. I got -really- good at the dodge near end. - Fantastic atmosphere and level design. Everything from flooded streets, urban chaos and decay, foreboding churches and more hit the spot. I found myself walking for most of the game just to drink in the detail and look at things like signs, posters, etc. - Consistent level progression. I never really felt confused or lost in where I was going or what I needed to do. Even if the answer hadn't presented itself, I could check the map or lore files to see what I overlooked and therefore kept going at a steady pace. The map feature also changes the color of a room if you've gotten everything in it, and uses helpful icons as well for certain things. This helps with the classic RE-style backtracking and makes it less tedious and frustrating. - Well spread out Lovecraftian lore. It's not your Wolverine-publicity Cthulu game where he's the big bad and he's everywhere. No, you get to experience a wider variety of eldritch and alien truths in this game. And they're not all in on it together. - Good voice acting. The opposite can really derail a game going for this kind of feel, so I'm very satisfied with the performances we got. - Solid solid story. There's lots to appreciate here, from important story bits, foreshadowing, subtle details which have payoff later, and even environmental storytelling and symbolism. Frankly, this is -the- highlight of The Sinking City 2. I wish more games could do this. No spoilers for obvious reasons. - RE style in-game feats/rewards system. It's a shameless copy but it works. Costumes, infinite weapons for replays, concept art and more. Cons: - Early game is inventory management hell. You do get inventory size upgrades at certain points in the game, but you will run into issues between the hospital and fish market where you're running back and forth to safe rooms just to loot everything not nailed down. Do you need everything in the game? Probably not. In some cases, just avoiding combat is more valuable than fighting every last enemy. - Brief. I finished the game in just under 12 hours and a fair amount of that was just solving riddles or milling about with my jaw down like a tourist. There's replayability with the challenges, a DLC which I've yet to play, and even an alternate high difficulty mode which, per the achievements apparently has new files in it. - Not open world. This wasn't a huge problem for me, since I don't relish the long boat sequences in the first game, but it may be for some potential buyers. - No dialogue trees. Calvin is a unique character with his own motivations, backstory, and dialogue/quips. Anyone hoping for an RPG experience may want to look to another game. That being said, the lack of dialogue trees and player choice in such things is kind of important if they wanted to tell the story they did, so I understand it. That's all I have. I really really enjoyed this title, and I'm glad I made the impulse decision to buy it and try it. Like I said, it's been awhile since a new game purchase has actually felt this rewarding to me.
I really loved the Sinking City 1. It was a fun little gem. The sinking city 2 for some reason feels the need to be an off brand resident evil game where you're struggling with 0 ammunition and 16 enemies. It ALSO decided to be an off brand silent hill game with absurdly obtuse puzzles that make so little sense I got sick of googling them. I have no ♥♥♥♥♥♥♥ idea what happened with this franchise. Went from "Sherlock Holmes" to "Dingus ♥♥♥♥♥♥♥♥♥ with 0 bullets and no compass"
I uhh.. I hate it. Terrible gunplay, annoying enemies, even with trainer/cheats it's just a chore of a game. More work than fun. Looks nice.
Peak survival horror.
mediocre, its a downgrade from the original feels like they tried to copy resident evil and sprinkle lovecraft atmosphere
Steaming poo! This is my first review ever and I’ve been a steam member since its start. WOW.. Please don’t pay 50$ for this! I’m a huge fan of the first game, it’s on my all time favorites list… All they had to do what make a similar game, and they completely changed the genre!! Play it if you want want a new Alan wake. But if you buy “sinking city 2” because you’re a fan, please know this IS NOT SINKING CITY! It’s a simple mindless shooting game. And it runs poorly on top of that. I feel bad for the war but I’d rather just mail you 50$ instead of being tricked into thinking you made a sequel to my favorite game
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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