
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really solid game. Looks beautiful, lots of really good quality of life features. A+
This is 2 games combined - one is an action-rpg with loot drops and massive swarms of enemies. The second game is a real-time strategy base builder. If you like those, and moving between them, this game is for you. The DLC is okay but not great, worth it on a sale. And there is mod support through Steam's workshop.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 14.5K | 80% | $39.99 | |
| $21.1M | 22.5K | 77% | $29.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21M | 31K | 76% | $24.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.3M | 23.1K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.1K | 95% | Free | |
| $598.8K | 775 | 78% | $19.99 | |
| — | 0 | — | — | |
| $397.6K | 598 | 73% | $19.99 | |
| — | 0 | — | — | |
| $434.2M | 401.1K | 87% | $44.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 256ratings | 84% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太几把好玩了,就是有点累
Jogo maravilhoso! e viciante !
玩不了多久就腻了。基地建设这部分太简单了,过于简化了。而且很容易破局,就很明显的和朋友玩到了某个时间点之后,我俩都不想再玩了。
很好 打发时间的游戏又多了一个 哈哈
My review after 76 hours. I beat campaign once, and survival twice. Both were good, survival was the most challenging. * If you liked warcraft/starcraft, and simcity, you may be addicted to this. * Addicted as in making spreadsheets to figure out optimal dmg/price scaling for upgrades * Annoyed because after spending untold time building a perfect base, you can only SEE 1% of the big battles (monsters dying, rockets fired, etc.). No free camera or even post-battle video replay option. * The game (especially survival) is a bit APM heavy, so you need to have mouse clicking stamina. Navigation is WASD. If they just added a replay option, that would make the annoying camera lock system (which has pros and cons) more tolerable. Especially for the "final battle" in survival. Or, if they added a Turret Girls like angle, where you are looking out from your towers, you could see a lot more of the action. I enjoy having my towers do the fighting instead of running around with my little shotgun. They have a demo. Try it out, I did.
[h2][b]First Impressions[/b][/h2] The Riftbreaker is a mix of several genres that work together incredibly well. It combines [b]base building, tower defense, survival, action RPG and resource management[/b]. The game heavily focuses on gathering resources, expanding your territory and infrastructure constantly, researching new technologies and preparing your defenses for massive waves of enemies. Something I really appreciate is that no two runs feel the same. Since the maps are procedurally generated, every base looks different and you always face new challenges - and therefore find different solutions every time. It just gives the game a huge amount of replayability. [h2][b]Positives[/b][/h2] [list] [*]Excellent genre mix - base building, tower defense, ARPG and resource management really complement each other [*]Everything is interconnected - building, expanding, exploring, resources. everything has a purpose and depends on each other [*]Active gameplay - while exploring and defending the base you dive righ into the chaos with loads of different weapons [*]Great sense of progression through the tech tree [*]Runs smoothly even with hundreds of enemies on screen [*]Fully customizable difficulty - you can go for the most laidback or most stressfull run, you decide [/list] [h2][b]Negatives[/b][/h2] [list] [*]Story is serviceable at best, mostly just a backdrop for the gameplay [*]Some missions were a bit confusing for me as a beginner - new players might feel overwhelmed by the many systems [/list] [h2][b]Verdict[/b][/h2] The Riftbreaker is one of those rare games where multiple genres come together in a way that actually works instead of feeling bloated. The core loop of expanding, researching and defending is addictive, and piloting your mech keeps you engaged even during quieter phases of a mission. For me personally, the core of this game is not some "save mankind"-story, but rather the build-defend-expand gameplay-loop, the trial and error and replayability. Yes, there are some rough edges: the "story" is just a long tutorial with "meh"-like dialoges, and a lost late-game base can be painful. But none of these issues outweigh what the game gets right. If you enjoy games with a focus on building and defence or simply want a strategy game that lets you blow things up personally — this is an easy recommendation. [h2][b]8/10[/b][/h2]
Great game, addictive. Thank you.
超级好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.