
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun game if you like the crafting genre. i love the terran/zerg from starcraft inspirations that the game have
I have played this game up to the very end on the highest available difficulty, and it simply was not that challenging. What most negative reviewers don't talk about is how overpowered the simple strategy of thick walls are. If you add enough layers, even on the highest possible difficulty, the vast majority enemies simply cannot get through, and you can easily clean up the ranged aoe bugs. This is easily doable as soon as around your third attack wave, and you are getting attacked all the time. The tower defense aspect is almost interesting, but falls short. Walls render waves slogs of holding mouse one and watching the funny mech slowly inch through the hordes, and you can never really "win" the tower defense scenario until the end of the game. I always had a dream of conquering an entire map from the start of the game, of telling the bugs to ♥♥♥♥ off because this is my property now, but once I got rich, there wasn't any point, and simply doing more slog fests and finishing the game was simply more efficient than achieving my desire for landlord apotheosis. This game is a perfect example of what I consider the first flaw you can have in ideation: if it doesn't add anything and potentially detracts, then it shouldn't stay in. The devs have added more of these kinds of features as time has gone on and removed none. Chances are, it won't be getting better. If you have the stomach for a tedious lengthy earlygame that rewards you with a rapid and fun lategame, just go play terraria instead or something, or Factorio/Satisfactory.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
veri nice
10/10 would be the villain from Fern Gully again. It's like Age of Darkness had a baby with Factorio - fantastique!
On.
On
Дошел до финала с зарядкой портала в 8 минут и понял всю мякотку, всю дичь и залупу данной игры, где на тебя начинает идти орда мобов , а ты как игрок должен ♥♥♥♥♥ просто весь арсенал использовать, буквально вышки всех типов и вот в таком темпе отбиваться 8минут и не дай бог что то пойдет не там, кончится вода(охладитель), электричество или еще что, будешь вначале ждать пока сраный портал охладится , а после заново пытаться его зарядить. ВЕЛИКОЛЕПНО, чтоб разрабы зп так же получали, с такой же душной и местами кривой системой, с тонной типов урона, этот враг неуязвим к взрывам, этот к кислоте, этот к холоду и так далее и в итоге финал выглядит просто как блятиь феерверк из разноцветных цветов разноцветных типов урона....Разочарование какое то
Geiles Game und absolut jeden Cent wert. Die Grafik ist hübsch, die Effekte sind imposant und spielerisch gibt es eigentlich immer etwas zu tun. Der Schwierigkeitsgrad ist mit ein paar Einstellungen anpassbar, sollten die vorgegebenen nicht gefallen - von Urlaubsmodus bis bockschwer. Das Einzige, was ich mir noch wünschen würde, wäre eine Zoomstufe höher, damit man etwas mehr Überblick hat.
At first, I thought the game was going to feel more like Factorio on Nauvis, where you build up a base, manage your production, and defend it from increasingly large swarms. For the first few hours, it does feel a bit like that, but the base-building side ends up being much simpler than I expected. There isn’t a lot of logistical design involved. Most of the time, when you need more of a resource, you just place more buildings rather than having to redesign or optimize your production chains. Compared to other factory or base-building games, it feels pretty shallow in that regard. By the mid to late game, the experience starts to feel more like Vampire Survivors (without an interesting upgrade system) with extra steps, with a much bigger emphasis on mindless wiping out large groups of enemies than on building an interesting production system. It’s not a bad game, though. You can tell a lot of care went into the presentation and development, and there’s definitely some fun to be had. I’d recommend trying it if you can get it on sale, but for me it feels more like a 10–20 hour game than something I’d sink hundreds of hours into.
Зашел посмотреть че за игра. Пропал на 6 часов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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