
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
жаль не популярная, игра крутая
这游戏真不算银河城吧,地图设计几乎是全程线性的,又没有成长元素的也能算银河城吗?感觉还是归为横板闯关或者平台跳跃更合适。 我是比较喜欢玩跳跳乐的,这跳跳乐手感还行,难度也没多高。但就是感觉不够有趣,而且用键盘玩感觉有点反人类了,有几关差点把我食指给按断了。 BOSS设计感觉可以用一坨形容了,游戏本身就是完全没打击感的(参考终焉的莉莉丝),砍怪毫无反馈,有些BOSS不锁血的话就纯白给,锁血的机制BOSS因为机制设计的一般又显得又臭又长,点名蓝袍子和DLC的图腾,真的一坨。 玩的时候有几段游戏体验真不算好,但就冲着这游戏的叙事我还是愿意给个好评,和NPC对话真的太有意思了,感觉中文翻译也给这游戏增色了不少,后期驱动我继续玩下去最大的动力就是想看看老板还能整出什么样的骚话。 评价为可以玩,但最好还是降低期待,感觉网上有些测评有点吹过了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
joguei sozinho e o jogo é baum e viciante
Иногда некоторые вещи должны заканчиваться своевременно. Эта игра этого не сделала...
体验非常无聊,完全是浪费时间。与其说是类银河恶魔城,不如说是横版跳跃闯关游戏。前期非常简单,到了雪山难度陡增。事先说明我没有通关,因为甚至没有通关的动力,剧情无聊音乐不是我喜欢的类型,像素画面看的眼花缭乱,除了便宜没有什么优点了。boss毫无设计可言,打起来完全没有交互,小怪就是一刀就死的路障,只起到一个碍事的作用。人物也没什么机动性,不会二段跳不会冲刺,就会平A和扔飞镖。
I love this game. Everything in this game is so good, like they actually made it with love, Good music, good history, and of course excellent gameplay. I played for the first time when epic games gifted in 2019, since then I bought it and 100% in every console and steam. My favorite game ever.
The game is pretty solid I think in the middle of the platformers. It's not that hard but not that easy at some sections also. The story is enjoyable I liked a lot. Worth to play it at least once.
我操你妈的
The Messenger is such a well crafted labor of love from its' 8-bit/16-bit Ninja Gaiden inspired visuals, to its' outstanding soundtrack and amazingly entertaining dialogue between characters. This is from the team at Sabotage Studios, whose most recent work was Sea of Stars, which is a prequel to The Messenger. Both games are phenomenal and I highly suggest trying them both out, even though one is a side-scrolling Ninja Gaiden/Metroidvania-like, and the other is a Chrono Trigger inspired RPG with a combat system along the lines of Super Mario RPG. The game starts off like your basic old school Ninja Gaiden, but as the story opens up it evolves into a "dual timeline" style of gameplay that switches between NES and SNES levels of visuals and audio. With this separate timeline mechanic the "NES" style is in the past and the "SNES" style is in the future. There are parts of most levels that require you to complete them in the past or go into the future to complete tasks such as acquire a plant that takes centuries to grow. There is also a floating companion that comes along with you and if you die, it literally bombards you with insults and even requires you to pay a fee for dying. I can for a fact, say that I have never had more fun dying in a game to see all the witty insults your companion throws at you. The gameplay loop overall is simple enough as you progress and earn upgrades, but figuring out when to be in what timeline in a certain area adds some complexity as the game progresses. Some solid challenge definitely awaits as later levels ramp up the intensity and precision of platforming, which will keep you on your toes. All in all, The Messenger is a great game from top to bottom and it leaves no question in my mind why it won Best Indie at the TGA 2018. Pros -Great visuals, spanning the 8-bit and 16-bit era -Absolutely jamming soundtrack -Fun and addictive gameplay, especially when you get all your movement upgrades -Nice varied stage locals -Jukebox functionality -Some of the funniest and most fourth-wall breaking dialog ever -Never has being told to "get good" felt better -Pretty cool dragon riding Side Scrolling Shoot Em Up segment -You can feel the care and love that went into making this game Cons -Maybe a few more upgrades to unlock -Some of the Prophecy clues could be a little misleading in my opinion if you were trying to figure them out without having to purchase a hints from the merchant -Would like to have a boss rush mode -Backtracking at times was a just a wee bit tedious (the option of choosing which teleport gate you come through could have fixed this) -Holds true to that old school side scroller "if the screen scrolls too far and then you go back, the enemies respawn."
纯粹的快乐 顺便,我做了个存档,供大家刷 【我发誓真的是第一次】的成就。 度盘:/s/1mxs0sy8glB-00KSKwmUGAA?pwd=ag9f 存档位置:C:\Users\用户名\AppData\LocalLow\Sabotage Studio\The Messenger
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $30.1M | 66.3K | 98% | $19.99 | |
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| $74.8K | 307 | 75% | $14.99 |
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| $5.2M | 17.2K | 85% | $17.99 | |
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| $5.2M | 10.5K | 80% | $14.99 |