
The long awaited finale to the epic engulfing a continent comes to a head in the final chapter of the Trails of Cold Steel saga!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.3Kreviews | 91% | — | $3.6M |
| $79.99 | 6.9Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
罗里吧嗦注水严重的四部曲,但是看到最后那一幕黎老师发自真心的笑容,感觉这一切都值回票价了。
剧情及格 √ 系统还行 √ 结局不错 √ 部分桥段令人难以理解 × 评分:8/10
Not without its faults, but the positives far outweigh the negatives. This game was an absolutely stellar way to close out the Cold Steel arc!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 4.9K | 94% | $24.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 10.4K | 91% | $13.99 | |
| $3.6M | 2.5K | 63% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 3.2K | 93% | $39.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $4.6M | 7.7K | 88% | $24.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really bad
Yeah, good.
This game is like a copy paste of game iii in so many ways. Toggle turbo mode is nice. Set speed of turbo is nice. Overall, this story is upsetting on a lot of levels. Sex innuendo outdoes prior games. Camera aiming down Sara V's top during movie scene is pure creep territory. Early game, female character gets hands on with another female character's chest, the fondling is actually shown, and then they go after a third female character before cutting away. This is the beginning of the game! Goodness. Ash Carbide's language only gets more profanity's per second of audio than game iii. Could sort of ignore his language in game iii. In game iv, the beginning, Ash has a long dialog sequence. His words and speech are just grating. I just want to see how the story turns out. I can look that up online. I cannot stand playing the game at this point in time. The battles are quite difficult compared to prior Steel games. Combat links seem to rarely activate. Opponent speeds are so high that even when break guard, maybe get 1-2 hits and opponent is fully restored for guard. Get a pre-emptive attack, it's not a big game-changer. Team gets one round of turns and opponents get theirs. In contrast, pre-emptive attack in game iii could net several rounds of attacks before opponents get turns. That doesn't happen in IV. Opponents' time to cast arts is minimal, often with them casting the art right away. Even with Fie and speed boosting quartz and gear, she doesn't come up in the line-up any faster than the rest of the party. I'm not a fan of multi sequence battles wherein one battles a group only to be immediately pushed into another fight followed by a divine knight battle. Maybe I'd like to save the game between these battles. If my gear's off for the battle, I have to redo the whole sequence again. At least can skip the long dialog sequences. Those battles are too long. When done with them, get a feeling of there was no point to that at all. All the work in this game, from the environments to dialog to combat to everything put into it. It did not need this over the top in your face innuendo business, scenes, and related. The Steel game stories seem to have a common theme. Ending evokes feelings of distress. Following game, your quartz are gone or severely reduced, and you must now battle back through difficult battles to get your quartz, gear, and party in order so things flow more smoothly. Characters you might have liked are now less likable to the point of being despised by how their stories in the game unfold. The beginnings of each game are always a challenge. Later, things usually get easier. Baddies usually escape capture, return to fight again, and again. And ... again. Sometimes, it's just comical. Sometimes, frustrating. Sometimes, c'mon, capture someone just once !! In IV, hasn't gotten easier yet. Enemies have all sorts of disabling tricks and debuffs. They can wipe out a party with ease. Their HP is very high and then it's boringly long; if they don't wipe out the party with their rapid turns and attacks. What's the point of breaking them? Their turn is up after your party's 1-2 hits. That is really aggravating. May as well just take them head on. Oh, wait, then the monsters get 90% or so of their members to attack first. That's how fast they are. Game IV really makes one use arts to heal, buff, etc. Have never used revive items / arts this much in any of the prior Steel games! Getting tired of being dealt more damage than I can recover in one turn to multiple party members. Have to adjust quartz and/or master quartz to get higher quality heals in play. Oh, right, can't buy Teara, can't synth it. Maybe it's later in game. Can't get freeze or some other disables to take it to the enemy. Must be further in game. You know something? I don't want to play it that long. It's NOT fun right now. Feels like work to get through the story. Battles feel like work on normal difficulty. They're aggravating too many times. Quartz are weak and take time, battles, and materials to improve. The quartz I want to make in order for battles to feel less aggravating are NOT available at this point in the game. As Fie says throughout the series, 'what a pain.' At this point, the boss fights are a real chore. Opponents have AoE arts, AoE attacks, multiple disables. Some go enhanced mode. Easier to break? Maybe if you can get enough attacks in. Good luck. I almost have to fight one go as a test to see which gear I need to equip to nullify the most devastating debuffs and related. Still can't counter the damage done with heals. Almost need 2-3 healers and one person trying to attack. With enemy rapid turns, it's not fun at all. Frequently reviving. Frequently being disabled, then attacked to KO, have to revive, and keep going. NOT fun. So much of the atmosphere of game IV so far is depressing, doom, gloom, and people trying to shake themselves out of that as they go on to try and clear things up for the better. Right now, I can't stand the game enough to find out. It's like the fun was sucked out of IV. This game is more aggravation than fun. No, I don't recommend it. Watch the ending or story on a play through or somewhere online. Save the $$$, time, and aggravation of playing it.
