
The Last Starship is a 2D space construction game where you design and upgrade your starship. Choose your path: pirate hunter, miner, engineer, spacebus driver, and more, whilst exploring vibrant star systems. Enjoy a growing sandbox world, with regular free updates. Your cosmic adventure awaits!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Last Starship is a 2D space construction and simulation game, where you design and upgrade your own star ship. Use it to explore vibrant star systems, uncover unique resources, and discover hidden secrets. Your choices shape your experience — become a daring pirate hunter, a resourceful miner, a space engineer, a reliable spacebus driver, and more! Dive into colorful star systems in this ever-expanding sandbox environment, and enjoy regular free updates throughout the development process. Your journey through the cosmos is just beginning!

With your crew awaiting orders, it’s time to bring your starship to life. Build the vessel of your wildest imagination, or recreate legendary ships from iconic movies and fiction. Stop by the local space colony to gather equipment and supplies. Start with a reactor to power your engines, and then lay down crucial pipework and electrical systems. Keep life support steady, or your journey may be cut short.

Unleash the full potential of our community’s creativity through ship sharing on the Steam Workshop. If you can envision it, you can design it, share it, and let others engage in epic adventures and battles with your creation.

Take full command of your starship’s arsenal. Will you mount lasers for precision shots, or railguns for devastating impact? Do you favor heavier armor for resilience, or enhanced agility to outmaneuver foes? Opt for stealth to slip by unnoticed, or load up on raw firepower to dominate the battlefield. The Last Starship isn’t just about firepower; it’s a test of tactical thinking, where each encounter demands careful planning, adaptability, and precise strikes.

The sector map opens the gateway to a vibrant, procedurally generated universe brimming with missions, anomalies, and unexpected discoveries. Meet a diverse array of characters — some allies, some adversaries — each with their own compelling stories and requests for help. Embark on daring rescues, deliver vital cargo, or hunt down notorious pirates. Every decision you make shapes your path, carving your unique journey through an ever-changing galaxy full of wonder and peril.

Space is cold, dark, and vast. To survive, you must gather essential resources — water, oxygen, and fuel — to maintain your ships and sustain your crew. Whether you’re deploying drones for space wreck salvage, or using lasers to extract raw materials for a massive mining rig, establishing a seamless operation is crucial. Only then, can you secure the resources needed to thrive in the depths of space.

