
The coiling chains of obsession that began with The Shell now threaten to strangle Detective Reiji Tokisaka in the third and final entry in the trilogy. As old friends and foes rise up for one last confrontation, can anyone break the cycle—and can Reiji's heart ever be set free?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About











Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 697reviews | 97% | — | $353K |
| $10.99−45% | 4ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
千言万语,在te最后的演出中只剩凝噎
究竟是什么样的结局,才配得上这一路的颠沛流离?
偏執 命運
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神了,但是马杀鸡真该死,别碰我的妹宝,你自己都有女儿了,好好和冬见养你的两个女儿啊
Words can not describe what emotions I experienced from this part and especially from whole story. First of all, when got into the 1st part, I loved it immideately, the osts, characters and art especially are magnificent. However, I had some problems with it being an eroge, but whatever. 2nd part of Kara no shoujo, was a massive upgrade almost in every aspect of it, new characters, more depth and less of things that were not necessary. Finally, let's proceed to this magnificent, amazingly written story. I doubt I will mention every feeling i went through, there were just too many. The first thing I loved here, that it felt so real, precisely the dynamics between characters. Before this part, there were stuff that was made purely for "fan-service" (it' s an eroge, nevertheless). This was an exception, it was perfect, down to the last thing, nothing superfluous was added and I'm very grateful for that. In addition, I would like to mention how every scene in "Moon world" made me feel ethereal, there aren't enough words in my vocabulary to describe this. Every scene felt like it happened to me, I could every single emotion that those characters went through, like I was the part of the ship, simply wow. In the end, game really introduces new ways of seeing this world. Almost every single character went through a lot of things in their lives, some of them you can not wish to your swon enemy and I like the narrative where it says that to gain something, we first have to go through difficult times, only after that we can appreciate everything we have, otherwise "Emptiness" is the only feeling that lives. 私を探して。本当の私を。
这个系列实在是不合我胃口,弃了
debateably the best ending oat
马杀鸡尼玛死了
2026.5.30/1128 和你相遇的那个春天。 从那之后,经历了多少个四季轮回,岁月流转,又是一个新的春天。 随着那惹人怜爱的花瓣一起降临
[h1] The Shell part IIIi [/h1] [h2] Positives [/h2] [h3] The Art [/h3] - The art in the series as a whole has been astounding. While the best quality art was in part 2, the most creative and had the most soul. One small problem was, that the character art didn't suit the best with the backgrounds. [h3] The music [/h3] - The music gets better with each entry. Girl of Eden was so emotional. And objectively: Reasoning III > Reasoning II [h3] characters [/h3] - Great main cast. The main problem was the huge roster of people. People don't get treated equally. [h3] A Bittersweet ending [/h3] - This one seems to divide opinions, but I think the true ending was really good. I wasn't hoping for a fairy tale ending. This ending feels true and real. [h3] Less fansrvice [/h3] - It has been the staple of Kara No Shoujo -series to have useless fanservice. We finally got rid of that! What we now got were much more toned-down sex scenes and very few of them. [h2] Negatives [/h2] [h3] Too Many Lose Ends [/h3] . - Like stated before, the final chapter has too much stuff to do, and it falls short in some parts. A prime example is Fumiya, whose stay hidden. It might me a style choice of leaving things left to ponder. Also, the main villains Rokushiki and Naori are somewhat left in the shadow. Even our second protagonist Masaki doesn't get a satisfying end. [h3] The Time Skip [/h3] - The 6-year time skip feels far too long. We miss important character developments. [h3] Really out of character moments[/h3] - Mostly falls on Fumiya and Yaginuma, though I think these should just be overlooked as a way to make the hard stuck story go forward. [h3] Toned Down Violence[/h3] - Mostly a personal preference, but I found the emotional impact smaller during investigations etc... [h2] Philosophy [/h2] [h3] Identity and Obsession [/h3] These two were the main focus and I think are handled respectfully and well. It is relatable and touching at the same time. [h3] Reiji and his grieving [/h3] Everyone who played the game knows, that Reiji's obsession is the main focus. His sense of duty and feelings of love turn him into a man lost in obsession. Other characters like Mamiya and Yaginuma also are slaves to their obsessions. What I love about the ending, is how Reiji learns to let go of the past. He learns to live his own life for the lives he has lost. This is a ending you have to experience yourself! [h2] Summary [/h2] [h3]The series as a whole [/h3] RECOMMENDED [h2] This game as itself [/h2] RECOMMENDED This game left a mark, and I hope you also learned something. If I ranked the series: Part I and part III are as good. Part II felt the weakest overall. NOW GIVE IT A TRY!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $353K | 606 | 82% | $19.99 | |
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