
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çok kaliteli bir oyun. İçerisinde ücretsiz story dlc'si de var. Biraz retro havası veren platform oyunudur. Kesinlikle Devolver Digital'in en iyi oyunlarından birisidir bu. Tavsiye ederim güzel vakit geçirmelik bir oyun.
I stopped at the temple of time for a few reasons. -Theres a lot of platforming, and when you die it brings you back with half health. That's fine, but there's a few different things that insta kill you. I wish there wasn't because I'm fine with losing one health and having 3 different tries on platforming challenges, but it's different everytime, and I wish I could have a clean slate when retrying a platforming challenge. -The movement is a little janky when it comes to the extremely precise platforming that this game requires. -Why do enemies come back when they're offscreen. It make's the platforming harder than it needs to be and needlesly complicated. - There's only one direction that you can attack something, so If things are placed below, or above you good luck! It was a great game while it lasted. I liked the boss battles, characters, and music. Unfortunately I lost my patience and I asked myself why would I waste my time on a game like Hollow knight when I can just replay Hollow knight.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.2K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 12.1K | 93% | $14.99 | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.1M | 66.3K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $8.3M | 30K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $411.8K | 1.7K | 86% | $9.99 | |
| $74.8K | 307 | 75% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gonna stay simple with this one. Game is everything you want a gaiden-esque game to be with high replayability while giving new content to additional playthroughs. Wish there were more abilities but I still recommend the game to anybody who is a fan of platforming side scrollers
Eu já conhecia The Messenger há alguns anos, mas, só depois de ter descoberto e feito o 100% de Sea of Stars (que se tornou meu jogo favorito), decidi jogar. Gostei bastante da experiência. É um bom metroidvania, tem um senso de humor duvidoso (que eu adorei), tem uma história divertida e tem um grau legal de dificuldade. Porém, as conquistas desse jogo me frustraram muito e fizeram eu perder gradativamente meu interesse por ele. Não é nem um pouco atrativo colocar conquistas miscelâneas em pontos relativamente avançados e esperar que o jogador as faça sem ter um guia aberto. No caso de uma em especifico, chamada [spoiler] Primeira Vez Que Eu Jogo. Juro! [/spoiler] o jogador só saberia que ela ficaria bloqueada após o diálogo com um NPC, se o mesmo tivesse o poder de prever o futuro. E outra: se você já terminou a história, pegou todos os coletáveis e leu todos os diálogos, qual o sentido de rejogar metade da história pra pegar uma conquista que ficou bloqueada?! Ao chegar na DLC e me deparar com a conquista mais difícil até então, eu só queria acabar a história o mais rápido possível e fechar o jogo pra sempre. Meu problema não é nem com a dificuldade, mas com a escolha bizarra de apresentar pro jogador técnicas novas de movimentação em um único ponto do jogo, em uma janela minúscula de tempo para o jogador aprender e masterizar elas. Foi tão frustrante morrer infinitas vezes tentando acertar o pixel certo que eu não conseguia parar de me questionar o porquê de terem deixado pra ensinar isso nos minutos finais do jogo. Enfim, se você não tem intenção de fazer o 100% ou se não liga de jogar com um guia aberto, esse jogo provavelmente será uma experiência divertida. Mesmo com minhas ressalvas, reconheço que é um ótimo jogo, feito com carinho pelo meu estúdio favorito. Então jogue, se divirta e não ligue para a opinião do lerdão aqui que ficou bravinho por não conseguir platinarhasuahauhsuha
The Messenger is such a well crafted labor of love from its' 8-bit/16-bit Ninja Gaiden inspired visuals, to its' outstanding soundtrack and amazingly entertaining dialogue between characters. This is from the team at Sabotage Studios, whose most recent work was Sea of Stars, which is a prequel to The Messenger. Both games are phenomenal and I highly suggest trying them both out, even though one is a side-scrolling Ninja Gaiden/Metroidvania-like, and the other is a Chrono Trigger inspired RPG with a combat system along the lines of Super Mario RPG. The game starts off like your basic old school Ninja Gaiden, but as the story opens up it evolves into a "dual timeline" style of gameplay that switches between NES and SNES levels of visuals and audio. With this separate timeline mechanic the "NES" style is in the past and the "SNES" style is in the future. There are parts of most levels that require you to complete them in the past or go into the future to complete tasks such as acquire a plant that takes centuries to grow. There is also a floating companion that comes along with you and if you die, it literally bombards you with insults and even requires you to pay a fee for dying. I can for a fact, say that I have never had more fun dying in a game to see all the witty insults your companion throws at you. The gameplay loop overall is simple enough as you progress and earn upgrades, but figuring out when to be in what timeline in a certain area adds some complexity as the game progresses. Some solid challenge definitely awaits as later levels ramp up the intensity and precision of platforming, which will keep you on your toes. All in all, The Messenger is a great game from top to bottom and it leaves no question in my mind why it won Best Indie at the TGA 2018. Pros -Great visuals, spanning the 8-bit and 16-bit era -Absolutely jamming soundtrack -Fun and addictive gameplay, especially when you get all your movement upgrades -Nice varied stage locals -Jukebox functionality -Some of the funniest and most fourth-wall breaking dialog ever -Never has being told to "get good" felt better -Pretty cool dragon riding Side Scrolling Shoot Em Up segment -You can feel the care and love that went into making this game Cons -Maybe a few more upgrades to unlock -Some of the Prophecy clues could be a little misleading in my opinion if you were trying to figure them out without having to purchase a hints from the merchant -Would like to have a boss rush mode -Backtracking at times was a just a wee bit tedious (the option of choosing which teleport gate you come through could have fixed this) -Holds true to that old school side scroller "if the screen scrolls too far and then you go back, the enemies respawn."
I love this game. Everything in this game is so good, like they actually made it with love, Good music, good history, and of course excellent gameplay. I played for the first time when epic games gifted in 2019, since then I bought it and 100% in every console and steam. My favorite game ever.
Şahane bir yapım.
John Gaiden 👍🏾
¡Tienen que jugar esto! La banda sonora me recuerda a los primeros juegos de Rockman.
Simplesmente CINEMA. Com certeza tá no top 15 dos meus jogos favoritos de todos os tempos. A história é boa e cativante. A tradução pra pt-br é boa e mantém o espírito do jogo bem vivo (Eu ri alto em diversos momentos). A gameplay é incrivelmente fluida e gostosa de se dominar. DLC grátis com conteúdo muito bom inclusive. Se você gosta de um jogo plataforma focado em movimento, esse jogo é um que você precisa conhecer, vale muito a pena.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.