
The Other Side is a co-op psychological thriller for up to 6 players. Your goal is to investigate haunted locations using modern ghost hunting equipment, gather evidence, identify entities, and cleanse them from the location. Customize your character, headquarters, and more.
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About


The Other Side is a 1-6 player cooperative paranormal investigation game. Players work together to identify and cleanse entities using a range of equipment, and environmental tools. Gather evidence, track ghost behavior, and complete objectives across different locations using both traditional, and modernized tools.
Players can customize their characters and unlock items to personalize their headquarters. Built in Unreal Engine 5, the game focuses on modern, functional investigation systems and detailed environments.


Play solo, or with up to five other players as you investigate haunted locations. Work together to identify and cleanse entities by gathering evidence and completing objectives.
In-Game Voice Chat:
Communicate with your team using proximity-based voice chat. Share information, coordinate movement, and respond to events in real time. Players can even communicate with their fallen friends by using the spirit box.
Shared Equipment:
Players can bring and use equipment during contracts, allowing teams to coordinate loadouts and approach each investigation strategically. Success depends on how effectively tools are used, and information is shared.


Progress through the game to unlock more customization options across your loadout, character, and headquarters. Earn money via contracts to spend on customization options for yourself, your vehicle, and headquarters. Upgrading to a larger vehicle increases the number of items you can bring into investigations.
Character Customization:
Customize your character with a range of apparel, hairstyles, and skin tones.
Headquarters Outfitting:
Unleash your creativity as you furnish and upgrade your base, sculpting its appearance to reflect your success in completing contracts and tasks. Create an atmospheric hub that fellow ghost hunters envy.


Identify:
Determine the ghost type by gathering evidence, and observing behavior. Use investigation tools to track activity, collect date, and correctly identify the ghost haunting the location.
Cleanse:
Now that the Identify Team has done their job, it's time for you to do yours. Work as a team to cleanse the location of the ghost haunting it. Use your ghost-hunting tools to identify the ghost's characteristics, and input them into the Spectral Affixer, revealing the location of the artifacts binding the ghost to the location. Find the artifacts and destroy them to banish the ghost from the location.


Investigate a range of locations, each with distinct layouts, environmental details, and each with their own gameplay challenges. Every location is designed to support evidence gathering, ghost tracking, and contract objectives.
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a veteran Phasmo player, what struck me most about the game in my 60 hours of playing is that the basic game pieces are in place and they work very well. But more importantly you can see how their work is designed around building the game out. For example, the customizations are limited right now, but the structure is there, and it can support a great deal of customization moving forward. The game play is solid, and what exists now works well. It can use some refinement and diversification of ghost behaviors, but the creators seem very intent on moving forward quickly, but carefully. I have a lot of hopes for this game and I am getting a positive vibe from the creators. And in case you missed me saying it, the game is very playable right now.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这款游戏虽然价格和实机游戏体验中规中矩,但是有极高的发展潜力,且这个游戏还是抢先体验版,可以继续期待后期开发者对这款游戏的努力发展和制作,个人评分8/10
KICKS PHASMO'S A**!! If you're still playing that outdated game - GET WITH IT!
Игра смотрится и ощущается классно (графика на высоте), очень похоже на Фазмофобию, только с возможностью очищения помещения от призраков путем нахождения артефактов. Не понравилось: Много больших карт где соло игрокам очень сложно или невозможно играть. - Карты с кладбищем (а их три вариации) очень большие и вообще не очень. - Бесячие призраки детей в приюте. - Только 4 карты где можно с удовольствием поиграть в соло режиме. Хотелось бы: - Добавление новых карт маленького и среднего размера, и желательно что бы это были дома различной планировки. - Возможность объединить в один режим определение призрака и его изгнание. - Сделать изгнание более фееричным, например после сбора артефактов добавить ритуал по изгнанию или хотя бы сделать уничтожение собранных артефактов интересной или красивой механикой игры. Надеюсь две новые карты, которые появиться в скором времени будут маленького или среднего размера, что бы одиночным игрокам тоже можно было поиграть с удовольствием!
Vraiment mieux que phasmophobia !!! j'espere que les développeurs ne vont pas lacher le jeux vraiment il a un fort potentiel
The hype was high for this game as a phasmo player but I felt the game was too random the evidences were correct but it only allows two the hunts are random also. you can deduce or use your brain, it felt like the game was guided, unless you put the exact evidences and numbers you will fail the scan. from where I see it, it is a fail attempt to copy phasmo.
Phasmophobia devs could never
Feels like Phasmophobia but better. Better graphics, more to do with money, customize character, and even the exorcise mode whihc phas doesnt have. Its more fun to me. Plus, using a phone to manage your apps and stuff feels more immersive because thats what we would do. Its still a new game so it doesnt have quite as much variation in entities that phas has, but it makes up for it in many other ways.
Honestly, I'm glad I came back to this game after watching my favourite youtuber plays it a lot and decided to give this game a second chance I did played the demo before this and I was clueless and didn't like the idea of typing into a machine like as though I'm hacking for a ghost hunting game. Coming back to it, I slowly started to like the game and I can't wait to see the next two new maps
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