
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.9Kreviews | 73% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel very refreshed with this game, a lot of improvement comparing with first one
It was fun.
i love this game and i think everyone who likes the first one should play it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 30.4K | 78% | $34.99 | |
| $18.3M | 37.8K | 82% | $19.99 | |
| $18.3M | 10K | 79% | $49.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18.1M | 21.5K | 82% | $29.99 | |
| $18.1M | 53.1K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 28.3K | 82% | — | |
| $56.4K | 386 | 78% | $7.49 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $38M | 211.7K | 96% | $9.99 | |
| $5.9M | 22.2K | 81% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are playing as a space cop and the peaceful playthrough has you [spoiler] uniting a faction of profit-driven corporations with a faction of science fanatics to fight against an authoritarian communist faction. [/spoiler] There isn't really any redeeming nuance which makes this overarching narrative compelling. Despite an attempt at being more serious than the first game, TOW2 is still mostly "satirical". I write "satirical" because the satire never lands. Everything related to corporations and to ideological dictatorships is just shallow and never touches on anything beyond the most obvious aspects. The writing for the Order of the Ascendant tries to make fun of mathematics and it's just... horrible. There is a joke in Star Wars where C3PO tells Han Solo that the chance of them passing through an asteroid field alive is 1 to 3720. It worked there because C3PO is a silly droid which was largely used for comedic relief moments. TOW2 takes this joke and repeats it for what feels like hundreds of times across dozens of human NPCs throughout the whole game, while simultaneously positioning those NPCs as competent scientists within its world. It's extremely tiring and plain embarrassing if you have any familiarity with math. Perhaps the biggest problem with the shallow satire is that it undermines all of the character writing. Pretty much all the NPCs come off as complete idiots which makes it very hard to genuinely engage with their problems and feel any kind of sympathy for them. For a story-driven RPG like this, having a terrible overarching narrative, weak faction writing and uncompelling companions is just too much to come back from. Briefly about other aspects: [list][*]Exploration was disappointing after Avowed, which had amazing level design. TOW2 has a lot of empty space and almost no hidden treasures - most of the loot locations are pretty obvious, and the game almost never rewards your curiosity if you try to explore every corner of the map.[*]The second half of the game has a very annoying habit of constantly sending you to earlier planets for very small parts of companion quests. It totally ruins the pacing as you constantly have to fast travel to the ship, then the planet, then a location on the planet (which you likely already explored in the past). Each step here requires a loading screen.[*]Shooting is very solid for an RPG. There is a good diversity of weapons and upgrades. The enemy variety is not great for the game's length though. [*]The system of flaws is pretty amazing. The flows are both funnily written and fun to play with. But such a system should be a cherry on top of an otherwise good game, which TOW2 isn't. [/list] I spent ~80 hours on this game only because I really loved Avowed and I kept waiting for The Outer Worlds 2 to unveil similarly great qualities (amazing worldbuilding, engaging quests, rewarding exploration, etc). Alas, this has never happened.
Overall, it was a good game and reminds a lot of the first. I clocked in at about 24 hours of gameplay. The game's DLCs aren't available yet, so there *is* that, but aside those, there's no real reason to get the *Premium Edition* The game plays well enough and is fun yet challenging. $70 is a *tad* high for it, as it sits - I'd recommend getting it on sale if you can. Multiple playthroughs, like the original, are only possible if you wish to "correct" a foul decision or see where a different one will take you - which doesn't take a genius. As such, expect only one *real* playthrough unless you wish to go completionist
Great game if you're looking for something Fallout adjacent
mucha conversacion no megusta eso y no esta en español me arrepiento de haberlo comprado
还挺好玩的
[b]tl;dr[/b] Great entry in RPG Action-adventure, very polished, but falls short on enjoyment with some game mechanics. [b]Who is this for[/b] If RPG action-adventures are your thing, you enjoy corny humor - this is one of the must-plays. Not necessarily if you enjoyed the first game however...more on that later. If you know Obsidian, you know what you are in for here. [b]The good[/b] Decisions matter. I encountered no bugs that I can remember and had no crashes. Quite decent face animations. Very rich worldbuilding. You get rewarded for exploration either with dialogue choices or just pure loot. You can explore the whole map before going to main area for quests and just hand in the quests and say you have done that already. Mostly. Some humor actually made me lol unexpectedly. Most problems can be solved either stealthily or going in guns blazing. Tons of replay value. Can easily be played with a controller. [b]The dealbreakers[/b] Missing some quality of life features. Like respec has been pretty much removed. You might like it tho, developers clearly did that on purpose, but personally I do not like it don't think it's good. Can't join the main antagonist faction. Most armor sets feel worthless. Can be a good thing if you just want to look cool because you can just ignore the armor stats. There will be no Outer Worlds 3 sadly. Overall universe story is left on a cliffhanger due to that. [b]Comparison to first game[/b] I played the first game for first time quite recently, just this year. I had the expansions on the first game as well. So, it's the same universe, same-ish skill system and guns, but it all feels very different. On the second game the devs have decided to take away your respec option and take away ability to use companions for skill boosts. Even armor does not boost your skills. This makes the game a bit more grounded but personally I get much less satisfaction from playing because of that. It's really irritating that there are things that you can't ever do because your skillpoints are limited and you never took Engineering or Hacking and have to stick to maybe just 3 skills. Because of that, just because you enjoyed the first game, does not mean that you will enjoy the second one as well. You can still add mods to it that will emulate the experience to be closer to the first game. Otherwise the second game has indeed improved in almost everything from the first. Maybe not the silliness. Amount of content thou - I heard people saying that second game has much more content, but spent almost exactly the same amount of time to finish the second game as I did for the first one. Granted the first one had 2 massive DLCs, but what I mean there is not that much more content in second game. [b]Is the price right?[/b] Yes. It's a full on RPG game with 40 to 80 hours of content (100% achievements discounted) and to me it seemed very well polished. I did get it on discount for 42 eurodollars, but that just happened to be there and after finishing first game I would have been ready to pay full price for it and not regret it.
Look, it's not perfect but I'm enjoying it. The premise is interesting enough that it buys some goodwill from me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.