
Set in a creepy amusement park hiding a dark and sinister secret, The Park is a first-person psychological horror experience focused on exploration and storytelling.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Are you looking for a walking simulator game where you can stroll through an empty, dilapidated, and abandoned amusement park? This is the game for you. As it turned out, this game actually had lore—which I only discovered after finishing the game. If you were a little bit confused after finishing the game and want to know more, check out the discussion section of this game. I found it interesting.
Great game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is short you can complete it in an hour if you rush but you shouldnt the hidden pages and lore and scares are worth savouring you truly get to experince the park at your own pace and for fans of the secret world youll see some familar mentions to the lore highly recommend.
I really wanted to give this game a fair chance after hearing a lot of negative things, but this was baaadddd... The amusement park itself is a handful of set pieces that you get to by slowly walking through unity asset hell as the main character monologues about how terrible her life is. Games like this is the reason why the phrase "Show don't tell" exists- as this kinda mundane story is told to us via multiple pages of text that you find across the game as notes strewn across the map, and by the protagonist talking at us for long stretches of time- thats without mentioning the nearly 8 minute swan ride where you cannot move or do anything except get talked at... but by a narrator this time. Without spoiling anything the final "area" of the game is a little better and (unbelievably) actually does a tiny bit of environmental storytelling?! I mean its not great and its a bit clique but its THERE. I'll take what I can get. I don't dislike walking sims I think when done well they can be really effective, but there is just nothing going on.. the main character is boring and her motives just baffle me. The random ass "boogey man" character is confusing and does nothing, and poster boy "chad the chipmunk" just kinda stands there and does NOTHING. This whole game is nothing, nothing but being talked at and reading text. Feels like customer service instead of a game.
A short but atmospheric horror walking sim where you navigate an abandoned amusement park searching for your son. The voice acting was pretty good and the notes were interesting to read. Loses the plot a bit in the final third and the Stephen King / H.P. Lovecraft references (while I appreciated them) got a bit much after a while, but overall this is worth your time. Finished in 1.5h 7/10 Stars
Shout at your ♥♥♥♥♥ runaway son simulator
It is a walking simulator, nothing more, nothing less. About 20 minutes of gameplay, 23 minutes to 100% achievements. The game had potential, it could have been on the level of Layers of Fear, but sadly missed the mark. The story feels lacking, the characters feel lifeless, and the gameplay janky. I would recommend saving your money and watching someone else play, you will get the same experience as if you had played the game.
Spooky fun game. Pretty short. Get it on sale.
best game of 2015, nothign beats it. musttttttttttt buy ittttttttttttttttttttt!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
First of all, you better play Secret World Legends (it's free now) and get to Savage Coast, where park is located to understand some of context. Before or right after playing The Park. Game doesn't hold your hand or say it straight of what is happening. Think of it as a tie-in. It's a really short (about 1,5-2h) experience in abandoned park. I wasn't interested much in it, but it is what it is. It was much more interesting to read paper messages or see, or read about, some characters and unravel to how they connected to SWL, anima, filth and all that stuff, than looking for this lost kid. Little bastard tricked me into going other direction so I circled around for a few minutes before realizing there's only one way to go. Recommend getting it on sale (along with Moons of Madness) if you are thirsty for more SWL stuff
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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