
Many years ago, when the Earth was ruled by chaos and anarchy, when a tribe crushed another tribe for wealth and to please the gods. In the cradle of the Apennine Peninsula a kingdom has been born, which will become the greatest empire and conquer all of the ancient world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]TL/DR[/b] This is not a game yet. It appears to be maybe ~60% complete? There is no manual, guide, or tutorial so your first challenge is the figure out what to do. Pity there isn't a Steam Achievement for that. [b]MORE DETAIL[/b] In a post in the Discussions, the developer states that the in-game Help system is sufficient. I don't agree with this statement. The in-game help system is 6 screen shots with a poorly phrased sentence or two for each screen shot. There is no mouse-over text or right click context menus. The 6 help screen shots are ALL YOU GET. [u]CONFUSED ON THE DIPLOMACY SCREEN[/u] Here's an example from the Diplomacy screen in the Help system (sic): "Each round the relationships has add. How much? It depends on the current relationship". There is a GIFT button for each country and four buttons with 1) a dove, 2) a scroll, 3) a sword, and 4) a wheel (not sure...) You can click around and figure out that the scroll and sword button declare peace and war, which you can do as often as you want without impact. All diplomatic offiers appear to be accepted. I don't know what the dove does (allies?) and the wheel is a mystery to me. [u]THE MYSTERIES OF RESEARCH[/u] In the lower left corner of the main screen the (wagon?) wheel appears. I click on it and the Tech research screen appears. It's the start of the game so I can only research Gathering level 1. The requirements are listed as '5000 Food, 2000 Production'. I check my inventory (expand upper right chevron on main screen) and I see I have '12100 / + 2904' poultry legs (food) and '8550 + 1283' pick axes (production). Right, should be good. Back in the tech research screen in the lower left, it shows 'Technology Points (wagon wheel icon) 2600 / + 156'. Then an arrow to the lower middle, where I'm told 'Research points (eyeglass icon) 0'. Huh? So I have heaps of 'Technology Points' and sufficient 'Requirements, but no 'Research Points'. Sadly the Help system offers no screen shot of the Tech screen. There is an Economy button with six slides (Birth, Food, Production, Science, Army, Money). There is no on screen guidance to what these adjustments affect, and the inventory screen does not change unless you open and close the chevron. The economic sliders do not appear to be connected so I can't find amy reason to not set all six to maximum. [u]MAIN MAP AND 'BATTLES'[/u] The main map has different icons for various cities but it is never explained if there is any context to these different icons or if they are just style. The help system declares (sic) "The resource growth depends on the cities which you are manage and current season of the year. As larger the city, then is more it produce.' I have not found any way to determine the size of a city on the map map or anywere else. The 'battles' consist of a click-fest reminiscent of 'Whack-a-mole'. Can you click faster than the CPU?
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一脸懵逼的游戏 没引导,全靠自己摸索 游戏内容枯燥,毫无乐趣
[h1]De qué trata.[/h1] Éste juego consiste en hacer crecer el dominio del Imperio Romano. Al igual que el Rome Total war... Pero, ésto parece más un minijuego sencillo, en el que la mayor parte del juego estarás jugando a unas mecánicas de otro juego bien distinto (Eufloria HD), pero peor implementado que Eufloria, y super simple. Sólo clickar, y arrastrar. [h1]Primeras impresiones.[/h1] Todo parece, y recuerda, al (primer) Rome Total War. Las facciones (aquí sólo hay 7), los símbolos de las facciones, las ciudades, la época, la manera en cómo tienes que avanzar conquistando puntos de interés (ciudades), la diplomacia, incluso hasta el árbol de habilidades. Después, cuando pasamos a combatir en cualquier ciudad, nos encontramos con unas mecánicas más o menos típicas de un juego flash. ¿Ésto es malo? No debería.. Pero, hay muchas batallas que son siempre el mismo mapa para pelear. Misma situación de pueblos pequeños, más grandes, .. lo cuál no ayuda para divertirte, sinó al revés, entran ganas de repetir y repetir la misma táctica sin ningún tipo de estrategia, o diversión. La música és una pista sencilla, y repetitiva, también. No és mala música, pero el que sea siempre lo mismo, cansa y aburre cuando llevas un rato. [h1]Los botones.