
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
已经不知道这是第"x"方旅人了,可以明显看到,自从八方旅人把HD2d这种美术风格带火之后,采取如此模子做出来的作品也是越来越多,不过客观的说这种表现形式确实让老游戏的表现焕然一新,而恰好,《断神》也是这样一款轮回肉鸽与策略深度的的回合制RPG。 故事开始就是霸王之卵破碎,然后诞生众多魔族祸乱人间,然后被神圣之剑一柱擎天,打散魔族的胡搞故事。(当然以上纯属瞎编,主要是故事没有文字解说,全凭自己脑补)。所以流程中玩家需要选择三位冒险勇士组成队伍来对付讨伐远古神明与巨兽,一次次重生轮回,最终终结无尽毁灭循环。游戏虽然还是传统的回合制rpg只不过不再是老旧的养成模式,而是变成了肉鸽爬塔,也算是十分有趣的改变。 此外游戏在最基础的传统回合制当中加入了垂直分层战斗系统,彻底打破传统回合制的平面对战局限。战场分为低、中、高三个垂直区域,不同怪物、BOSS的核心弱点分布在对应高度,普通攻击无法跨层命中。玩家需要搭配不同高度判定的技能,精准击破敌人弱点、触发破防与断肢效果,有点怪猎打弱点的意思,反正就是不能无脑武器对轰了,需要通过对应招式来进行弱点突破,比较有趣味性。 不过游戏目前作为测试版本内容缺失还比较多,问题也不少,引导介绍中缺字,画面卡顿,内容不够丰富等等地方都是亟待解决的问题,只能期待制作组早日更新。总体而言,《断神》凭借创新的立体战术体系确实有值得体验之处,但内容体量有限的瑕疵,还是需要把作品细细打磨,不过对于热爱策略回合、喜欢爬塔肉鸽的玩家来说,仍是值得一试的独立游戏。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Solid 8/10 already from me on base EA release. Slay the spire x Octopath love child If you like both of these then i think you'll have a great time spells and relics are fun, fights are enjoyable and prove to be a challenge at times, you don't win every run. Karma system is fun, perks and downsides for both Virtue and Sin and at this price, it's a steal.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28.9K | 97 | 95% | $8.74 | |
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| $2.8K | 27 | 85% | $4.19 | |
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good art style and combat system, my only complaint is that you cant see the enemies health but that isnt too major
这也太ea了,教学会给你弹一个图片,但图片上一个字都不显示,ai美术,非常简陋,想买的可以在观望看看他们的更新
I just bought this game for a few hours but i can see the potential in this game. I'm a big fan of roguelike game. The gameplay is very creative, the mechanics about heights, the sins,... it's worth a try. The company state that they're using AI in making this game, but i don't really care cause my experience from the game is absolutely good. Still need to try a little harder on the story, cause i feel like it's not really a part of a game until now. Highly recommend. 8/10
体验完整流程之后,我由衷夸赞这款用心十足的 HD‑2D 暗黑奇幻回合肉鸽 RPG。精致的像素画风、充满深度的战术体系搭配轮回重生玩法,让《断神》在同类回合制游戏里脱颖而出,带来沉浸式的弑神冒险旅程。 游戏最亮眼的便是独树一帜的分层战斗机制。战场分为低、中、高三层垂直区域,敌人不同身体部位拥有独立护盾与弱点。对战时不能无脑输出,需要找准弱点击破防御,斩断敌人四肢,永久废掉敌方专属技能。巨型 BOSS 战观感震撼,一步步拆解巨兽躯体,战术博弈的爽感无可替代,每一场对战都充满新鲜感与挑战性。 三大初始职业定位清晰,玩法差异化十足。战士擅长近身破防,法师掌控元素伤害,欺诈者能够交涉、招募路人伙伴。专属的英雄印记系统,可以探查地图弱点、习得 NPC 专属技能。旅途途中随机事件丰富,每一次善恶抉择都会影响业报数值,走向不一样的剧情分支,你的选择会真切改变冒险走向。 轮回机制设计十分成熟,失败并不是终点。每一次闯关结束后,遗物、天赋、伙伴资源都可以继承到下一轮对局。九十余种功能各异的圣物能够自由搭配,搭建专属的角色 BD。随机生成的地图节点、随时刷新的营地事件,保证每一轮爬塔闯关都拥有全新体验,重复游玩上限极高。 画面采用精致的 HD‑2D 像素风格,光影氛围感浓郁,森林、废墟、秘境场景细节满满,技能特效华丽流畅。游戏完整适配简体中文,文本翻译通顺,没有语言门槛。整体节奏松紧适中,营地休整、伙伴招募、路线抉择丰富了回合制之外的乐趣,告别传统回合游戏枯燥的站桩对战。 综合来讲,《断神》将部位破坏、垂直战场、善恶抉择、轮回肉鸽巧妙融为一体。它兼顾策略深度、角色养成和故事氛围感,无论是喜爱回合制战术,还是热衷于肉鸽爬塔、流派构筑的玩家,都能够收获十足乐趣,是一款诚意满满的独立精品,十分推荐入手体验。
Played for 2 hours, 2 runs so far. Lost my first run to a spider elite, but I got my revenge in the second run after learning how to counterattack. 😄 There are still 2 playable characters I haven't unlocked yet. I don't know how to unlock them, but I'll definitely keep playing to find out. Really fun game so far, looking forward to discovering more!
