
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 461 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
震撼美味……超纯正古早味,喜欢coc的一定要来试试,喜欢爱伦坡的更要来试试!第一次用“流连忘返”形容一个解谜游戏/恐怖游戏! 其中的角色更是魅力超群,尤其包含大量强女角色,究极贴合时代背景,同时特别美味……以下包含剧透,大量主观发言。 [spoiler] 首先迎面朝我们走来的是“求你们一脚把我踹死吧”的姐姐们:巴博萨 奎因 达西夫人 [/spoiler] [spoiler] 巴博萨是飘洋过海登上陆地的黑豹,奎因小姐脸上的刀疤使我第一眼就爱上了她,性格和强韧的特质更是让我三叩九拜……达西夫人小嘴一翘让我忍不住想向她学习如何毒杀他人,mean只是她的袖剑,真正的毒牙她从未展露……就连布莱克庄园初代花瓶受害者也是埃及女巫气质,一开始差点以为她是黑幕!迷人又美味啊。 [/spoiler] [spoiler] 然后是故事的主角,失踪的迪恩小姐,一开始以为她只是又一个“被黑幕绑架的美丽无辜小女孩” ,但完全不是!!!原来是狡猾狐狸来的,蜘蛛丝铺开的超级广,如果不是黑幕,一定已经成为boss了!一定能成为特别优秀的企业家[/spoiler] [spoiler] 再有就是传奇维多利亚时代女同,我们的劳夫人和麦克劳德小姐!而且麦克劳德小姐和亨特跨越阶级的革命友谊也特别温暖。随200!大家都来支持我们传奇马夫骑士赞助的 特别好女同性伴侣好吗! [/spoiler] [spoiler] 最后,着重夸奖德鲁伊姨姨和女管家乔伊斯的塑造!! 乔伊斯夫人,能有决心用石头砸死异教徒这点我就很佩服,后面随着真相揭露,发现我们来到庄园和最后能够去关键地点调查都是归功于她的帮助。她的智慧和善良勇敢真是太强大了!值得每一位调查员学习。乔伊斯,义士啊!! 德鲁伊姨姨,从她阐述自己对古井的责任的时候,我就觉得她很不寻常,她是那样的平静,像水边的一颗榕树。德鲁伊姨姨是唯一一个会提醒我“多吃点,今天将会很辛苦”的人,在荒凉又有点小恐怖的大宅里,她让我感觉到特别温暖安心……还有,就算时代革新,老派草药技术也能支撑起二分之一古井!! 在古井迸发生命力,下起被祝福的雨时,我在屏幕前哭了……有点丢人,但确实,生长在城市里的我不知为何特别特别想要触碰这种与自然共振的呼吸。 德鲁伊姨姨可靠的身影支撑着我完成了多周目调查……最后姨姨帮助迷茫的小女仆施展魔法也特别好。我们德鲁伊就是这样,将温暖的精神和古老的智慧代代传啊!T T [/spoiler] 玩完这款游戏真是这辈子有了,你玩了之后真的真的这辈子毁了,因为你很难玩到能和这款掰手腕的游戏了,除却巫山不是云了。很难再找到一款像这样要解谜有解谜要叙事有叙事要节奏有节奏要人物有人物要抉择空间有抉择空间要紧迫感有紧迫感要趣味性有趣味性要历史感有历史感要政治议题有政治议题要现实意义有现实意义……反正是要啥有啥的游戏了。完美啊!!真的!!!!完美啊!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 464 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect spooky mystery wrapped in rich narrative
This game could have easily been a frustrating mess. I find many games these days are mundane, as if you are working, working towards completing nothing in a loop.
прекрасная игра, понравились истории персонажей, тайны и внезапные их раскрытия. прекрасная озвучка, очень круто обыгран ирландский фольклор, главный злодей вообще не очевиден. жаль Валтера - впрочем, вероятно, правильнее сказать, что жаль Джонатана. было бы круто приехать погостить в таком особняке :)
Esse jogo é um dos melhores jogos de mistério em que você busca as pistas e tem registros para resolver os problemas que já joguei. Acho muito bem feita a esquematização de informações que se obtém sobre os durante o jogo, pois ela mostra os dados que você tem, como os obteve, e a forma como elas são usadas nas mecânicas de resolução é bem feita. Com certeza uma obra que representa muito bem o papel de um detetive de forma organizada, intuitiva e divertida.
E' uno dei giochi più belli a cui abbia giocato ultimamente: bella trama, bella dinamica di gioco, grafica originale, ambientazione strepitosa e accuratamente inserita nel periodo storico...che dire? L'ho giocato tutto d'un fiato e anche avendolo dovuto ricominciare daccapo a un certo punto non mi sono annoiata. Fantastico!
