
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Sep 1 → 4.14/day in the week after.
About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 81% | — | $8.1M |
| $9.99−60% | 4.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommend, fun game to play with mates.
첫보스 좆같으면 양손도끼
Interesting world to explore. Huge variety of crafting. Combat is simple (but I like that). Downside is like most survival type games you can end up dying a lot, leaving vital stuff elsewhere and out of reach, This results in re-inventing the wheel many times (kind of like ARC and Valheim). Also I had to read online suggestion to get through a number of the puzzles / situations and boss fights. There are some narrative elements but the story is not all that prominent. LIttle NPC interaction other than killing and looting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.2Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 90% | #92 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom jogo! Alguns bugs aqui e acola, mas nada que atrapalhe. As canções são legais e os cenários também! Recomendo!
melhor jogo do mundo
Game is very fun to play and highly recommended if you like games like minecraft or valheim. there's a great storyline to it with great visuals. I adore the NPC voice lines and tasks to do throughout the game. I love the freedom to explore at my own pace and build as I please, my only issue is with snapping while building as it can make construction difficult.
nice!
It is a fun game to play with another or group. I love dwarves, especially Gimli; so it is right up my alley. If you are an adventurer, fighter or builder, you can do it all or stick to your favorite topic. The only difficultly is: Durin's folk have a frustrating glitch.......The NPCs are "blocked from their beds" or the cook making too much food and freezing and not cooking for the NPC's. It's the babysitting of the NPCs that causes frustration. I would like....Since I have 7 delvings, I wish they had a storage of prefab sale items close to or in Hollin and not have to keep returning to the delvings to return unsold items. I love the beer drinking songs and have a group of 5 NPC's who are always ready for beer and a song or two. The even leave their beds to join in when I return to the delving! Great fun! Beautiful art and thought was put into the game by the developers. I think, they love dwarves too!
♥
There are parts of Return to Moria that will stay with me for a long time. It’s a beautiful game that taps into the desire to explore one of the most iconic locations in fantasy. For stretches, it delivers on that promise. The gameplay, however, does not. Early on, the cracks are easy to overlook. All too quickly, the loop settles into a grinding trudge. The story is thin and poorly executed, and the procedural generation works against the setting. Moria should feel deliberate, engineered, and cohesive. Instead, it feels collaged—spaces stitched together with little logic or purpose. Some entire maze-like labyrinths take far too long to explore and provide no reward for having done so. Progression and balance are inconsistent at best. Resources ebb and flow without reason. You’re starved for basics like salt while drowning in potatoes. Major milestones land flat. Restoring the great forges is unintentionally absurd—pick up an item next to a broken piece and the problem is solved. By the time the game reaches its underwhelming dragon encounter, frustration has already set in. The Durin’s Folk expansion shifts the experience again, introducing a different style of play that feels even less considered. It’s a misstep I would have regretted paying full price for. Thankfully, the slew of negative reviews provided an advance warning, but even that may have been an understatement. Then there are the details. Combat is clunky and uninteresting. Dwarven NPC helpers shed undestructible items such as armor and salvagers creels. (We literally have chests full of this stuff and took steps to transport it to other areas of the game, just to clear space.) Co-op is what carries the experience. Sharing the world with others, building camps, and pushing forward together adds enough momentum to see it through. Without that, it’s hard to imagine finishing. As it was, there were frequent moments of frustration where players had to tap out. The game likely struggled under the weight of its expensive licensed IP, but that constraint was known from the outset. The result is a product that feels underdeveloped in key areas, with little chance of meaningful evolution and now that the dev team has walked away, little hope of key QoL improvements. It’s also unlikely to benefit from a robust modding community, which is a loss—this is exactly the kind of game modders could have transformed. If you want to try this game, get it on sale. Play with friends. Expect the grind. Focus on the moments of exploration and the satisfaction of carving out your own spaces within Moria. Make your own memories. There is real beauty here. Skip the expansion. If you’re looking for a well-rounded survival/sandbox game with strong systems, thoughtful design, and rewarding exploration, this isn’t it. It is pretty though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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