打着情怀的幌子让老角色各种垫给新角色,弱智操作频出,叙事节奏还是烂的一比,唯一能看的就是最后那张轨迹上河图和闪轨合照。 但是tm这张图里面除了黎恩和黑兔其他真的不熟啊,整个闪轨四部下来旧七班和新七班几乎要么透明人要么伪人,真不如零轨最后支援科合照,那个真给我看感动了。 整个闪4就是依托,除了战斗系统和ED之外就没有任何我满意的地方,连op都是粗制滥造,法老控你无敌了,吃大芬去吧。 真的就是最过誉的轨迹系列作品,轨迹结晶们也是真的好哄,随便拉点老人包点饺子他们就哭着说法老控万岁,活该后面黎2喂史,界还玩断章,要我说真的是双向奔赴啊。
Great
Пройдя всю серию Cold Steel, могу сказать, что финал получился достойным. Он был немного предсказуемым, но в целом хорошим. В частях 3 и 4 игра вызывает смешанные чувства: порой кажется, что над ней работали гении, а иногда – что разработчики просто поленились. Первые две части ощущались более насыщенными событиями. Третья часть поначалу впечатлила новой графикой, анимациями и разнообразными боями. Однако в четвертой части, когда сталкиваешься с рескином гражданки, без существенных изменений в геймплее, это немного удручает. Особенно учитывая, что в 3-4 частях боев стало значительно больше. Тем не менее, в четвертой части я чувствовал себя очень сильным, что, в принципе, соответствовало игровому процессу даже на уровне сложности "Кошмар". Отдельное разочарование – романтические линии. Были попытки, но в итоге разработчики постеснялись добавить несколько сцен после кульминации.
Так как я играю в серию игр The Legend of Heroes в первую очередь из-за взаимоотношений персонажей, то эта часть для меня хуже Trails of Cold Steel 3. Прикольно, что дали много пойнтов для прокачки отношений, но женские героини неожиданно словно одинокие валькирии набросились на главного героя. Выглядит этот выход из ума достаточно абсурдным, как и метания Алисы. Все 3 части, особенно в 1-ой и 2-ой старый состав "Класса 7" явно демонстрировал уступчивость к чувствам Алисы по отношению к ГГ. А в этой части разрабы решили перевернуть всю доску, Алиса включает режим неопределенности, а остальные героини резко давят на газ в сторону ГГ. Причём усиливаются логические позиции Альфины, Элис и Альтины, как будто разрабы намеренно хотят перевернуть доску в их сторону. У остальных же героинь, имхо, просто эмоции ради эмоций. Геймплейно ослабили некоторые абузы, в целом же он, как в 3-ей части. Сюжет традиционно склонен к рояльным моментам и нежеланию персонажей друг друга добивать. В игре много ссылаются на события трилогии The Legend of Heroes: Trails in the Sky. И героиня серии Эстель - прям очень приятный персонаж. Так что решил попробовать в будущем пройти эту пропущенную мною трилогию, даже несмотря на то, что пиксели сильно хуже передают взаимоотношения героев. А вот персонажи из SSS подобного желание не вызывают, как будто вся привлекательность группы держится лишь на характере Дитя 0, но этого мне недостаточно, особенно я это увижу в Trails into Reverie, где состав SSS меня сильно разочарует. В целом игра на 7.5 из 10.
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