
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #72, worst KR #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 1 → 21.57/day in the week after.
About


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 123.8Kreviews | 89% | — | $58.8M |
| $34.99 | 18.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1742 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i paid about 3 dollars for this game, and it is most certainly the most mid 3 dollars ive ever spent. It was good for about 25 minutes until it became to cold for my skinny ass and i ended up dying
스토리모드가 튜토리얼의 기능을 하는데요, 그렇다고 굳이 스토리 모드는 안 사셔도 됩니다 유튜브에 다 나오고 뭣보다 스토리가 구려요. 게임은 늑대 곰 무스 사슴 토끼 이렇게 나오는데 사실 사냥할떄가 아니라면 좀 슴슴하게 느껴지실수도 있습니다. 하지만 이 게임만의 여러 시스템이라던가 그 분위기 만큼은 참 매력적인 게임이니 유튜브 영상 한번 보시고 취향 맞으시면 구매하시길
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
| $34.99 |
| 10.9Kratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | $0 |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my favorite survival game. i like nature and calm places. no zombies or horrible monsters - perfect!
生存模式反反复复开档、Wintermute 剧情也一章章跟到第五章收尾。头一回落进大熊岛还以为是个普通荒野求生,裹着初始那点破衣裳出门搜罐头,风一转能见度塌进雪幕里,体温条往下掉得像有人掐着表,才意识到这地方根本没有丧尸、没有末日怪物,只有你、寒冷、和自然界能攒出来的一切狠活——磁暴把电掐了,极光在天上漂亮地烧,狼在远处一圈圈绕,熊在林线后头像座会走的山,你手里那杆枪真摸到了也只剩四五发弹、举起来还因失温发抖,到那时你会觉得举枪蠢得要命,加拿大这个冬天不是能打死的东西。 它最邪门的一刀在"算账":体温、卡路里、饥渴、疲劳、状态条全拴在一根绳上,生一堆火要烧柴、出一趟门觅食要耗体能和暖气、煮水烤肉修衣服补工具样样吃时间,每一次看起来平常的举动背后都吊着一长串取舍,你不是在打怪,是在跟自己的身体讨价还价——这堆柴现在烧了取暖,还是留到明早?这场暴风雪还敢不敢再摸出去半程?体温见底前那根火柴擦着风划不燃,火折子抖第三下才起苗,你蹲在木屋墙角看火舌舔开冻僵的指节,那种"差点就没回来"的后怕,比任何 boss 战都钝重。 孤独是这游戏焊进骨子里的东西。Hinterland 从头就拒绝联机,整片北美北境只剩你一个人和野兽对望,水彩油画式的山林在晴天安静得发慌,暴风雪一开又把你碾成雪原里一粒会喘气的灰,引导薄得像没教过你活法,所有衣食住行、失温、伤病、狼口逃生都得自己拿身子去撞。 可偏偏是这份孤独长出最毒的瘾——你在神秘湖摸清哪间小屋藏着工具,在海岸公路记住渔 hut 下钩的节奏,在愉悦谷被狼追出心理阴影后学会提前备好火把和石堆,在远疆新地图里对着极光和短波电台、微光雾重新学怎么把命续下去,一百天的档塌在一次冒进踏冰里,你盯着删除的存档愣半天,像丢了间真住过的木屋。 剧情模式另是一条路,麦肯齐找阿斯特丽德的那点执念串起灰色母亲、老猎人、神父、恶棍,灰色母亲端枪对准门外的瞬间、她讲女儿和旧宅时那股被时代抛下的朽气,比很多生存游戏硬写的主线都沉,可老玩家心里都门儿清,生存模式才是这颗心的真跳动处,Wintermute 更像个慢悠悠的引路人和人物画廊,跑完一遍很少有人再回去受那慢节奏的罪。 待得越久越得认它的斤两。Pilgrim 是慢悠悠的雪原散步,Voyageur、Stalker 把狼性和物资往死里拧,Interloper 一开局就是跟寒冷抢命,老油条肯把体感温度、风shield、分层穿衣、生火材料、弓箭箭头、兽皮大衣全盘进肌肉记忆,才配在最高档上把百天跑成勋章;可一旦把地图背熟、据点垒稳、兽皮装和存粮全齐,生存模式就露出那层老伤——搜刮、赶路、等天气、回屋煮水补状态会变成一圈极慢的轮回,机制再严谨也挡不住重复感往上涌,评测圈早把"重复机制、叙事偏弱、慢到劝退"这事说透了,急性子的人第三天就该摔鼠标。 故事模式更不是没脾气,前几章人物塑得刁钻,第五章熬了快四年才落地,等完的人里不少觉得收尾又臭又长、极光讲得云里雾里,Steam 中文评里骂剧情"缺一块""别进生存以外模式"的声音从来没停过;天气随机还爱跟人较劲,高难度下起火吹风、风向转得邪门,老存档偶尔闹点闪退和垂直同步的幺蛾子,可这些都不是掉线和卡顿那种硬伤,是这游戏肯把冷、肯把孤独、肯把"你只是个普通人"的沉重全摊给你时,顺手带出来的毛刺。 可我还是在某个雪夜把档又开起来。只为看自己体温见底前擦燃最后一根火柴、火苗拱起来那一刻浑身的松劲;只为狼影在林线尽头一闪、你把手里火把举高半寸的紧;只为极光漫过屋顶时,耳机里只剩风声、踩雪声和柴火噼啪,屏幕外你也跟着屏住呼吸。它最怕你拿动作游戏和联机爽游的尺子量——没有击杀反馈、没有任务轰炸、没有队友替你扛活,较真的人半小时就嫌空;可只要你肯把灯关了、把风听进去、把下一次出门的柴和肉盘清楚,漫漫长夜那股寂静天启式的、冷到骨头里又静到心口上的劲头就又醒过来。 明知道下一局还可能冻死在回屋最后三十米、还可能被狼一口咬断百天档、还可能对着慢剧情发呆,手指还是会在选档界面停一下,像听见木屋外墙皮被风刮得轻响,忍不住想再推开门、再替那个普通人多活一夜。雪落下去,火没灭,你坐在现实里发了会儿呆,分不清刚才那几小时,到底是在大熊岛求生,还是把自己安安静静冻在了哪儿。
Bom jogo, história diferente boa também, achei que faltou um meio de locomoção, um cavalo ou uma moto.
