
The Nameless: Slay Dragon is like a mix of CRPG and JRPG. In short - how to slay the immensely powerful and cunning evil dragon? You will play as a young man having a bloody feud with a dragon, and face powerful, sinister and tricky enemies with friends....
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.59−30% | 2.1Kreviews | 91% | — | $880.2K |
| $13.49−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很难想象这是一部单人作品,文字量丰富,分支选择多,而且没有很多无效分支,包括职业技能设置等都能看出作者的水平。总之回合制玩家都推荐玩一玩,下面说几个缺点。 1.没有洗点水 2.游戏跟鼠标适配的不是很好用的很难受 3.没有任何指引,如果玩到后期地图全开了你隔两天不玩,甚至都能忘了主线打到哪了,也不知道往哪走 4.数值设计要优化,在不看攻略的纯新手情况下,前期太难打很多时候无法出手只能保命,后期又太简单,刷个残杀刷个屠龙就平推了,最终boss战无压迫感,剧情杀直接保送了 5.最让人绷不住的,喊名神游。非要让你打出每个宝珠的名字,甚至回答符文的问题,打错一个字剧情都推不了。玩家压根不可能把外国人名字记得一字不差。意味着如果有人坚持不查任何资料,他甚至无法完整游玩。你大可以设置为几个名字选一个这种模式,非要难为人干嘛 总之瑕不掩瑜值得好评
神级剧情,不过还有坑没填,期待dlc
好玩,剧情和演出方面很有意思,战斗稍微有点难。 我打的一周目无名难度214屠龙点,感觉战斗非常有挑战性,有的boss如果实在打不过去的话刷刷级基本上也能过,感觉还是挺吃探索的。 最后,要是想一周目boss全刷的话一定要把那个 神话 难度选项勾上 www因为一开始不知道 3个buff 我就只有这个没勾,结果后面一查发现漏了3个boss 总体 很推荐呢
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nah, I was intrested in the whole slay dragons fantasy. Didn't hit the spot. Honestly hooked me but it dosen't feel all that worth it in the end.
Gameplay is decent, but can't recommend in current state due to bugs. If dev fixes bugs, I will change review. UI is full of bugs. Crafting is completely unusable. I can't get out of Smithing menu without restarting the game, so this is a soft lock on the game. Also, Alchemy doesn't work either, it makes a constant rapid clicking sound and I can't select any ingredients. Cooking seems to be the only thing that works.
好玩,都来玩,就是炼金啥的不能批量太麻烦。
这个游戏目前的状态就很好,游玩体验也非常舒服,不可多得的国产精品,要是按照评论里的改不知道要变成什么鸟样。希望作者能坚持初心,非常期待续作也能保持这样的水准。
재미가 없는 건 아닌데..너무 선형적인 느낌이 있고, 묘하게 허술한 측면이 있다.
I ruined my sleep schedule for this game... and it was worth it. Play this 中国 game, it's a hidden gem for the western audience.
虽然是小制作,看得出有很多小瑕疵,但这款算得上是佳作了,游戏系统小而有趣味,剧情王道,颇有当年JRPG黄金时代的影子
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $395.5K | 829 | 91% | $19.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $880.2K | 3.7K | 88% | $9.99 | |
| $880.1K | 5.6K | 94% | $9.99 | |
| $879.9K | 7.5K | 94% | $5.99 | |
| $880.7K | 11K | 69% | $3.74 | |
| $880.8K | 2.2K | 89% | $9.99 | |
| $880.9K | 4.6K | 95% | $7.99 |