
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #72, worst KR #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 1 → 21.57/day in the week after.
About


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 123.8Kreviews | 89% | — | $58.8M |
| $34.99 | 18.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Моя думка про The Long Dark станом на сьогодні після проходження: ⌨️Це прикольна гра яка за 429₴( фул прайс ) дає тобі 2 чудові режими спробувати свої сили в реалістичному світі де якщо не розведеш багаття то відмерзне срака, або її відкусить вовк і це цікаво спробувати на собі. Весь час перебувати в балансі ваги, корисних зараз і в майбутньому речей, засобів безпеки і тд. Ще цікавим є те що бази як такої в тебе не має і фактично саме в режимі виживання ця гра повинна розкриватися на повну в відчутті необхідності рухатися далі і насолоджуватися кожним днем. По сюжету скажу що він ОК, з певним провалом саме в кінці, не розв'язаною історією Метіса, і ще парочкою тупих мувів, але в цілому він робить дає певне закінчення історії саме Макензі-Контейнер-Астрід, не ідеальне, але дає. 😂Ще мене ну страшно бісило коли вони забирали у персонажа всі речі між епізодами. В цілому це вайбовий виживач який може вам подарувати саме спокійний і вдумливий досвід подорожі через ліси і гори, а особливо ночі з сяйвом які виглядають ультра вайбово. Оцінка 7/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
| $34.99 |
| 10.9Kratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | $0 |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приобрёл игру в самом начале. И недавно хотел ещё в неё поиграть. Игра стала заметно хуже. Я про нормальную сложность. Жареное мясо или рыба, на 30-ти градусном морозе портится за несколько часов. Я понимаю что это игра и это условности, но всё же. Тебя вынуждают постоянно искать пропитание и даже при этом его часто не хватает. Раньше ты мог наловить рыбы, нажарить её и спокойно несколько дней исследовать территории, не заботясь о пище. А уж если подстрелил медведя, то вообще главной проблемой было лишь то, как тебе унести всё мясо. Теперь же пока ты разделываешь этого медведя, мясо, которое ты поджарил перед его убийством, уже портится. Из-за этого игра перестала быть исследованием с элементами выживания и это печально
У разработчиков видимо мозгов не хватило нормально обыграть момент со снегом! Это же тупость и неправдоподобно умереть от обезвоживания среди снега!!! Вообще о чем думали разрабы??? Такое ощущение, что вообще мозги не включали и сделали на отвали! По крайней мере можно было сделать типа съел снега, жажду утолил, но сильно отравился и теперь нужно лекарствами лечиться! Че мозгов не хватило? Не говоря уже про огромное количество других несостыковок! Типа чтобы срезать молодую ветку нужен топор или ножовка - вообще чем думали??? Мелкие ветки руками ломаются! Потом, почему нет функции оттащить ветки к тёплому лагерю и там рубить их? тоже мозгов не хватило? а долбать топором ссаный стул 40 мин??? Зря только деньги потратил и играл в эту блевотину!
磨洋工是要极光夜才有电力上班的,bug是几年不修的 我玩了这么多游戏,存档大概率游戏崩溃的仅此一家
Thanks for publishing the last chapter after 6 bazillion years
its good if you like boring games with punishing controls and very sloooooooow voice acting. The main protaganist also cant carry more than 60 pounds of equipment without dying. The design decisions are the most punishing aspect of this game. beautiful artwork and stylization except for the character designs which are fairly ugly.
Хотите почувствовать себя северянином? После этой игры вы, скорее всего, окажетесь в Сургуте, а может и в Сибири. И да, это иногда ощущается хуже заснеженной Канады.
I do like that game in a way. Spent many hours watching survival stories from that game when i was a young teen. The desire to play the game and complete the storyline was sitting silently in the back of my mind for ages by now and finally i did it. I specifically prevented myself from spoilering the main story of Wintermute. The views, the nature and artstyle in itself in this game are amazing. Things you see on screenshots on the page of this game are a clear representation of how good it looks. The survival is alright, even though the shooting part seems a bit stiff for my liking, but it's good overall. So, if the game is so good why can't i recommend it? The answear is storyline. It's so f*cking d*gshit it's hard to believe how d*gshit it is. So horrendously stupid i've lost braincells trying to make any sence of it. It looks like the authors never ever questioned the logic and actions of their characters, just implemented the first thing that comes to mind to fit it into the story they imagined. The characters are so dumbf*ck retarted i wished every one of them to fail and off themselves. The main villain is just annoying. Suprisingly he, as a character, isn't that bad and has integrity and logic, even though it feels he has the script of the game somewhere in his pocket. I hate the guy, but at least he makes sence. So, a psychopathic, violent, crazy convict with anger issues is a more coherent character than the rest of the cast. He could have been killed twenty thousand times, but not a single character did a single sh*t about those opportinities, because that's why. Why a woman who claimed to want to kill bad men and actually doing so, didn't do sh*t to kill their leader? Because that's why Why are there a quadrillion wolves on that damn island and why do they move like laggy models from games from 2006? Because that's why. Why didn't MacKenzie's friends helped him out and killed all the convicts in the end (like 6 unarmed convicts verses 2 armed people)? Because that's why, f*ck you MacKenzie, you're a martyr. Why did MacKenzie just joined the convicts gang? Because that's why. Why did they even let MacKenzie join, when MethAss(the main villain) wanted to kill him? Because MacKenzie is a second Jesus and they can't hurt him now. Obviously. Why did they follow him to help burn the Grey Mother's body? A dumb question, cause MacKenzie is Jesus, bruh. Why did MacKenzie fell asleep in a radio tower a HUNDRED F*CKING METERS from the town OCCUPIED BY CONVICS WHO WANT HIM DEAD instead of doing what he f*cking said he was going to do and going to meet his friends who had been waiting for him? Because that's why. He's tired bro, he can't use 20 of those experimental energy giving sticks that are used for emergencies you've collected. It isn't an emergency. He doesn't want to use those cocaine sticks, his body is a church, he's Jesus after all. Why do the characters throw out in trash all the sh*t you've collected in the previous chapter? MacKenzie just threw away a f*cking shotgun, several rifles and several revolvers just to get his ass beaten repetedly throught the episodes. Why? Because that's why. He's a pacifist and The Jesus F*CKING Christ obviously. When an insane homocidal convic hits you in the face - turn the other cheek. This is ridiculous. Don't ever play Wintermute. I'd rather play shrek 2 the game than this. The regular survival is actually worth a try if you are looking for some nice views or a survival experience
Loved the first 4 episodes. But episode 5 ruined the game for me. Cringe cutscenes that lead to an ending that didn't make any sense. I usually don’t have high expectations for story-based games, but episode 5 was terrible even by my low standards. Just disappointing is all I can say.
