
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such an amazing game with unlimited fun. Lighting artist deserves triple the paycheck!
Cant wait to see whats next for this developer and engine! Also the game is pretty good, very enjoyable with a friend. Once you get a hang of how the game works you can play without very much thinking. I would love more meaningful choices on how to tackle certain maps, and characters with personalities, but this is nitpicking. The game reminds me of 'B' games of the mid 2000s in aesthetics and writing, which isnt a bad thing, but this title is getting carried very hard by the gameplay loop, which is excellent although Not quite living up to its highest potential.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game will challenge you and reward you according to your own thinking and defenses and offensive balance. You play a sick robot who can SLAY by the 100s. but when there's 1000s of enemies you need good base defense to make up the difference and if you get good at it placing healing towers inside other healing tower radius then you get never Dieng towers, except when you do custom difficulty ( make all research time 1 and resources infinite and building cost 50% and enemy damage 50%. But crank up waves per round to 5! instead of one lame wave you'll get carnage!!!!!!!!!!!!!!!!!!!! probably do a decent warm up round as well like 30 min to build your base. BUT do campaign first, explore other worlds OFTEN, MAKE TONS OF MINES FOR RARE ELEMENTS!! I recommend 10/10, going on my campaign replay now!
Great game
挺杀时间 不错
One of the best "Build Up" games I have ever played! Ich habe jetzt öfter gelesen, dass man schnell überfordert wird und eigentlich einen Guide braucht. Dazu sage ich, dass ich zu keiner Zeit ein Tutorial oder Guide benutzt habe. Ich habe klar nicht auf dem schwersten Schwierigkeitsgrad gespielt fande aber im Endgame das spiel echt nicht schwer. Ich habe meine Kombo aus Säure/Feuer, Minigun und Raketenwerfer gefunden und noch weitreichende Verteidigungsanlagen benutzt, um Gegner in der Backline zu bekämpfen. Das habe ich jedoch mit rumprobieren und stärken/schwächen der Gegner verstehen herausgefunden. Also beim ganz normalen Spiel spielen. Wer sich nicht auskennt mit dem game sollt vielleicht auch nicht sofort mit der größten Schwierigkeitsgrad spielen. Ich finde das spiel ist schon relativ knackig, aber ich bin bis auf das erste Aktivieren des kleinen RIftportals nie in großartige not gelang. Ressourcen Anforderungen werden im Mid game finde ich am anspruchsvollsten, da man noch nicht wirklich die krassen Technologien hat, aber im Late game läuft vieles auf Masse und autonome Außenposten, welche dann Rohstoffe für die Hauptbasis liefern, hinaus. Es gibt immer etwas zu bauen, verbessern und optimieren, dadurch verliert das spiel nie an Fahrt und es gibt ständig was zu bauen oder zu erkunden. Overall muss ich sagen, dass Spiel hat mich sehr gefesselt und echt spaß gemacht. Ich habe auf einer Mittleren Schwierigkeit gespielt, welches mich nie vor unmöglichen Herausforderungen gestellt hat und das endfight war tatsächlich nur von meinen kleinen Verteidigungsstellungen aufgehalten worden und meine Hauptverteidigung wurde nicht mal angekratzt. (Kp wie es bei höheren Schwierigkeitsgraden wäre) Die Unterhaltungen der beiden Protagonisten fand ich immer sehr unterhaltsam und die Dynamic zwischen Mensch und Maschine fand ich auch sehr passend. I've read quite a few times now that people easily get overwhelmed and actually need a guide. To that, I can say I never used a tutorial or guide at any point. Sure, I didn't play on the highest difficulty, but I honestly didn't find the game hard at all in the endgame. I found my combo of acid/fire, minigun, and rocket launcher, and used long-range defenses to take out enemies in the backline. However, I figured all that out just by experimenting and understanding the strengths and weaknesses of the enemies—basically, just by playing the game normally. If you aren't familiar with the game, you probably shouldn't start on the highest difficulty right away either. I think the game is quite challenging, but apart from the first time activating the small rift portal, I never found myself in any major trouble. In my opinion, the resource requirements are the most demanding in the mid-game because you don't really have the overpowered tech yet. But in the late-game, it mostly comes down to sheer volume and autonomous outposts supplying raw materials to the main base. There is always something to build, upgrade, and optimize, so the game never loses its momentum and there's constantly something to construct or explore. Overall, I have to say the game really hooked me and was a lot of fun. I played on a medium difficulty, which never threw any impossible challenges at me, and the final battle was actually completely held off just by my minor defensive positions—my main defenses weren't even scratched. (Idk what it would be like on higher difficulties.) I always found the conversations between the two protagonists very entertaining, and the dynamic between human and machine felt really fitting too.
後期任務要搞的資源量有點太誇張太拖 其它方面很不錯的
yes
A Great Co-op Base Builder
всё круто
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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