细节真实的生存游戏
El juego está muy bien; no le he dedicado mucho tiempo al modo survival, solo quería hacer una observación. Si vas a hacer que un hombre mato a un oso con una simple lanza, se rinda tan facil a un pesimo villano, escriban mejor el guion y además en cada capítulo salga con el mejor loot, con revólver y fusil, para que yo me las ingenie dejando diferentes alijos por si pasaba algo con el villano de la historia, no tiene sentido que en el siguiente capítulo me quites todo. Los desarrolladores están locos, o quieren alargar más el juego, o ya se les acabaron las ideas. Si todo esto es para sacar un DLC o para vender una segunda parte, van por mal camino. En fin, si lo van a comprar por el modo survival, de una. Si es por la historia, los capítulos 4 y 5 decepcionan. Creo que faltó más trama, la posibilidad de varios finales y también la opción de jugar con todo el loot que te cuesta conseguir en cada capítulo. y venganza.
I mean, I still recommend this game because the gameplay is isolating in the best way; quiet, vast and unforgiving, but somehow peaceful too. And so I loved this game for the solitude, and the story, until the very last chapter, which in my opinion ruined years of hardwork. Ending was anticlimactic and truly disappointing.
I've played this game for years and I have a lot of conflicting feelings about it. I bought the Long Dark on Feb 24 2015, it was the first game I ever bought off the recommendation of Totalbiscuit (rest in peace). I've played this game through its early access stage and it really immersed me in its slow pace and atmospheric world. There was something I found soothing about wondering the frozen tundra alone just gathering survival resources and exploring. As years went on and the official launch to 1.0 and the wintermute story mode came out I was very excited to finally revisit the game. My first experience with wintermute was confusing with many ingame quests being very bare bones or just confusingly made. I know the developers then redid the story mode, I will say the story mode started off much better but then things start fall apart at the end. I recommend this game if your looking for an atmospheric, slow paced, survival game. Despite all the drama this game has gone through, the core game still holds.
13 years for that terrible final episode and atrocious ending. If your'e gonna railroad the final chapter, maybe don't put in a literal railroad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $22.5K | 35 | 74% | $19.99 | |
| — | 2 | 50% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $165.8M | 543.3K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6M | 148.7K | 97% | $19.99 | |
| $59.5M | 198.8K | 98% | $14.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $57.6M | 67.9K | 92% | $29.99 | |
| $57.5M | 70.1K | 86% | $39.99 |