The Last Starship is the latest creation from acclaimed indie developer, Introversion Software, best known for the BAFTA winning game, Prison Architect. The game launched in February 2026 and is being updated regularly, with new missions, bug fixes, and gameplay enhancements, based on your feedback.
Introversion Software has been developing games since 2001, and stands behind acclaimed titles like Uplink, Darwinia, DEFCON, Multiwinia, and Scanner Sombre. Our most successful game, Prison Architect, launched into early access in 2012, captivated over four million players, and over a 6 year span, received 54 major content updates — averaging one per month.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.7Kreviews | 75% | — | $1.3M |
| $16.99−15% | 47ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game but needs more main story missions and when i accept a quest in the second sector i expect it to be in the second sector not the first, also i made my fleet way to powerful and it makes the game laggy, no not becuase of my computer, i have the best specs on the market and barely use the cpu or gpu yet it gets laggy,so it must be the game but because of this i cant really progress futher,also the markets cant support my fleet and although i could do it my self, it would take a long time to do and im lazy aka when i buaght the fleet it took me a whole day at 4x speed to fuel and load my fleet, also with like 300 plus crew on a ship tell me why a order from the market takes forever and yet i look at the ship and all my crew is sitting in the corner not doing anything.
Невистачає україньскої а та доволі файно зроблено.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Spanish - Latin America*, Italian*, Dutch*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Swedish* +8 more
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nicely balanced game with choices for exploration, manufacturing, automation, combat and story lines.
Great game overall, still lots of room for progress. Missions could get a bit repetitive and it did not tell me once you jump a sector (for a mission) you cant go back (in free roam) so that is a downside, but the development of your ship and expanding your fleet is Very addictive though once you get it.
This game has so much potential, but needs some ♥♥♥♥♥♥♥♥ tool tips. I´ll recommend it, for anyone who´s up for brute forcing the game systems, it´s a fair game. But you will never have the information of when you need more energy, more oxygen, more battery capacity and such. The systems for a great game is there, but there´s no tooltip or menu for it.
Купил, поиграл. Могу сказать что понравилась игра и подход разработчиков. Однако очень слабая автоматизация для игры про заводы на короблях. Жизненно необходима возможность в скипе задач для кораблей, если в секторе нет астероидов, то следующую задачу корабль делать не полетит, а будет постоянно стоять и ждать выполнения невыполнимой задачи. Невероятно сломанная экономика, если опустить факт того что тебе дают квест на базу с кучей бесплатных денег, что уже чересчур, ведь продав стартовый корабль у вас на счету будет почти 2 ляма с 0 минуты игры. Сразу же можно построить фабрику простейших звездных рам которые стоят так же, как почти все эндгеймовые ресурсы. Тоесть буквально дороже звездных рам нет ничего кроме других звездных частей, которые можно даже не делать, а просто расширять текущее производство да и все, я так 3 ляма поднял за считанные часы. Экономика сломанная, даже с 3 лямами я не могу купить конвееры и манипуляторы, потому что ими торгуют по паре штук в пару минут, я поставил на автозакупку конвееры и спустя 5 часов игры их было всего 100 дай бог, на таком не построить автоматическую фабрику никак, богатство ничего не решает ((( Смысла в игре просто нет, под конец своей игры я накупил кучу оружия (на 2 ляма) и даже так не смог выиграть в пвп никого, тоесть корабли буквально неуязвимые, ни я, ни он за 10 минут файта не может пробить друг друга лучшим оружием в игре. Большой потенциал, но слабовато по реализации.
кому нужно +3 000 000 000/5мин, обращайтесь
bro i cant stop this is the best spaceship builder ever
スターゲートが完了して用意されていた物語は、終了したみたいなので記念に感想を。 ある方の動画配信をみて、デモ版を暫くやって、セールで安かったので、ちゃんと課金して同じデータで続けて2か月かかってここが話の節目っぽいので。 インターフェイスについては、他の皆さんも書いてあるとおりせめてもうすこし、特に、エディタ画面はやりようがあるんじゃないかとは思う。連続で艦載機を置こうとすると、1つでもおいてれば隙間を取らないと置けないけど、何もないところに、並べると詰めておけてしまうとか。飛び立つスペースが必要とか今の日本語訳の説明で一発で理解できる人の方が少ない気がするが(よくわからなかったが、チャッピーに聞いた)電源はまだしも配管の設置は、現実でも離隔の問題はあると言えばあるんだが。そういう仕様だというと、そうかもしれないけど、リアルでも、どうしてこういうつくりしようと思ったんだという構造物がままあるし。 希望を言うなら、構造物の大きさ(と接続する管とかの位置)と必要な間隔が分かるテンプレートと、居住区を形を表示できるできるように艦を拡張できるようにしてほしいな。艦載機を2列ならべられるように作ったつもりがマスが1列足りなかったけどやり直す気にならないとかありましてね。 それから、かっこいい艦と工場でも、採掘でも、戦闘でもいいけど、使い勝手のいい船を作ろうと思うところのギャップを多少は埋められるようにしてほしい。Cosmoteerのように端から正面から打ち合うことを意識したデザインにすると側面背面はもろいし。こういう時に私の思う艦船は、エンタープライズやミレニアム・ファルコンなんですよ。なんなら、デスシャドウを加えてもいい。んで、拡張を繰り返していくと出来上がるのは、穴の開いた四角いモノリス。艦載機が一斉に群がってそこにレールガンを斉射するのはそれそれでいいんですけど。(相手の数によっては極端に重くなるのさえ我慢すれば)だれもが、この仕様でスター・デストロイヤーをパーツ1つから作れるとは思えないけどなー。とはいえ、アップロードされているのはいろんなデザインがあって使わなくても参考になります。うん。 船を工場っぽく、アームやレールを敷くというのを凝りだせば、きっとゲームにかける時間がさらに数十時間単位で増えそうだけど、そういうのはよそでやることにして、効率は落ちるかもしれないけど、砲門の近くに弾を積んでおけば、乗組員が補充してくれるし。 挙動については、戦闘中にドローンを飛ばすのはやめろ。弾除けにもならん。自動化はいいけど、船外作業中の乗組員をいくら補充がきくとは言え置き去りにしてジャンプするものもよろしくないんじゃないか。せめてオン/オフぐらい設定させてほしいが。 ゲームそのものは、そういうところさえ、目をつむれば、動力切れと資金切れを起こさないように気を付けていさえすれば少しづつでも強化できていくので、それはそれで、ちょっとずつ大きくなっていく自分の艦ってのがいいという人は、おすすめかな。 Space Havenのように、やっと仲間になった乗組員が情緒不安定ということもないし。お金で雇える分気楽だと思う。熟練度もない代わりに得手不得手もないし。(給料もいらんし) あとは、ジェミニから提案された、船の本体から少し離した位置に囲むようにシールド付きの壁を弾除けのバンパーにするというのは、見た目はともかく、効率がいいかもしれない。1マス開けて、枚数を増やせば防御力アップだし。それで、本体の質量が大きくなるのはエンジンを積み増して機動力を確保すると。
bad, incomplete gameplay not worth my time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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