«Белый апокалипсис». Не самый стандартный жанр на фоне привычных историй про зомби или последствия больших войн, не так ли? Хотя на ум ещё приходят «Метро» и Frostpunk, но The Long Dark играет на другом поле. Это уже чистой воды «выживач», без акцента на стрельбе или стратегии. Хотя пострелять в TLD всё-таки приходится. Но обо всём по порядку. TLD начиналась как «песочница»: появляешься в одних штанах в -20 градусов на огромном пустом острове, собираешь еду, охотишься, улучшаешь снаряжение – и так пока роковая ошибка не похоронит твоего персонажа под случайным сугробом. И составляющая выживания сделана реалистично, но без перегруза. Герою нужно следить за теплом, есть, пить и спать. От плохой еды можно заболеть, а звери могут намять бока, после чего приходится перевязывать раны и пить обезболивающие. Одежда изнашивается и просит подшивки, для разведения костров нужно рубить дрова или искать уголь. Оружие – это большая редкость и большая же ценность. В общем, в режиме одинокого путника нужно следить за множеством факторов и ресурсов. Но эти факторы не «душат»: точки появления ресурсов и враждебных животных логичны, нет преувеличений по типу разного «здоровья» частей тела или занудных мини-игр по ремонту, и так далее. Сражаться со зверями в меру сложно: в игре есть и луки, и огнестрельное оружие, однако боеприпасов немного, а стрельба не совсем аркадная. Игра очень здорово передаёт чувство оружия в руках непрофессионала. Тем не менее, я без особого знания выживалок освоился в этой системе максимум за час. Ну и ещё помогли видео, которые я смотрел лет пять назад точно, так что базовые механики легко и быстро запоминаются. Из минусов управления могу отметить только… отсутствие кнопки прыжка. Видимо, в начале разработки с ним были какие-то проблемы, но за годы развития могли бы его и добавить. Местами невозможность прыгать страшно раздражает, когда не можешь подняться на крошечный уступ или перелезть через низенький заборчик. Правда, запустил я TLD всё же не ради бесконечной борьбы с зимой. Я не фанат чистокровных песочниц, где нужно развлекать себя самому. На моё счастье, в игре есть сюжетный режим. Не углубляясь в спойлеры, назову его... неоднородным. В первых двух главах мы вполне адекватно движемся к цели, попутно изучая азы механик – хотя одну из основных тайн нам и подают в лоб. Третья глава, на мой взгляд, худшая как по развитию истории (привет, два подряд диалога ни о чём, каждый на 3+ минуты), так и по геймплею (привет-привет, «притащи четверых выживших на закорках через всю карту»). Четвёртая – бодрая экшоновая, за исключением разве что одной занудной головоломки. А вот финал... ну, 50/50. С одной стороны, новая локация, параллельная история двух героев, на удивление весёлые сегменты на время и [spoiler]с, мать его, паровозом[/spoiler]. С другой – два длиннющих эпизода ходьбы через всю карту, длинная душная шахта, топорный стелс-сегмент в самом конце и как вишенка на торте «сюжетная броня» главного злодея, призванная протащить его в сиквел. Ну и разгадка северного сияния оказалась довольно скучной. На мой взгляд, для такой необычной аномалии можно было сочинить и более загадочное объяснение. Суммарная оценка – 7,5/10 как сюжетному приключению и 9/10 как симулятору выживания. Минус балл только за отсутствие прыжка :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $22.5K | 35 | 74% | $13.99 | |
| — | 2 | 50% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $165.8M | 543.2K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6M | 148.6K | 97% | $19.99 | |
| $58.3M | 26.6K | 82% | $53.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $59.6M | 79.2K | 92% | $19.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $57.7M | 70.1K | 86% | $39.99 |