
This is a survival game. After the coronation, human beings had to move into the underground. Fifty years later, some people thought the disaster was over and organized a survival competition on the surface. Some brave people took part in the competition . You are one of them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
I really enjoyed this game - for several hours in fact. I love survival (non-horror, non-zombies) games, and this is one of those gems where the goal is to survive against the elements. I love that you can build up this little settlement with more npcs joining it - proving sometimes useful services. I hope Devs will add more maps and more variety in playable characters, as well as npcs. So far, not bad.
现在游戏都进不去了,而且没有任务的数值,看不到吃素喝吃肉的比例
Игра очень затягивает, вроде бы по началу ничего не понятно, а потом, всё пропадаешь на долгие часы...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
Mezi negativa bych zařadil grindy těžbu surovin (zaškrtněte si v nastavení kontinuální těžení, je to defaultně vypnuté :) ) a nedobře vysvětlené ovládání gamepadem, ani nejsou obsazena všechna tlačítka. Plusem je jednoznačně hudba a zvuky, hezká grafika a hlavně běžné efekty. Gameplay je i v rámci žánru originální. Hru jsem vyhrál za 10 - 12 hodin ale ve hře jsou ještě další scénáře a postavy.
和《归家的旅途》相似,2D、简单操作、可玩性却比它好! 要学会规划人物的资源 水:雨天和收集 食物:植物、动物、鸡蛋/虫子 要轮流吃 武器:需要火药(感觉从小孩换、或盗猎里抢比较划算感觉) 吃饱、喝足、睡饱 其实书真的不需要,那么拿来换物资是个不错的选择,个人感觉。 太阳风暴模式:几乎不下雨,严重取法水资源,如果开局幸运能和小孩换到西瓜,就会很容易度过!
This would be a good flash game, but not something to buy. Its short. Collect resources, and maybe kill a few people to get their land. Eventually it comes to the point of being to hot or too cold and the near non existent resources catches up to you. There was a lot of things laying around implying a story would be eventually implemented, and nothing has became of it. It is really fun, but short lived and has a lot of frustrating elements to it that haven't been fleshed out. 5/10
it's pity , seems like this game already been abandoned.
Yes, but pick it up on sale. It's like... 60% of a game, but all of it is working and it's fun to dabble in its mechanics for a few hours. You'll complete a few runs. By then you realize that your base isn't going to improve any further, the crafting is very limited, and there's just not much reason to have another go. I played 8 hours for EUR 4.5, which is about 50 cents an hour. ;)
Great game!! Really fun and addictive. 10/10
全模式通关,好玩但有几个小建议: 1、优化背包排序,现在的排序无逻辑对整理狂玩家不友好 2、设置背包固定配置,免得每次出门都要重复装子弹/木头等 3、优化队友&狗的喂食,首先队友大活人等着喂饭…其次一个不注意狗饿死了真的很痛,希望能增加餐桌/公库/狗食槽的设计,让他们饿了会自己吃饭+报警 4、希望在各地点增加物资仓库,方便巡逻时续航
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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