No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.6M — a different platform, not this one.
Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dire future. As the overwhelming despair of this new world surrounds you, how will you survive? Your approach to the countless moral choices you’ll be faced with on a daily basis, could be the difference between the lives of your family or their unfortunate end. Resources are scarce though, with barely enough to cling desperately to life for another day you’re already faced with a monumental choice. Who will you send to venture out into the vast unforgiving wasteland? Whilst exploration is a traumatic experience, the weapons you can craft from resources could tip the scales of life or death in your favour. Assaults from feral beasts and roaming factions are endlessly closing in, imminent and deadly risks surround you. ‘Violence is never the answer’… Maybe you once believed that, but combat may now be your only option for survival. As you and your family grow and progress, so do their skills, attributes and weaknesses. Ensure that they’re well equipped as you strategize, securing victory against those who threaten the survival of your family in tense turn based combat.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dire future. As the overwhelming despair of this new world surrounds you, how will you survive? Your approach to the countless moral choices you’ll be faced with on a daily basis, could be the difference between the lives of your family or their unfortunate end. Resources are scarce though, with barely enough to cling desperately to life for another day you’re already faced with a monumental choice. Who will you send to venture out into the vast unforgiving wasteland? Whilst exploration is a traumatic experience, the weapons you can craft from resources could tip the scales of life or death in your favour. Assaults from feral beasts and roaming factions are endlessly closing in, imminent and deadly risks surround you. ‘Violence is never the answer’… Maybe you once believed that, but combat may now be your only option for survival. As you and your family grow and progress, so do their skills, attributes and weaknesses. Ensure that they’re well equipped as you strategize, securing victory against those who threaten the survival of your family in tense turn based combat.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $3.99 | 356ratings | 82% | — | not modelled |
| $2.99−80% | 824ratings | 87% | — | not modelled | |
| $14.99 | — | — | — |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6B | 61.3M | 90% | Free | |
| $1.9B | 5.7M | 74% | Free | |
| $1.9B | 41.7M | 89% | Free | |
| $1.9B | 9.2M | 90% | Free | |
| $1B | 3.2M | 96% | Free | |
| $649.2M | 831.2K | 81% | Free |