
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CHAVE
Muy entretenido el plataformeo. La música es demasiado buena y el humor es muy currado. Recomendadisimo
复古银河恶魔城,挺不错的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $5.2M | 8.5K | 62% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.3M | 22.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 72.7K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $412.5K | 1.7K | 86% | $9.99 | |
| $74.9K | 307 | 75% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best games, that I ever played
A vibrant blend of retro charm and modern design creates an experience that feels both nostalgic and refreshingly inventive. Every moment bursts with personality, from sharply crafted pixel environments to energetic pacing that keeps each stage engaging. Humor, atmosphere, and challenge intertwine to form an adventure that consistently surprises with clever twists and memorable encounters. The journey unfolds with remarkable fluidity, offering tight controls, satisfying progression, and a world that evolves in unexpected ways. Distinct shifts in tone and mechanics elevate the experience, transforming a straightforward action platformer into something far more ambitious. Each new area introduces fresh ideas, ensuring that exploration never loses momentum. Music, level design, and character interactions work together to build a world that feels alive and thoughtfully constructed. Sharp writing adds levity without undermining dramatic moments, while inventive gameplay sequences reward curiosity and skill. The result is a standout experience that celebrates classic inspirations while confidently carving out its own identity.
Ótimo jogo, recomendo!
Most of the dialogue is annoying and unfunny due to every character having the same autoironic way of speaking, but everything else about the game is amazing. Would highly recommend
Locurilla de juego, muy original Los personajes son la ostia
首先第一点:如够你看完下面的话仍然打算游玩,一定要把神秘键位改掉。上下左右不搭配zxc反而使用Lshift/ctrl/alt而且还要频繁使用,我一个蔚蓝1000h的都死了几百次你看看这是人类吗 上次见到坠落即死的还是渎神1,渎神1在这方面饱受诟病,在2的时候吸取教训做出更改 然后我在这款游戏再次见到了挤压和坠落即死,我问你你要干什么,现在又不是上世纪红白机时代了,你模仿那个风格还要把现代人没法接受的风格与糟粕全盘继承吗 谁不想急头白脸灌满伤害把一个巫毒图腾打成残血然后被一个钻头因为不确定时机什么时候砸下来直接从头顶上钻下来挤死呢 然后谁又不想急头白脸复活之后吸取教训结果被两次地形摧毁干的没地方站落崖即死呢 我问你我传送门就那么几个,我有能力封印没拿我走传送门再过去要不要时间?我到了之后发现时间不对得去换个时间,我跑过去再回来要不要时间?整个地图有8/16bit两种,那我被落崖即死从头重新跑我会不会恼火? 你先别急,我倒是玩急了。
Fun oldschool game, sometimes clumsy controls, but it's ok. Love the music and the jokes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.