
THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #72, worst KR #81 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Sep 1 → 21.57/day in the week after.
About


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!


Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.

The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.

The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.

Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.

Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.


Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.


In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.



Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 123.8Kreviews | 89% | — | $58.8M |
| $34.99 | 18.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1716 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Long Dark》——在冰天雪地裡,找到久違的平靜(8/10) 《The Long Dark》我給 8/10。 先說明一下,我沒有遊玩劇情模式,因此這篇評論只針對生存模式,不對劇情做任何評價。 如果只看遊戲性,我願意給它非常高的分數。 很多人第一次看到《The Long Dark》,可能會以為它只是一款普通的生存遊戲。 但玩久了之後,我發現它帶給我最深刻的感受,不是緊張。 而是治癒。 這聽起來有點奇怪。 一款讓你隨時可能凍死、餓死、被狼咬死的遊戲,怎麼會治癒? 但它真的做到了。 《The Long Dark》沒有把你塑造成英雄。 你不是軍人。 不是特種部隊。 不是救世主。 你只是一個普通人。 你每天思考的事情都很簡單。 今天有沒有東西吃? 水夠不夠? 衣服保不保暖? 天黑之前能不能找到避難所? 這些看似平凡的小事,卻讓整個遊戲節奏慢了下來。 沒有數不完的任務。 沒有不停跳出的提示。 沒有催著你拯救世界。 只有風聲、雪地,以及你自己的腳步聲。 反而就是這份安靜,讓人感到放鬆。 遊戲裡最重要的是飲水、食物、體溫以及體力。 這些機制都很真實。 你會不自覺開始代入自己。 因為現實就是如此。 人不可能休息兩分鐘,就能連續戰鬥兩個小時。 你只是個普通人。 走太遠會累。 太冷會失溫。 太餓會沒有力氣。 這種真實感,讓每一次成功活過一天都充滿成就感。 另一個讓我很喜歡的地方,是它讓我真正理解了文明的重要。 當你待在荒野時,一根火柴、一罐食物、一條毛毯都可能救你一命。 而當你好不容易走進一棟人類建築時,那種感覺真的很難形容。 裡面的資源多到讓人安心。 食物、工具、藥品、衣服…… 突然覺得,人類之所以能走到今天,不是因為我們比其他動物強。 而是因為我們有文明。 離開文明,我們真的什麼都不是。 遇到野狼和熊時,我第一個反應也不是戰鬥。 而是拿出信號棒,把牠們趕走。 因為在這個世界裡,活著永遠比逞強重要。 我的第一把步槍,是在一座觀測塔裡找到的。 老實說,那一直都是我的目標。 當我拿到槍的那一刻,突然有種「人生圓滿了」的感覺。 於是…… 我就把遊戲刪掉了。 因為我的夢想完成了。 主角可以退休了。 那把槍甚至還沒來得及開幾槍。 現在回頭想想,好像有點對不起它。 我也很喜歡本作對生存難度的拿捏。 它不像《Green Hell》那樣,需要一直管理蛋白質、脂肪、碳水化合物等各種數值。 它保留了足夠的真實感,又不會複雜到讓玩家一直查攻略。 最後,如果一定要挑缺點,我認為還是畫面。 它沒有 3A 遊戲那種驚人的畫質。 但奇妙的是,玩久了之後,你根本不會在意。 因為真正吸引你的,不是畫面。 而是那片雪地、營火燃燒的聲音,以及暴風雪過後重新迎來的寧靜。 《The Long Dark》教會我的,不只是如何生存。 更是如何慢下來。 如何珍惜一杯熱水、一間小木屋,以及一個平安度過的夜晚。 最終評分:8/10。 一句話總結: 「它是一款生存遊戲,也是一款能讓你在冰天雪地中,找到內心平靜的遊戲。」
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Simplified Chinese, Swedish +7 more
| $34.99 |
| 10.9Kratings |
| 88% |
| — |
| not modelled |
| $34.99 | — | — | — | $0 |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sarmadı moruk ya
존나 실망이다
mükemmel bir oyun gerçekten alın pişman olmassınız 3. bölümdeyim hayatta kalma oyununu seviyosanız ekleyin tanışalım oynarız
Idk it's rated very high but I can already tell there's not that much to do. After having played the forest I think it looks kind of boring and janky. Probably will change this review, but you should never just drop into an empty map with a slow character and low stamina, run for a mile and waste 30 minutes just to find a book and an empty lake. Where's the story? What kind of game is this? No explanation, they gotta give you a little more of an Idea what is going on. No idea= waste of my time
游戏是个好游戏 从EA阶段开始就玩了 懒人工作室 一个剧情拖拖拉拉做了十年 十年做一个游戏 最后 剧情还烂尾了 开发者应该把自己枪毙 就这样还有脸做第二部 又想花十几年 ? This is a terrible game. I've been playing it since the EA phase. Lazy Studio, dragging out the story for a decade—ten years to make one game. And in the end, the plot is left unfinished. The developers should be shot by themselves. Yet they still have the nerve to make a sequel, wanting to spend another decade? Go to hell,Hinterland Studio Inc.
