
Soar through the air and decimate their fleet. Fight off a never-ending onslaught of robotic enemies by combining devastating firepower and unparalleled mobility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great simple game. One of the best Wave-Based Rogue's I've "pick up and played". Not sure how it will last, but I love it so far. Feel = awesome Music = Great Synth. Menus are clear. This will be my go-to game for showing off the VR experience. Note: I wanted to change some controls, but the devs reminded me you can do that on the SteamVR dashboard. My one grief has been rectified. Great time. Bought it on 10% discount, and very happy with how much fun I'm having.
I just discovered this newly released game via Reddit. When I first watched the trailer, I was apprehensive, as it looks very vomit inducing. It is not. I am quite sensitive to this sort of thing and I have had absolutely no reaction. How? No Idea, I don't question it. Tutorial: I walked through the flying tutorial. It walked me through how to guide my dude through a relatively non conventional movement system. Interesting. a bit of a learning curve, but I'm old and figured it out. It's kinda amazing. game play: I inadvertently started a level without going through the whole aiming/shooting guidelines and was simply blown away on the flying aspect of the game. "thrusters" on your hands are what propels you. One at a time, or two at a time for more speed. Gripping the controller (index) rather than pulling the trigger, pulls out your gun.... Two thrusters, , one thruster one gun, or two guns. Take your pick. Time your transitions good enough and you can "coast" through space as you spin around double wielding pistols, while shooting at space bastards. Its awesome that you can move in one direction, shoot in another direction, and still visually scan in all directions simultaneously. I play in a large area so I'm not worried about space. This can be played from a standing position, but it is easy to lose track of your footing. There's no "pistol whipped" style swinging, but there is a bit of arm movement. You'll need to remain somewhat cognizant of your environment in small quarters, but completely playable still. The soundtrack is awesome, the control system is amazing. It was literally released today, and the developers are listening to what players want and are willing to modify and patch as needed. IMO, completely worth the purchase price as-is, and we know the minor deficiencies are going to be improved. It feels like I'm ironman when I play this game, but in reality I'm sure I look like I'm swatting at bees WHILE BLASTING THROUGH SPACE SHOOTING AT SPACE-BAD-GUYS! A+
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a relatively simple game, but the flight mechanics and the shooting is done very well. Even for full price it's worth the buy. Beware though: As of yet there's a tutorial and a single game mode, so if you need all kinds of story this might not be the game for you. If you're a big fan of shooting targets while flying at breakneck speeds, this is a no-brainer.
I like VR games with flying, I like good music and shooting one-handed guns. But the amount of content in this game is so small that it is more like a tech-demo, not a proper game. Let's describe issues in detail. 1. The gameplay and controls While the controls and flying mechanic feels mostly OK (played on Vive) there are many things which could be done better. The combat area is big and empty and most of the time you close the distance. Stationary enemies always spawns too far, while the moving ones are always on your tail no matter how fast you where flying. Fast in-game movement is cancelled out by the distances. There are static obstacles floating around but they don't participate in a gameplay. It is not feasible to hide behind them and there is no challenge to navigate through them like through some asteroid belt. They don't work as decorations as well: all obstacles looks the same - providing no distinct memorable points on a level. The shooting doesn't feel rewarding: the sound and visual effects are not "crunchy". The boosted shot sound is quieter than a regular shot - why?! Sights feel useless especially when boosted mode is active and that floating magical rune on a muzzle obstructing the view. The tracer effects of regular shots are white making them hard to see against the background. The overall short length of pistols makes it even harder to aim. Typical engage distances feels too far for the weapons: you always forced to fly closer before shooting and new enemies are always spawned all across the combat area. The enemies either small or fast making it hard to hit without "spray and pray". At least that feels inline with useless sights... 2. The content Can't decide what to name first. The game is lacking content on every single aspect: there is not many types of enemies, very few weapons, no singleplayer campaign nor story, the levels are empty with no memorable landmarks or decorations. Game feels engaging first 3 minutes and then it becomes repetitive and boring. No matter how many enemies you killed - the area remains filled with foes providing no sense of progress. And then it suddenly says "level X completed" when you killed some predefined number of enemies. The game offers you to replay the same level again and again with gradually increasing difficulty and that's it. No interesting locations, no story, no meta-game with upgrades and loot. TL;DR The price is way to high for what game offers. With so little content it is a glorified tech demo at most, not a proper game. Going to ask a refund.
A dream come true and would love to discuss codevloping something I've had planned using your engine and our IP (and linking in with our card game "Infinite Engine") with my company Lightmare Studios... The flight is perfect, we could work together to add much depth & variety. Either way, I will be giving everyone your game to try to experience the best of VR.
Игру можно описать так: помесь Space Pirate Trainer и Iron Man VR. Шикарные ощущения от полётов с пострелушками :)
The flying, shooting and sense of speed all feel great, but the environment feels so empty, no variety in the ennemies, there is not much to unlock and there are no real updates adding content. Game feels like it should be in early access waiting for content update, but it is a full release... You can have a look at the reviews, even the positive ones all have few hours on record.
So So Good, but please add boss fights, more guns, (charged shots, smgs), more stages (sky?) also, please Increase the bullet Size, its very small, its hard to aim also, please make a QUEST Port please
Mechanics are too clunky being forced to constantly choose between flying or shooting, there's no fully fleshed out game here, lot of staring upward is not good for the neck, it feels like a tech demo that gets old really fast.
fantastic fast paced game. flight and weapon usage is very intuitive. Great game for learning high speed VR
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 9.8K | 78% | $19.99 | |
| $1.5K | 7 | 71% | $9.99 | |
| $1.5K | 27 | 85% | $2.49 | |
| $301 | 2 | 100% | $6.49 | |
| — | 0 | — | — | |
| — | 9 | 100% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 57 | 72% | $5.99 | |
| $5.4K | 103 | 65% | $2.99 | |
| $5.4K | 70 | 80% | $4.99 | |
| $5.4K | 91 | 85% | $2.99 | |
| $5.4K | 83 | 76% | $2.69 | |
| $5.4K | 78 | 83% | $3.99 |