
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
入坑太吾今天满月,本来懒得发评论的,还要专门挂加速器,但看到差评这么多,真想帮制作组说两句好话。 我是6.18才买来玩的纯新人,一个月的时间我玩了400个小时了。现在它是我最喜欢的武侠和沙盒游戏之一,在太吾的世界里我真的能做到很多很多我想在沙盒游戏里实现的事,而那个入坑前望而生畏的战斗系统,现在我熟悉了后觉得如此多的数值构建出的系统真称得上精妙。 我玩过很多武侠游戏,但我没玩过战斗中打伤和蛊毒打到敌人身上,战后还能带到战斗外继续影响NPC的。 没见过一个武侠游戏还能针对性的打头打身限制内功发挥,打手足限制招式和身法释放的,这些太吾都可以实现。 甚至我一开始只以为是强力DEBUFF的蛊指不但能给敌人上还能给自己和队友种,我这几天就在构思给我化形的八败种上青髓王蛊,给他打造成完全体的天邪体战神。 入坑前我看到这游戏有十五个门派,觉得有点多,我想一个单机游戏搞这么多是为了凑数吧,但等我真玩上,我真感受到了这个游戏为啥开发了这么多年,每个门派设计的武学都很有特色,都有各自的剧情和专属功能。 云南五仙的毒是纯粹的毒和蛊,空桑药毒则是追寻长生的伴生物。 武当反击拳掌借力打力罡气护体,少林金身反震遇强更强却无法同时内外兼顾。 狮相的拳掌枪刀以力为尊刚猛无俦,金刚宗武学暗合轮回因果寓意。 同样玩毒特色各异,同是金系三宗特点鲜明。 更难能可贵的是如此精妙丰富的武学设计和数值系统我却几乎没发现技能BUG不生效算法错误之类的,小工作室往往创意很多但实现起来力不能及,这很难得。 再说门派那些专属功能,非常有效的丰富了沙盒游戏的玩法满足不同人的需要。 我不喜欢轮回传剑,但我做完界青门的剧情后可以用星术汲取遗惠,享受那些只有传剑才有的属性增益。 我的同道女伴居然还能出轨,给她的奸夫种蛊惩戒! 太吾村经营日渐兴旺却招不到高素质人才,迷香阵名为秘境副本,实则是伪装成青楼的人才市场,如果琴棋书画四艺还不够再去伏龙坛人才市场定制专属人才! 行走江湖恶斗之后留有旧伤,医毒术不够是真治不好,村镇大夫造诣不够只能吃健康药撑着靠时间自愈,像极了疫情初期没有特效药只能靠免疫力的现实,但若有机缘到了百花空桑,当世名医可并非虚名,一个5级内外伤就让你明白村医和神医的区别。 内力冲克,武学寻求登峰造极去武当。背负恶名想消弭去少林面壁,若想长生不老,那就去辽东空桑,延寿三年的神药伴有剧毒。 每个门派都有很实用的特色功能,很多都埋在剧情后面,做完了才能开启。 老话说酒香不怕巷子深被证明是不适应时代的。 而太吾绘卷,它的精妙严谨,超高自由度和众多玩法,是隐藏在迷宫里的,巨大的学习成本真的阻碍了很多人发现它。 六月初的时候我就在到处看考虑自己能不能玩这个游戏,很多老玩家说这游戏挑人,现在看是没错的,我可能算适合玩这个的。 如果真的有新人看到我这段话,我想说不用怕,如果你真的喜欢沙盒和自由度,喜欢严谨的技能数值设计,太吾真的是精品。 初玩时不要追求学会一切,难度开个普通,别开侵袭。想种田经营村子,想游山玩水体验世界都可以,村子其实不是必须发展的,新手养好徐小猫给的那三只蛐蛐就行了,那三只靠读档重试可以进化成三段锦、八败、三太子。这三只蛐蛐都是顶级虫王,这就是这游戏给新手留的捷径,跟身份高的人斗蛐蛐可以赢得绝世功法和几乎任何资源。 而没有了束缚慢慢学习探索这个太吾世界,获得感真的很足,学会的过程就是享受。等你发育的差不多了就可以去尝试打剑冢推主线,检验自己的武学同时解锁一段神话小故事,去了解这个世界的主轴。 一个月,让我爱上了太吾绘卷,你们骂它我其实不反对,有批评才有进步。 但,不要把太吾绘卷说的一文不值,它晦涩艰难的初见后面是真有宝藏的。 因为繁杂的数值和大量的玩法确实让太吾学习成本很高。 但这游戏的售价还不如网游一个月的月卡贵,STEAM买的时间短不满意还可以退款吧? 如果仅仅因为不会玩不够了解,或是它没长成你期待的样子,没必要恶语相向的。玩别的去就行了,好游戏那么多。对吧? 我希望太吾绘卷后面还会更精彩。 我想让不明所以的新玩家和制作组野听听喜欢太吾的声音。 加油,太吾绘卷真的很棒,希望制作组能让这个精品沙盒武侠游戏越来越好!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
再改八年,未来可期
現在極度不推薦,三天兩頭修bug,重點是修了之後讓人玩幾十個小時的存檔變成不能玩。突然來一個更新然後一個劍塚消失不給人點是什麼白癡現象,少一個劍塚打我要怎麼破關,你跟我說這是正式版?賠我正式版白玩幾十個小時的錢我再考慮轉正評。
改这么多年,拉了坨大的
沙卵茄子别再瞎更新了,每次更新无法解决痛点的同时还会让那些真正解决游戏痛点的神一品mod爆红字
3H都没搞明白玩什么,太复杂了,做加法的负面教科书。
空桑剧情昌盛就给鼎 如果因为廖好感度不够不想给鼎那你给衰败结局不就行了吗 我草死你的母 这么简单的处理都做不到就喜欢恶心人死全家的东西
逆天UI,每隔几年闭门造车一次,然后端出来一坨
真是一场酣畅淋漓的赤石啊,你这傻卵剧情写的真的懒得喷,门派故事做的又臭又长,好不容易吃完了发现特殊的npc还不能当同道不能结婚,剧情里神人编剧设计的几个苦大仇深背景深厚的谜语人又根本不熟,说白了太吾就是纯工具,那我玩一圈图什么,就图最后搞一把个人英雄主义给几个神人擦屁股?最后机械降神来个幕后黑手,完了唯心主义超绝战力提升一剑破天,太吾一剑砍了幕后黑手,大伙包个饺子完事,不是哥们,这叫什么剧情啊,我tm从头到尾甚至都没用过剑啊我用长兵的, 既然你最后一定要用剑那你剑法倒是做好了啊我Chovy,全游戏最垃圾的体系就是剑法,我缺的这个代入感谁来给我补?
教学关卡台词写得乱七八糟 台词的发言者是谁也没有明显标注 正式游戏开局就甩一堆复杂机制 做了八年还这吊样 垃圾制作组你会玩游戏吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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