Wow, its finally finished. After over a decade of development, somehow a DLC storymode being finished first, and a lifecycle that can only be called dev-hell...... What do we have to show for it? Nothing more than we started with. This game is the definition of a neutral rating deserver. The base survival elements are still good. They had better be after all, its the only thing that kept this game alive after making all these years. I mean this games dev cycle outlived many peoples dogs. But heres the issue, while it was a good survival game back in the day, today its one of many. So while it continues to be a great survival sandbox mode, its nothing special beyond that. So that brings me to the coveted story mode, I held off playing chapters 2-5 for a decade after I learned it was episodic as a teenager(now a grown man closing in on 30). I have now binged the game over again to experience it and BOY HOWDY IT WAS NOT WORTH IT. I mean good lord, chapters 1-2 were decent writing, then I can only assume covid or something hit and they lost any ability to write at all. They also decided to remove the ability to skip dialogue, which is great when the characters go on 20 minute long tangents about utter nonsense. Why do I have to listen to this random person I just met talk about their dream for 10 minutes? And because of what I can only assume is a complete in ability to render proper cutscenes in engine, most of these stunningly unskippable cutscenes you are staring at a wall or a blank face. I literally walked my dog and got a cup of coffee and sometimes they still had not shut up. Not to mention every character was reduced to between 3-4 braincells the last 2 chapters. Without spoilers, I will just say these people are so stupid you will scream at the screen. They are genuinely lobotomized. Combine that with the gameplay sequences of the last chapter feeling like your pulling teeth, and you will start to lose your sanity. Then finally you reach the ending after all these years, and it can only be described as moronic. If you want a winter survival sim, its worth it. If you want any semblance of a decent story and writing, run for the freaking hills. The agony that is the last few chapters will make you forgot it was actually very compelling in the beginning and leave you with a terrible taste in your mouth. ***Edit*** Its been a few days now and I am even more firmly in the DONT PLAY category. As an RPG/story fanatic I will often think about games after I beat them. Analyze the story and really think about the storyline I played. And good lord somehow after a few days of thinking I HATE the ending even more...… No joke the writing in the last few chapters is not just bad.... Its straight up insulting. I don't know how they ever imagined the story they told at the end was acceptable. The more I think on it the more I despise how terrible the later chapters were. Without spoilers, I will just say the last few chapters toss the intriguing bits of the world in the trash and try to pacify you with moronic storytelling that feels like they took 3rd grade lit and decided they would like to tell an "emotionally compelling story" using the most basic of literary tools. I mean it when I say the emotional appeal of the endings sequences feels like a child wrote it with ZERO understanding of basic logic. Honestly some of the final sequences are so moronic they make me mad. I genuinely cannot fathom what was going on in the writers room. It feels like while the rest of the game was a 7/10 the writing in the last few chapters was 0/10. I am more annoyed than I should be. But given that I spent(based on average male lifespans) nearly a seventh of my lifespan waiting on this game as a paying customer, I hope you can understand my frustration. I just cant understand how the heck the ending chapters story came to be after the first few. It feels like a bait and switch with how different the quality is.
这么长时间做一章就做成这样?剧情吃屎,bug不断,比如被美洲狮撞一下我手没了,枪捡不起来,身上的枪用不了?自动存档怎么不直接存到开局阿,我他妈开望远镜转盘bug开不了,直接给我存档到遇到美洲狮之前。还jb坚决不用ai觉得自己多伟大一样的弱智,只能说珍妮机的出现引起了纺织工人的不满,把自己的无能说的大义凛然。要不是玩家捧你游戏你工作室是个什么勾吧?还搞有色人种那一套?真的他妈的给你惯的,一个单机1代做成这个屌样?还要出2.我看工作室就挺tm2.
"нишевое" г#вно для девочек, пищащих на камеру на стриме во всю глотку во время сворачивания шеи кролику
13 years for that terrible final episode and atrocious ending. If your'e gonna railroad the final chapter, maybe don't put in a literal railroad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $57.5M | 107.7K | 77% | $19.99 |
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| $165.8M | 543.2K | 95% | $14.99 |