
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前半のステージは、できることも徐々に増えて幅が広がっていき楽しかった。 後半の探索は以下の点で楽しくなかった。 ・ヒントがよくわからない ・一発死が多い ・前半から出来ることや敵があまり変わらない ・ファストトラベル場所が少ない。せめて1ステージに1か所は欲しかった。 前半は中々止めれないほど楽しかったが、後半は後半は途中で辞めたくなった。
excellent
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
닌자 가이덴과 옷장의 수수께끼
its like running through a castle "i dont get it" some will
¡Tienen que jugar esto! La banda sonora me recuerda a los primeros juegos de Rockman.
An absolute wonderful game, full of humor! (mainly, mocking you the entire time lol) One of the few platformers I die a thousand times, but still had a huge smile! The soundtrack is one of the best I've heard, and super-duper catchy! How I found this game WAS because of the soundtrack! (I don't know, it kept giving me flashbacks of Ocarina of time.. wonder why...?👀) Had such a blast! A must play! (Can't stress enough how amazing the soundtrack is!!)
This is a solid side scrolling adventure. Super fast loading, clever dialogue and challenging levels kept me coming back for more and more!
So cool, it looks hard sometimes, but it's like contra or megaman, just play one more time and learn how to do it. Lots of exploration and excelent gameplay.
inanılmaz.
Необычная метроидвания. Механик не так много, но их использование сделано грамотно. Тут прикол в изменение времени с прошлого на будущее и наоборот. Чтобы попасть в некоторые места придётся это применять, например когда мы победим босса одного, у него будет огород, туда нам придётся в будущем принести одно растение, которое растёт очень долго, потом идём в будущее, забираем уже готовое растение для квеста, конечно таких моментов с игрой этой механики будет очень мало, ну они хотя бы есть, больше просто прийти в нужное место либо из прошлого, либо из будущего и всё.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.1M | 66.3K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $8.3M | 30K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $411.8K | 1.7K | 86% | $9.99 | |
| $74.8K | 307 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.2K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 12.1K | 93% | $14.99 | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $5.2M | 10.5K | 80% | $14.99 |