
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
升级主城后看到技能树天塌了,没有再打开的欲望了。
строим заводы и губим фауну. ВО ИМЯ ЧЕЛОВЕЧЕСТВА
这是一款融合了生存、自动化与塔防玩法的游戏,而这种混合设计其实相当有意思。 玩家需要对资源的采集和使用进行一定规划,但又不必像《饥荒》那样处处精打细算; 需要调整生产线各个环节的供需比例,但即使出现一些小幅失衡和资源浪费,也不会对整体发展造成太大影响; 需要建造防御塔抵御一波又一波的虫潮,但即使防线被突破,玩家依然可以亲自拿起武器冲进虫群中大杀特杀。 单独来看,每一套玩法或许都没有同类型专项游戏那么深入,但它们被很好地融合在了一起。自动化建设提供持续发展的成就感,塔防带来阵地经营与大规模战斗的压力,而角色本身强大的战斗能力,又避免了玩家只能站在基地里被动等待结果。 这种设计让游戏既保留了经营与规划的乐趣,又不会因为过于复杂或严苛而劝退玩家。你可以认真计算每条生产线的效率,也可以大致保证资源够用后,直接出去探索和战斗。对于喜欢多种玩法、但又不希望被某一套复杂系统完全绑住的玩家来说,银河破裂者提供了一个非常舒服且爽快的平衡。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Зашел посмотреть че за игра. Пропал на 6 часов.
имба
10/10 would be the villain from Fern Gully again. It's like Age of Darkness had a baby with Factorio - fantastique!
Make no mistake, this is an absolute grind fest of legendary proportions. It's a very solid game but the constant fighting just becomes a chore. the several research tree's take forever to complete. In the end I just had to use mods to get the game done cause I was fed up of the gameloop constantly repeating itself over and over and over and.... zzzzz Buy it on a heavy discount.
Story - Awesome Gameplay - Awesome If you were ever a fan of Warcraft, Red Alert, C&C, etc... You will require a brain to play this. Most refreshing game of this Genre we've seen in the gaming community in years. So awesome to play the game without micro transaction rubbish spread throughout - Thumbs up to the devs!!! The brutality of the waves is so tense, I have no doubt this game is making many gamers hands sore as hell from the intense focus required... Either way I purchased every expansion I've enjoyed it enough to know i'll crush my way to the end. For the people reading this Co-Op is awesome, Singleplayer is a real challenge (I love this) Campaign alone is enough to purchase this game IMO. - King
Дошел до финала с зарядкой портала в 8 минут и понял всю мякотку, всю дичь и залупу данной игры, где на тебя начинает идти орда мобов , а ты как игрок должен ♥♥♥♥♥ просто весь арсенал использовать, буквально вышки всех типов и вот в таком темпе отбиваться 8минут и не дай бог что то пойдет не там, кончится вода(охладитель), электричество или еще что, будешь вначале ждать пока сраный портал охладится , а после заново пытаться его зарядить. ВЕЛИКОЛЕПНО, чтоб разрабы зп так же получали, с такой же душной и местами кривой системой, с тонной типов урона, этот враг неуязвим к взрывам, этот к кислоте, этот к холоду и так далее и в итоге финал выглядит просто как блятиь феерверк из разноцветных цветов разноцветных типов урона....Разочарование какое то
The Game is fun................. BUT, TO BE ABLE TO PLAY WITH MY FRIENDS, IT WERE TAKING HOURS JUST TO BE ABLE TO PLAY IN A SAME GAME..... UNTIL I GOT DISCONNECTED THEN IT TAKES ANOTHER FEW HOURS TO RECONNECT AGAIN, WHAT A RED FLAG, other than that i think its okay, its just u need few hrs to reconnect is such bs for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.1K | 95% | Free | |
| $598.2K | 775 | 78% | $19.99 | |
| — | 0 | — | — | |
| $396.9K | 596 | 73% | $19.99 | |
| — | 0 | — | — | |
| $436M | 401K | 87% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.2M | 14.5K | 80% | $39.99 | |
| $21.2M | 22.4K | 77% | $29.99 | |
| $21M | 31K | 76% | $24.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $20.9M | 13.6K | 91% | $59.99 |