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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 54/day in the week to Jul 18 → 27.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 8.9Kreviews | 92% | — | $4.2M |
| $9.09−35% | 40ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从成就上看,流程只有3天,游戏节奏把握的很差,前期节奏松散,直到拆炸弹才开始加速节奏。 叙事没有趣味性,人物对话信息密度低,多个选项没有本质上的区别,实际上是单线程的游玩过程,而且因为没有存档的原因,也无法及时回溯完成其他选项对话,令人困惑。 游玩方式单一,各种小游戏仅一次的出现来拖延时长,甚至游戏本身的检索功能做出的花样也很单一,没有进一步的信息检索,令人困惑。 游戏目前仅有单一结局,伏笔回收不全,前期埋的坑很多都没填,游戏时长也很短,甚至我的时长也是因为这令人昏昏欲睡的剧情而几度昏迷所致。。 简而言之,游戏性价比低,趣味性较低,不推荐游玩。
This is a ♥♥♥♥♥♥♥ masterpiece. As a content creator amongst all the ♥♥♥♥♥♥♥♥ that comes out in the last years - THIS IS THE GAME I WONT STOP RECOMENDING. CHEERS TO ALL OF YOU
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $14.99 |
| — |
| 93% |
| — |
| not modelled |
| $13.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还蛮不错的短小精致推理游戏,最后这个ED好好听怎么回事 拆炸弹好玩!演出也不错,节奏也挺好的 关于结局啊 [spoiler]我觉得这个故事明显是普通人对抗强权和高端组织的剧情,如果能HE那才比较不合理吧……我个人觉得这个BE还挺好的。[/spoiler] 当个视觉小说玩就好了,选项不影响结局,对话选项纯粹是用来给你无聊的过场剧情增添一点点乐趣。 不过确实期待如果有续作的话,可以做结局分支和更多解谜? [spoiler]那个拆弹手册还蛮有意思的,我以为还会有类似的谜题,结果只有一个,好可惜。[/spoiler]
比起解谜,更像视觉小说的一作 从这个角度来说,我不能接受这种像是烂尾的结局 [spoiler] 什么叫幽灵杀手杀完了。。 [/spoiler]
kelimenin tam anlamıyla inanılmaz bir deneyimdi. muazzam sürükleyici bir hikaye ve seni içine çeken bir atmosfer. tam bir başyapıt. çok güzel bir 4 saati yerimden kıpırdamdan büyük bir heyecan ve tutkuyla oynadım. hikayesinden çok etkilendim, alın aldırın. imkanı olan herkes deneyimlemeli.
short, linear, puzzles are obvious. It's a 3 hour nonbranching narrative game, not a detective or deduciton game like you would expect.
啊啊啊啊啊啊啊啊啊啊啊,快出续作啊啊啊啊啊,我要看复仇剧情!!!
太艺术了。。。
Loved the story.
wow, just wow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24K | 106 | 81% | $5.99 | |
| $2.7M | 9.8K | 98% | $17.99 | |
| $1.2M | 3.3K | 95% | $12.99 | |
| $768.4K | 1.3K | 63% | $19.99 | |
| $593.6K | 1.2K | 90% | $21.99 | |
| $32.9K | 128 | 58% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 5.7K | 66% | $29.99 | |
| $4.2M | 8K | 82% | $24.99 | |
| $4.2M | 36.3K | 88% | $4.99 |