
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
再改八年,未来可期
完全的一坨大便,能不能退款或者还我EA版?就算是半成品也比这个完全扭曲的接肢葛瑞克版本要好得多,我从来没见过有游戏推出新版本把老版本的UI全改的,你要说改的好就算了,这改的真的是完全一坨,我真想回到过去,给当时推这个游戏,吹这个游戏的自己一个大比斗
空桑剧情昌盛就给鼎 如果因为廖好感度不够不想给鼎那你给衰败结局不就行了吗 我草死你的母 这么简单的处理都做不到就喜欢恶心人死全家的东西
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
沙卵茄子别再瞎更新了,每次更新无法解决痛点的同时还会让那些真正解决游戏痛点的神一品mod爆红字
逆天UI,每隔几年闭门造车一次,然后端出来一坨
玩的很累,有时候玩着玩着就睡着了。剧情没一点感觉,不如早点开事件编辑让玩家自己做mod
优点: 游戏框架很不错,很多机制上也有别出心裁的创新,断断续续更新了八年,认真负责的态度可见一斑。 缺点: 主创似乎很喜欢让玩家难受,不管是精神上还是肉体上,只需要一些惊为天人的小巧思,就可以让玩家大吃一斤。 谜语人一样的引导和描述,就比如空桑派的剧情,在我不看攻略的情况下,但凡走神一点,就能搞出来任务线被截断无法补救的情况,甚至后来的优化日志里也依旧在打哑谜,什么“满足条件时”,什么“****获得”,需要多长时间?不知道,怎样触发?不知道,您就老老实实猜吧
3H都没搞明白玩什么,太复杂了,做加法的负面教科书。
正式版玩了几十个小时后恶性bug回档无用,红字686,玩了二十年游戏没有这么恶性的
教学关卡台词写得乱七八糟 台词的发言者是谁也没有明显标注 正式游戏开局就甩一堆复杂机制 做了八年还这吊样 垃圾制作组你会玩游戏吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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