You are invited to investigate the disappearance of a lady named Evelyn Deane. The disappearance of the young woman is intertwined with an event that will take place at Blake Manor in three days: a séance of an unprecedented nature, in which it is expected that a ghost will manifest and speak to those present without the intervention of mediums. The game features just over 25 characters, each with unique stories and motivations. [b] Positive:[/b] [list] [*]Variety of characters and of the subjects they talk about. The historical, mythological, and religious aspects, as well as the different nationalities, were brilliantly integrated into a very cohesive narrative. [/list] [b] Neutral:[/b] [list] [*]Easy puzzles, and the mysteries menu ends up providing, through its descriptions, some guidance on how to solve them. [*]The absence of fast travel and the fact that the map is a mansion make getting around tedious. However, I understand that this design choice is related to events taking place on the map and to being able to hear the characters whispering to one another. The game is not particularly long either, so this does not become a major inconvenience. [*]Some clues lead one to believe that a certain character will have a connection to a mythological being ([spoiler]Walter, a vampire[/spoiler]). There is also no clue (at least as far as I observed) that this character [spoiler]does not actually exist[/spoiler]. As investigative games generally provide players with satisfaction by supplying clues and allowing them to reach conclusions through logical reasoning (as is also the case with mystery novels), the final resolution was surprising to me and made it even more memorable. However, it was not as satisfying. [*]Time restriction: each action consumes 1 minute (with a few rare ones taking longer), creating a concern about being able to solve all the necessary mysteries before the séance at the end of the third day. I personally dealt with this by saving the game, investigating locations or people, and then reloading and performing only the necessary actions. I like exploring dialogue and environments, so, to me, this design choice was controversial. I see that many other players had the same impression. Moreover, I believe it devalues the writers' work, since many pieces of text will consequently go unexplored. Overall, I see it as a negative point, although some people liked it, as the restriction gave the investigation a greater sense of urgency. [/list] [b] Negative:[/b] [list] [*]The obviousness of the culprit for several reasons ([spoiler]it was not possible to solve his mystery, his room would only become available on the third day, he said contradictory things, etc.[/spoiler]). This particular character would have benefited from better writing, or [spoiler]from a “false” mystery that we could solve in order to throw us off the scent[/spoiler], among other things. [*]From the moment you gain access to the characters' rooms, solving the mysteries becomes easy. Many times, you will figure out the solution in your head before you have the clues necessary to actually confront the character. In fact, you cannot even solve some mysteries without access to the room, which I found ignoble. In my opinion, it should be possible to solve the mysteries like a detective, using only relevant questioning and investigation, rather than rummaging through personal belongings as if you had a search warrant. [*]The difficulty of finding characters and the impossibility of visiting them in their rooms. It would be interesting to be able to knock on the door and be invited in, and it would make much more sense than simply invading everyone's rooms or searching the mansion at random for someone in particular. [/list] It is more of a visual novel than an actual investigative game, given that the mysteries are generally obvious. The story itself is not particularly complex or innovative, but I believe it is worth it because the characters are compelling, even those of dubious morality. So, despite having listed only one positive point, that one, in my view, weighed heavily in my recommendation, provided that the negative or neutral points do not bother you too much.
The mystery didn’t hook me as much as I thought it would. In fact, I found myself getting pushed away the more I played. Specifically, the mere presence of a time limit hurt my eagerness to explore, learn, and discuss. It’s uncomfortable that almost all of the interactions with anything cost time, a resource that the game makes a big deal about. Basic observations such as “look in desk” largely lead to a useless “nothing of note in here”. So why build a resource system around these bread and butter interactions? There’s also just a lot of information to sift through and having the game consider the time spent with unimportant conversation or red herrings to be wasted time considerably disincentivizes inquisitiveness. The manor is needlessly sprawling and there are too many submenus (a feature which comes across as a crutch for the overcomplicated, unintuitive puzzles). The characters all seem like oddly generic archetypes, the visuals are generally quite bland, and the mouse sensitivity is messed up. I don’t think I’ll be finishing this one.
I love this game. Not too scary, more of a slow-burn detective story.
Great game. 10/10. Can't recommend it enough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $620.5K | 2.1K | 74% | $19.99 | |
| $60.3K | 331 | 82% | $12.99 | |
| $30.7K | 228 | 91% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.2K | 65% | $19.99 | |
| $1.5M | 6.9K | 99% | $9.99 | |
| $1.5M | 3.1K | 89% | $11.99 | |
| $1.5M | 1.3K | 67% | $29.99 | |
| $1.5M | 23.4K | 33% | $2.99 | |
| $1.5M | 856 | 62% | $49.99 |