
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 81% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наиграл на пиратке часов 30. Решил приобрести. Для любителей рогаликов и зомби - рекомендую
Had some fun in this rogue-lite zombie apocalypse game. The game loop is interesting enough to get keep it fresh for awhile but starts to get samey after awhile. The progression system is rewarding and adds to the success of the next run. Worth a try. Game on!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 644ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Last Stand: Aftermath is okay. It's fun, and more importantly, it gets addicting. I would recommend this to those who really like zombie games and want something more on the survival, slow-paced, horror oriented side of things (take a break from the more intense adventures of Left 4 Dead, Dying Light, and etc.). The Last Stand: Aftermath takes place 15 years after the now shut down The Last Stand: Dead Zone and The Last Stand: Union City, and players are thrust into the role of Volunteers; randomly generated playable characters who are infected and volunteer (hence the name) to make their last stand foraging from the surroundings and passing on knowledge from the world outside of home base, aka, The End. Overall, the game is okay. It can be fun, and getting the knowledge to level up your characters is rewarding and satisfying; by the time you start maxing out skill trees, you'll feel like either John Wick or Batman in the world of zombies. When I played this game, I approached it similarly to Dark Souls; the fun doesn't come from storytelling or polished gameplay. The fun comes from improving and learning from grave mistakes and fails and pushing forward (which is what a lot of players will probably do alot early in the game). But as I said, the game is okay. It's far from perfect, because it's VERY BUGGY. There are times when the game feels like it cheats vs the player, and those are the times it gets frustrating. One time, I mantled over an object through and fence and couldn't get back and had to walk around. Then there were times where I would try to walk around a workbench and keep getting snagged on corners. The worst was during an ambush that I feel like I shouldn't have died since my character was still moving, but it had the Game Over screen anyway. So, if you could endure these technical mishaps, you find some entertainment in the game. I might go back just finish those achievements, but now that I've completed the main story, I say there isn't much reason to go back. (Sees there are post game unlocks...) Or.... crap.... Back on the horse, indeed... **Trivia:** Something I found interesting about the game's premise of using volunteers infected with the zombie virus reminded me of something. While still unique, there was a story that had this premise before (and this is not a knock towards the story of The Last Stand Aftermath): a webcomic called "The Zombie Hunters" by Jennifer Romanchuk that was created back in 2004 had such a premise. The comic has since been on hiatus for years now, but it's interesting to see a similar storyline re-explored within the IP of The Last Stand.
Brilliant game!
I would sell my soul for a sequel to this.
game seru
This is the worst character control system I’ve seen in any game. In over 30 years of gaming, I’ve never experienced something this stupid. There are also incredibly annoying bugs — like not being able to set anything to toggle. The melee combat is completely ridiculous! You can’t even rotate or adjust the camera! One of the worst games I’ve ever played. Truly frustrating. It makes me vomit.
comprei o jogo e valeu cada centavo, recomendaria de mais.
muuito bom, cara... perdi a conta de quantas vezes xinguei a mãe nesse jogo. Game difícil, exige curva de aprendizagem e uma boa temática. Recomendo.
Give me Deadzone
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 1.8K | 88% | $34.99 | |
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| $3.4M | 4.4K | 94% | $16.09 | |
| $3.4M | 9.2K | 83% | $19.99 | |
| $3.3M | 7.3K | 95% | $9.99 |
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| — | 0 | — | — |