
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这其实是一个十几个小时就可以玩好玩开心的简单游戏,但是制作组为了体现自己的用心?掩饰自己的无能,强行拖游戏时间,反倒把这款游戏变成了空洞的裹脚布。虽然总的来说是有创新和可取之处,但为什么8年时间做成这个样子。
为了满足杀某些始作俑者的结局我得让那个祸害先救我,不想做这个结局你可以不做,非要做出来然后恶心人,而且最后还是动不了你那三个爹妈,还不如8年前没加你那三个爹妈的版本好
[h1]总结:茄8分钱 [/h1] 这游戏在恶心人这一方面,确实达到了国产游戏独一粪,浪费了老子这么多时间玩这一坨 茄畜所谓憋了八年的剧情,就憋出来一个别人塞尔达早做出来的,修复大师之剑击败魔王,这么一个别人早八辈子没有深度、没有内涵,纯粹的英雄救公主的俗套故事 [b] 就这么点东西用了八年,人物,是丑的要死的,动画,是ai配音的,程序,是充满bug的[/b] [h3][b] 这个工作室现在最需要干的一件事,[/b][/h3] [h2][b]就是把茄畜踢走,把茄畜这傻逼八年才憋出来的这坨烂俗剧情删了,[/b][/h2][h3][b]然后学习环世界把游戏机制做完,让创意工坊里面那些自己长出来的mod把这游戏变成各位玩家想要的样子[/b] [/h3] [h2]总之一句话, [b]茄别放弃高分梦,感动茄母续辉煌 [/b][/h2]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前所有的问题我都可以自适应,使用mod之类解决。游戏设计我也可以不吐槽。但是打相枢的事件真的使我兴趣全无了。制作组真的玩过自己做的游戏吗?在一个需要正经研究一下有初见成分的环节boss前面,加了3个事件的剧情和一大堆动画,你们是觉得这是凑数的剧情boss吗?内容也是一大堆堆料找不到重点,纯粹来浪费玩家的时间。制作水平不如黄油的小作坊,打相枢开着ce都要过几分钟,还有意味不明的镜头偏移展示。 我听说三条线总体差别不多,已经没有兴趣回档玩完了。最搞笑的是自带存档系统可能因为过月问题把分支点覆盖掉得使用mod解决。 补充:而且最搞笑的,相枢作为最强大的boss,最终还是要回归到用玩家自己的伤害打自己。制作组用了这么365路的剧情来告诉玩家,打败它的最好方式是带上你最初的功法。只要你愿意回头带上,加上两个赖着不死绝技,它的数值完全比不过你。 这个boss的设计过于暴力了,而不是困难。它高额的属性几乎引导你带上定番的几个功法,几个机制也指向固定的功法,至于玩家最在乎的攻击方式,则似乎完全无所谓,当然不同的构筑强度有不同的击败速度,但是它模仿玩家的高频率攻击也使得如果不同样选择高追击高变招的玩法,会一大半时间都在看小动画。整个游戏都充斥着这种自以为是的小巧思,看似存在了一定的思考,实际上是和英雄联盟的平衡一样所见即所得。剧情也是不知所谓,我指代的是本身质量就不佳,虽然有积累但是写不出氛围,我感觉像是局外人,虽然参与其中但是没有体悟。 整个游戏重复性劳动太多了,体会不到精简的乐趣,需要大幅度的重构玩法。 最后,不要只玩无极剑,这是陷阱虐菜催破
傻逼游戏,我肝2个星期,然后他妈结局各种限制,纯恶心人。作者真的妈死了。
改这么多年,拉了坨大的
逆天UI,每隔几年闭门造车一次,然后端出来一坨
一般般,不能说好也不能说坏,开修改器磨磨时间还行,国产之光什么的根本就是吹的
空桑剧情昌盛就给鼎 如果因为廖好感度不够不想给鼎那你给衰败结局不就行了吗 我草死你的母 这么简单的处理都做不到就喜欢恶心人死全家的东西
3H都没搞明白玩什么,太复杂了,做加法的负面教科书。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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