
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Копательные дроны — фигня, а сама игра прикольная.
It's like a simplified Dyson Sphere Program or Factorio, as in no real long term planning or logistical concerns. Easy 8/10 quite enjoyable
I thought this would potentially be a fun, 10-20 hour diversion, and here I am writing this review after almost 70 hours of steady dopamine. I don't know base builders, so maybe they've all evolved to the same point, but I was really impressed with the anti-frustration features and general quality of life. Figuring out a path to what you wanted to do was never a struggle, and finding that groove informed the finding of better ones. "Riftbreaker" rewards mastery and understanding, while almost never being obtuse about it. It lets you be pretty darn creative in how you solve problems - although, you might sometimes misunderstand a certain resource mechanic and end up brute forcing something that can be done elegantly. And can we talk about the quick upgrade/ sell/ repair/ replace mechanics? Yes, please and good job, EXOR. It's about as un-fiddly as you can get. I also really liked how you could take a purely extractive approach to resource management, or a more renewable one, and very quickly see the natural consequences. Yes, you can go very fast, but that means you have to face up to a patch of - say - mineral wealth running dry. If you're paying attention, though, you can come to realize that even relatively rare materials can be gotten from certain plants...and, oh look! There's a sub-ecosystem of buildings that propagate plants and harvest them. It's much slower than strip-mining, but it's an infinite loop once you build it. About the only sore-spot for me was the final power-up of the rift back to Earth. I didn't understand how building liquid storage MASSIVELY helps regulate the flow of things like water and plasma. As such, I spent hours building this huge network of water pumps, liquid compressors, decompressors, and the power for all of that, AND fusion generators (with all their dependencies), only to half-accidentally find out that liquid storage would have cut all that finagling by something like 75%. But I was still having fun! So, as someone who doesn't have a frame of reference for this genre, I greatly appreciated what EXOR Studios did here. The only worry I have is that this title might ruined many other games like this for me, games not constructed as well.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 14.5K | 80% | $39.99 | |
| $21.1M | 22.5K | 77% | $29.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21M | 31K | 76% | $24.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.3M | 23.1K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.1K | 95% | Free | |
| $598.8K | 775 | 78% | $19.99 | |
| — | 0 | — | — | |
| $397.6K | 598 | 73% | $19.99 | |
| — | 0 | — | — | |
| $434.2M | 401.1K | 87% | $44.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 256ratings | 84% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Challenge with friends. Gets real hectic real quick hahaha
Mega gut, kann es nur Empfehlen!!!
Super fun in coop.
Fun base building tower defence sort of game, love the co-op
Я бы порекомендовал эту игру другим.
헬다이버 + 팩토리오. 벽짓고 살아남기 유즈맵류와도 비슷함. 장점 여러장르를 잘 쓰까놨음. 전체적인 디펜스 난이도는 벽짓살에 비하면 평이한 편 4인멀티 지원. 프레임드랍은 있지만 물량 쏟아지는것에 비해 최적화 자체는 잘 했음. 단점 섹터를 넘어갈때마다 로딩이 심하게 오래걸림. 가끔 불합리할정도로 튼튼한 보스몹이 나옴. 무슨 특성을 가진건지 알아보기 힘들때가 많음. 마지막 웨이브가 과하게 많이, 한꺼번에 나옴. 집에 안보내겠다는 악의가 느껴짐. 건물/연구 요구조건 표기가 안되어있어서 왜 안되는건지 한참을 헤매게 만들어놨음. 가끔 키가 안먹히는 버그가 있음. qe무기 스왑이 안먹힌다던가, 건설창이 안열린다던가... 재접해봐도 해결안됨.
Pretty Good, I give it 5 big booms BOOM BOOOM BOOOOM BOOOOOM BOOOOOOM
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.