八方旅人的战斗系统+杀戮尖塔的关卡设计,相当另类的回合制肉鸽战斗游戏 游戏的基础战斗框架很眼熟,回合制,每个敌人有弱点(剑、枪、匕、斧、弓、杖、火、冰、雷九种),攻击弱点可以削减护盾,破盾后敌人倒地、增伤50%、跳过回合。 老实说但凡加个“手枪”弱点啥的我都当有创新了,这完全照搬隔壁八方旅人啊,就连专注点也搬过来了。 不过还是有属于自己的东西的,本作在战斗系统上增加了个“高度”值,敌人分低、中、高三个身位,技能也分对应高度,用错高度攻击命中率直接砍到45%。 初见时感觉还挺有设计的,比如大型Boss头在高位、腿在低位,得先断腿把它打趴下再打头,我说这也算怪物猎人有没有懂的。 但实际体验下来有点难顶,队伍3人共计7个技能位(不算招募的队友的话),本来9个弱点就要考虑技能搭配了,再加上高度系统导致很难构筑出一套万金油队伍来,往往需要取舍。 更恶心的是平A只能打低空,中高空全靠技能,一旦你的对空技能没带够或者角色阵亡,面对高空boss就是纯坐牢。 而在初见时因为不清楚boss的弱点和技能很容易导致猜拳错误,有些影响战斗体验。 罪恶与美德系统有发展的潜力,但目前来说在事件收益和代价伤平衡设计的并不是很好。 总的来说,战斗底子并不差毕竟背靠旅人系统,新增的高度和断肢也很贴切玩法,但问题也正如上述,玩家很难构建出适配的队伍。 目前来说6分,在战斗和UI和平衡上仍需打磨。 [url=https://store.steampowered.com/curator/40230650] 更多独立游戏测评,请关注月下茶寨鉴赏家 [/url]
The roguelike elements and satisfying slash animations are really enjoyable. I was also very excited and surprised by the Karma system, especially the good and evil choices that affect the game. There seem to be a few bugs here and there, but I hope the developers will continue to improve and polish the game in the future. After all, this is still an early access.
[h1] 断神[/h1] [h2] 游戏介绍[/h2] 《断神》是由Topebox打造的一款rougelike回合制策略RPG游戏。在本款游戏中玩家将扮演数位身负神秘印记的英雄,在反复死亡轮回中不断踏上弑神之路,最终斩断神明对这片大地的统治。 [h2] 游戏内容[/h2] 本游戏与《八方旅人》相似度较高,在战斗机制方面,本游戏将敌人分为高中低三种高度,提供了纵向的战术选择,其中boss类敌人拥有高度不同的多个部位.玩家需要使用应对不同高度的多种技能对肢体造成伤害,达成部位破坏,最终触发斩首打败boss,为战斗提供了更强的趣味性和策略性。 在游戏过程中,玩家的不同选择将获得业力与美德,从而触发不同的随机事件,例如高美德的情况下,进入城镇节点时可能触发商人打折事件。在城镇节点中,玩家可以购买道具,恢复状态,以及和形形色色的npc进行交互,了解他们的故事或是招募他们作为战力等。 但在本作,创新性的高中低敌人系统在有些时候起到了相反的作用,比如本作有些boss在蓄力时部位会变成高位,而此时你很有可能没有应对高位的技能,从而无法中断boss的大招。 [h2] 总结[/h2] 《断神》将rougelike与类《八方旅人》的游玩模式相结合,使得本游戏在游戏性丰富的同时具有较高的重玩价值,玩家在本游戏中将在不同的战术选择中打败强敌,拯救世界。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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