[/h1] Si aún así decides probarlo, e intentar jugar un poco... explico cómo funciona el juego. És muy sencillo para mi, conociendo Rome y conociendo Eufloria (o juegos flash con ésta mecánica). 1-. Abajo a la izquierda tienes tres botones. 1.1-. Las monedas para elegir en qué recurso quieres invertir para ganar más cada turno, moviendo lo que quieras mejorar hacia la derecha. 1.2-. El pergamino és el botón de la diplomacia. Para declarar guerras, paz, dar dinero a otras facciones, por ejemplo. 1.3-. La rueda és el panel del árbol de habilidades. Cuándo ganes varias batallas y conquistes algunas ciudades, entonces podrás investigar alguna de esas opciones del árbol, solamente para tener más y más recursos cada turno. No estoy seguro de si realmente és necesario éste árbol, para pasarte el juego. 2-. Arriba a la izquierda está el botón que te indica cuánto tienes de cada recurso. 3-. Arriba a la derecha está una especie de rueda o tuerca, que son las opciones del juego. Recomiendo guardar después de cada, .. repito, guardar siempre, después de cada decisión. El juego, cuando le da la gana, se pone la pantalla blanca, perdiendo el save si no habías guardado, y tienes que reiniciar el juego si quieres volver a empezar/seguir la partida guardada. [h1]Cómo se juega.[/h1] Click a una ciudad cerca de tu facción (en principio la Roja), que se supone que és Roma, en el medio de Italia. Una vez estás en una batalla, click en tu "pueblo" de color Rojo, y arrastra hacia un pueblo neutral "blanco", o de otro color por ejemplo "verde". Si el número de tus soldados, que és la mitad de lo que había en tu pueblo o ciudad, és superior al número de habitantes de la zona que quieres atacar y conquistar, pasa a ser tuya, y tendrás más soldados aumentando para poder ganar la batalla de la zona. El juego consiste en avanzar rápidamente hacia varios lugares, convirtiéndolos de color Rojo, el tuyo, y acabar solamente con los del color contrario, que en las primeras batallas és el "Verde". Cuándo eliminas el otro color de la zona de batalla, has ganado esa ciudad, y tendrás que ->Guardar<- primero, por si acaso, y acabar turno después... 1 combate, o ciudad conquistada, por turno solamente. [h1]No és un buen juego.[/h1] El juego en sí no és malo, aunque no tenga mucho contenido dentro de él. Pero és demasiado repetitivo (pero mucho) en las batallas (és dónde vas a estar el 99% del tiempo, si juegas a ésto), y falla aleatoriamente, de vez en cuando, obligándote a reiniciar el juego. Recomiendo jugar al Rome Total War, o al Eufloria HD.. si tienes curiosidad por las mecánicas de éste juego.
Cannot tell what to do . Conquer city does not change anything
This game has no help and tooltips. It also doesn't have any animations or transitions. Very few buttons were labeled or had intiuative icons. I'm sure there is a great game hiding behind this rough exterior, but in it's current state I cannot recommend. *I take it back, there is a help menu. The text is nearly unreadable.
God awful. No tutorial or interface or explaination of anything. Super buggy too. Might as well play Civilization Wars on Armour Games or something for free.
https://youtu.be/YdCBEGWkaQo The Roman empire rose and fell with many historical battles and political intrigue, none of which is featured in this game. Combat, when it doesn't soft lock, lacks any nuiance or strategy. Simply spam out units with no regard to terrain, distance, attack or defense the bigger number wins. The strategy gameplay layer offers numerous sliders but there is no UI to show the effect of changing them or a reason to not set them all to full.
Oyun fare hareketi ile askerlerinizi hızlı bir şekilde rakip bölgelere yönelterek harita üzerinde genişlemeye dayalı bir yapıya sahip. Tarih ve harita incelemelerinden haz duyuyorsanız zaman öldürebileceğiniz ve ilginizi çekebilecek bir yapım. Onun haricinde browser tabanlı benzerlerine rastlamışsınızdır. - Diplomasi, Ekonomi, Teknoloji olarak üç adet sekme mevcut. (Teknoloji sekmesi diğerlerine nazaran daha detaylı olmuş) - Harita üzerinde şehirleri tek tek ele geçirmeye çalışıyoruz. (Mesela Roma'yı ''role play'' olarak tarihi sınırlarını dikkat gözetip tekrar oluşturmayı misyon edinebiliriz) - Oyun tur bazlı. - Gayet basit olan ve kısa süren bir senaryoya sahip. İndirim dönemlerinde 1 TL gibi bir fiyata düştüğü zaman alınası bir oyun.
Bought the game on sale for cards
Terrible. Mind numbingly boring. definately not a strategy game just click drag,click drag.
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