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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 54/day in the week to Jul 18 → 27.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 8.9Kreviews | 92% | — | $4.2M |
| $9.09−35% | 40ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Première fois que je met un commentaire sur un jeu et honnêtement je suis très déçu. En voyant la fin j'ai directement pensé qu'il y avait des fins alternatives tellement qu'elle était bâclée selon moi mais non, je vais juste ravaler mon seum et passer à autre chose.
I got this game during a sale. Booted it up thinking "Well, let me just play for a few minutes to get the vibe of the game". I think I was hooked from the start menu alone. I see a lot of discussion online about how this game NEEDS a sequel, and let me just say when that day comes I will be purchasing it on DAY ONE!! The story and the characters will linger in my mind well past the end credits. The length of the game makes me feel like I sat and read a short thriller mystery book. Can't wait for more in the future!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $14.99 |
| — |
| 93% |
| — |
| not modelled |
| $13.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ниxyя себе нолики единички, о а это чё за поpно... 8 доксеров из 10
喜欢!虽然我以为会是更大的结局或者是多结局,真的很期待之后的新游戏或者?续作? 刚开始玩突然有一种真探的感觉(我是说电视剧)我玩了几乎市面上所有社工类?的游戏这个的ui和沉浸感真的是数一数二的,真的很喜欢,如果世界观可以铺开等等 真的推荐
This game was SOOOO fun, I would totally recommend that you play this! I bought it because it was on sale for really cheap not knowing anything about it, BUT OMG IT WAS AMAZING. The plot had me hooked from the start, and I gen didn't expect that ending, I'm patiently waiting for the ending of this game rn. The only gripe I have with this is that some of the puzzles are literal HELL to solve, (YES, I'm talking about the bomb diffusing puzzle), but other then that it was great.
Buenas mecanicas, simples pero divertidas, el fuerte esta en la historia, la narrativa es increible, el unico problema esta en su duracion
比起解谜,更像视觉小说的一作 从这个角度来说,我不能接受这种像是烂尾的结局 [spoiler] 什么叫幽灵杀手杀完了。。 [/spoiler]
啊啊啊啊啊啊啊啊啊啊啊,快出续作啊啊啊啊啊,我要看复仇剧情!!!
还蛮不错的短小精致推理游戏,最后这个ED好好听怎么回事 拆炸弹好玩!演出也不错,节奏也挺好的 关于结局啊 [spoiler]我觉得这个故事明显是普通人对抗强权和高端组织的剧情,如果能HE那才比较不合理吧……我个人觉得这个BE还挺好的。[/spoiler] 当个视觉小说玩就好了,选项不影响结局,对话选项纯粹是用来给你无聊的过场剧情增添一点点乐趣。 不过确实期待如果有续作的话,可以做结局分支和更多解谜? [spoiler]那个拆弹手册还蛮有意思的,我以为还会有类似的谜题,结果只有一个,好可惜。[/spoiler]
从成就上看,流程只有3天,游戏节奏把握的很差,前期节奏松散,直到拆炸弹才开始加速节奏。 叙事没有趣味性,人物对话信息密度低,多个选项没有本质上的区别,实际上是单线程的游玩过程,而且因为没有存档的原因,也无法及时回溯完成其他选项对话,令人困惑。 游玩方式单一,各种小游戏仅一次的出现来拖延时长,甚至游戏本身的检索功能做出的花样也很单一,没有进一步的信息检索,令人困惑。 游戏目前仅有单一结局,伏笔回收不全,前期埋的坑很多都没填,游戏时长也很短,甚至我的时长也是因为这令人昏昏欲睡的剧情而几度昏迷所致。。 简而言之,游戏性价比低,趣味性较低,不推荐游玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24K | 106 | 81% | $5.99 | |
| $2.7M | 9.8K | 98% | $17.99 | |
| $1.2M | 3.3K | 95% | $12.99 | |
| $768.4K | 1.3K | 63% | $19.99 | |
| $593.6K | 1.2K | 90% | $21.99 | |
| $32.9K | 128 | 58% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 5.7K | 66% | $29.99 | |
| $4.2M | 8K | 82% | $24.99 | |
| $4.2M | 36.3K | 88% | $4.99 |