
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 47% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
저 진짜 재밌게 잘하고 있는데요.. 제발 잡은 보스 영역은 맵에 자동으로 표시되게... 탐험한 곳은 맵에 자동으로 표시되는 마커 + 내가 지정하는 마커. 이 두가지만 패치해주시면 안되나요??? 없는게 말이 안된다고 생각해요...
画面和抹了屎一样 画质还不能调节 问题还一个劲的掉帧 血瓶只能买两个 问题是死了 血瓶还要自己去买 各种卡视角 还有东西就在面前就是走不过去 买170吃泡菜吃傻啦
Beautiful art, highly recommended
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
普通にホラーゲーだった 音を大きくしすぎるとビックリすると思う
good game
Das Spiel ist definitiv nicht so schlecht wie viele Kommentare es beschreiben. Bei mir läuft es flüssig bei 60FPS(4070ti). Das Kampfsystem ist auch Spaßig und auf parieren ausgelegt, ich weis nur noch nicht ob es auch bis zum Ende motivieren kann. Die 6 Bosse die ich bis jetzt hatte, waren alle unterschiedlich und Spaßig aber noch lange nicht so schwer wie bei anderen Soulsgames. Wobei ich sogar sagen würde das The Relic gar kein Soulslike ist, weil unter anderen keine Gegner respawnen oder man irgendwas beim Tod verliert. Aber es muss ja auch kein Soulslike sein, es hat eine gute düstere Stimmung und die kleinen Geschichten passen auch gut dazu. Man muss sich halt auf die Art des Storytelling einlassen. Die Grafik ist wirklich auf maximal PS3 Niveau.
1시간 동안 보스 3마리 정도 잡았는데 조작의 불편함은 두번째라 치더라도 가시성이 너무 안좋음 ;; 그래서 보스 패턴의 흔들림 효과가 더욱 불편하게 느껴지고 울렁증이 있는 사람한테는 더욱이 힘들듯 함
I genuinely believe this game can become a top-tier option in the souls genre, and while I understand the team behind it is small and working hard to make it better, Silksong was made by 3 core team members and priced WELL below its worth. The Relic had 4 times the people making it and released it needing a patch the same day, and still has a lot to work on. Absolutely not worth $50 as it stands now. The movement initially feels nice, until you try to go from one action to another and it doesn't read the inputs forcing you to re-input with a lag. The switch from dodging or blocking into attacking is notably bad. Maybe adding an input que, or input cancelation could resolve this, but whatever happens that's definitely needing a solution. When you walk the character looks as if they're running on a treadmill that's sliding down a hill. There's very minimal explanation of actions/inputs or items, and the little notes all over the place feel way too tedious and irrelevant, quotes from whoever about whatever with no immediate tie to explaining what's even going on. If you guys are using AI to generate these things, just stop, have an actual human come up with them and make sure they actually have a point. Please don't be discouraged by this review, the potential is definitely here, but I'm going to wait for it to go on sale after some more patches before i buy it again.
액션성 자체만 놓고봤을땐 나쁘지않다. 타격감과 패링손맛은 최근 몇년동안 해본 액션게임중 손에 꼽을정도로 좋다. 난이도또한 딱 약간 매콤한 소울류 정도로 너무 쉽지도 않고 어렵지도 않아서 스트레스받지않고 재밌게할수있는 정도의 수준이다. 하지만 그외 단점이 너무나 많다. 특히 그래픽이 진짜 눈이 썩을거같다. 인게임은 플스2와 3의 그 어디쯤정도되는 퀄리티와 뿌연화면, 눈이 아픈 블룸효과. 적은 개발인원 감안하더라도 이게 진정 최선이었나 의문이 들 정도다. 그래도 단점을 어느정도 감안하면 게임은 꽤나 재밌는편이라 추천을 준다.
Boss fights are really fun. Could not beat the one with the bucket on his head - changed to axe and upgraded it, then could beat it. Really enjoy going back to old bosses and then beating them. Only wish the developers would add pointers to the map so i can remember where they are
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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