
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夯爆了
An incredible indie gem! It features fun, fast-paced gameplay and a phenomenal soundtrack. It starts slow but the gameplay really picks up as you go!
nija
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
复古到恶心人的程度了,打完恶魔将军重启后道路提示谜语人引导看不懂,给商店老板300块让刷提示只是在地图标出一大块路让玩家自己找,你们有想过玩家对不上电波寻路有多痛苦吗 6h时我才发现商人会直接定位,一大片标注只是穿越能力的提示 9h时被元素天城恶心到了,为什么要在类银里面塞横板卷轴射击,这简直糟透了 游玩时间到达12h依然通关,如果无视游戏中期后期某些恶心人的设计,确实是一部佳作
Good
John Shinobi/20, good game
Non ho ancora finito il gioco ma, sono oramai vicinissimo al 100%. MI occorrono solo due note musicali ed è fatta, ma la recensione voglio scriverla adesso perché ormai ho tutti gli elementi che mi occorrono per giudicare la mia esperienza ed il mio parere personale. Anzitutto sono rimasto molto colpito e catturato dalla struttura di gioco, molto originale e ben fatta. Anche dalle atmosfere e come è realizzato il tutto, poco da dire onestamente. Funziona pressoché tutto e al prezzo di vendita sto piccolo capolavoro vale la pena comprarlo se si è amanti del genere. Ma ci sono due difetti abbastanza marcati che me né hanno macchiato un pò l'esperienza complessiva, che tolgono a The Messenger la possibilità di essere tra i miei giochi preferiti. Il primo è sto dannato input del personaggi di appiccicarsi a qualsiasi parete o struttura che includa contatto fisico perché ignora completamente i comandi di gioco, rovinandone spesso l'esperienza di platforming. E' un difetto espresso e riscontrato anche su Guacamelee! E come se gli sviluppatori avessero disattivato qualsiasi tipo di interazione col controller quando il personaggio si lancia vicinissimo ai muri ed ignorando i tuoi comandi si appoggia sempre lì. Il secondo difetto è l'assenza di ripristino totale di HP quando si muore. Il gioco ti spawna sempre con un paio di punti vita sottratti, a prescindere se hai l'abilità che ti refulla davanti ai punti di sosta. Obbligandoti ad uscire e rientrare dal gioco per refullarti nei momenti più frustranti. Se avessero sistemato queste due cose sarebbe stato davvero un capolavoro, perché poi per il resto funziona benissimo! Ottima longevità, meccaniche graziose, ottima varietà e sfida e i boss per quanto alcuni siano un pò stupidi riescono comunque a tenerti testa. Anche il post-game collezionistico è stimolante. Ci sono meccaniche e funzionalità che semplificano un pochino l'enorme backtraking e se ti perdi basta chiedere al mago del negozio e ti fornisce il ping dove seguire le quest al costo di 300 monete.
Great game, it's clear why it has such a strong reputation. One of the best bits is that they give you all the cool movement abilities early on so that you can enjoy them for the majority of the game.
The Messenger is a fantastic game that brings back the feeling of classic retro titles. I really loved the way it starts as a traditional ninja platformer and gradually evolves into an excellent metroidvania. Surprisingly, I found the platforming sections more challenging than the boss fights. Most boss patterns were easy to learn after just a few attempts, making them feel fair and rewarding rather than frustrating. I played the game on the ROG Ally Z1 Extreme, and it ran flawlessly from start to finish. It took me around 15 hours to complete, and I enjoyed every minute of it. The story is interesting, and the dialogue is genuinely funny at times, adding plenty of charm to the overall experience. This is definitely a game I’ll come back to and play again in the future. Highly recommended.
I really like the story, references and the game is very replayable, definitely one of my favorites metroidvanias.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 72.7K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $412.5K | 1.7K | 86% | $9.99 | |
| $74.9K | 306 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $5.2M | 8.5K | 62% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.3M | 22.2K | 96% | $9.99 |