
Sheltered is a deep and emotional survival management game. You take on the role of protecting four family members who, after a global apocalypse, have found their way to a deserted shelter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.3Kreviews | 82% | — | $2.6M |
| $2.99−80% | 824ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GIVE US MOD SUPPORT FOR THIS GAME!!!! I loved this game and hate the second game It Sucks @$$
游戏前期节奏相对紧凑,但进入中期以后,就逐渐变成了不断点击“下一天”的机械性重复。想要集齐所有房车零件,就需要频繁出门,而频繁出门又意味着需要消耗大量的水资源。问题在于,雨水多少基本是写死在难度里的伪随机机制,玩家能做的选择并不多。过于单调的解法让整个游戏很快变得一眼望得到头。少了变化之后,剩下的就只有重复带来的烦躁。
挺好玩的一款生存类游戏 16年玩的现在已经好几个档了,这次玩的是专家排名的,专家难度万事开头难,外出任务必须选勇敢,感知高(街头混混),在家的一个是深度睡眠,高魅力(高雅人士),俩小屁孩是深度睡眠,高智商(学富五车)。马开局 最关键的开局箱子里必须得有铰链和马达做冰箱和炉子 没刷出来重新开档,这个是必须要的前期食物全靠吃肉。开局小屁孩做沃尔玛购物袋和升级2级工作台,妈妈去搜索广播,爸爸等塑料袋做出来了骑马吧周围3个房子搜了,然后等到11天下雨即可。人物不要超过三个红条这样会加压力,前期不吃吃不喝不拉不洗澡,红了给食物和水,拉屎会拉裤子里清零的不要紧,11天之后即可开档,没到11天的都重新开
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Portuguese - Brazil, Simplified Chinese
| $2.99−80% |
| 133ratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [th] [b]✔️ The Good [/b][/th] [/tr] [tr] [td] • [u]Addictive Management Loop[/u]: Juggling water, oxygen, and radiation filters provides a compelling and constant survival tension. [/td] [/tr] [tr] [td] • [u]Family Dynamics[/u]: Personalizing your starting family members and managing their individual stress levels adds a welcome emotional weight to the gameplay. [/td] [/tr] [tr] [td] • [u]Tense Expeditions[/u]: Sending family members out into the wasteland to scavenge for resources feels genuinely risky and unpredictable. [/td] [/tr] [tr] [td] • [u]Satisfying Progression[/u]: Upgrading your bunker from a bare concrete hole into a highly functional base with advanced crafting benches feels highly rewarding. [/td] [/tr] [tr] [td] • [u]Grim Atmosphere[/u]: The desolate pixel-art style combined with a dark soundtrack captures the bleak, post-apocalyptic tone perfectly. [/td] [/tr] [tr] [td] • [u]Varied Wasteland Encounters[/u]: Meeting strangers during exploration leads to interesting choices, whether choosing to trade, recruit, or fight. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3747626833 [table] [tr] [th] [b]❌ The Bad [/b][/th] [/tr] [tr] [td] • [u]Clunky Combat System[/u]: The turn-based combat feels a bit basic and slow, relying too much on raw stats rather than tactical positioning. [/td] [/tr] [tr] [td] • [u]Late-Game Repetition[/u]: Once your shelter is fully upgraded and self-sufficient, the daily survival loop can become a bit of a chore. [/td] [/tr] [tr] [td] • [u]Cumbersome Menu UI[/u]: Sorting through storage bins and managing character inventories involves way too many clicks and transitions. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3747626880 [table] [tr] [th] ⚠️The Ugly [/th] [/tr] [tr] [td] • [u]Brutal RNG Spirals[/u]: A sudden lack of rain or an unexpected item breakdown can trigger a cascading failure that can ruin a long run with very little room for recovery. [/td] [/tr] [tr] [td] • [u]Pathfinding Glitches[/u]: Characters occasionally get stuck on furniture or doors within the shelter, causing them to dehydrate or starve because they fail to complete orders. [/td] [/tr] [tr] [td] • [u]Lack of Endgame Automation[/u]: Even when you have advanced technology, you still have to manually micro-manage basic tasks like cleaning and fixing every single appliance. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3747626920 [table] [tr] [th] [b] Current Price 💰[/b] [/th] [th] [b] Historical Low 📉[/b] [/th] [th] [b] ⛔️ Worth the price? ✅[/b] [/th] [/tr] [tr] [td] $14.99 [/td] [td] $1.49 [/td] [td] ✅ Yes, especially when on sale. It offers plenty of survival management hours for the price. [/td] [/tr] [/table] [hr][/hr] [h1]Overall Score: [/h1] [h3] 6.3/10 [/h3]
This is a particularly interesting game, and also a memory of mine. I probably started playing this game about 10 years ago. At that time, I was still in elementary school, and I could only play it at night. Every day, I played this game so much that I completely lost track of time. I am Chinese, and my middle school and high school studies were quite demanding. Now that I have entered university, I accidentally came across this game again, and I started playing it once more. I found that there are many new gameplay features — this blueprint is the first time I've seen it. No matter how many years pass, I just can't get enough of this pixel-art post-apocalyptic style game. 这是一个特别有意思的游戏,也是我的一个回忆。我大概10年前开始接触这个游戏的吧,那时候我还是个小学生,那时候只有晚上才能玩,每天玩这个游戏玩的都能把时间给忘了,我是个中国人,我的初高中学业挺繁重的,我现在步入大学之后,无意间又发现了这个游戏,然后我再玩发现多了好多的新玩法,这个蓝图是我第一次见。不管过去多少年,这种像素末日风的游戏我真是爱不释手
Aquí sale tu lado protector de intentar mantener a salvo lo más posible a la familia, ya después no solo será la familia. Ya cuando estas super equipado (Avanzado) se te hará todo repetitivo e intuyes donde podrás encontrar bien las cosas que necesitas. Esta bien integrado el concepto de lo apocalíptico, aunque consideraría que pudieron a ver dejado restos de notas (diarios o periódicos con historia) de lo ocurrido, para estar mas adentrados en lo que conlleva el universo de sheltered. Si los nps te dicen cosas, pero se vuelve repetitivo, su intereses son mas del día de andar sobreviviendo (son hostiles)
This game involves so much niche strategy and allows you to really get into the world of the game. The story line is great and the characters are actually pretty humorous. 10/10 recommend.
ОЧЕНЬ ТУПОЙ ИСКУСТВЕННЫЙ ИНТЕЛЕКТ!
Amazing Game, truly one of a kind (found it from Ssundee's video way back in the day)
It's quite a challenging game, I dig it. Going on expeditions and broadcasting for traders are the most important so you can craft and upgrade stuff. I got lucky to recruit someone with Hands-on trait early on to help with all the fixing while both parents are out on expeditions, one kid on broadcasting and the other is building.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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|---|---|---|---|---|
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