
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is genuinely one of the most frustratingly annoying game i've ever played in my life. One little thing, like shooting a barrel 100 ft away instantly ends your run, and expect it to happen over and over again. This isn't one of those games where you get checkpoints either, you'll start over from the very beginning over and over again. Made it to the end? Expect to die to the most ******* thing possible and do it again, over and over. Unlike dark souls which is made to be difficult, this game is just so utterly unbalanced that I can't possibly recommend it to anyone.
The game is a roguelite where you die repeatedly until you manage to obtain permanent upgrades that allow you to progress further. You travel by car, exploring cities in search of items, and the farther you go, the stronger the enemies become. Throughout the journey, you need to keep looking for vaccines to prevent your infection from advancing. The infection reduces your health and makes it easier for enemies to kill you, and you die when it reaches 100%. The key to surviving roughly 70% of the game is to focus almost exclusively on military bases and stages that contain H.E.R.C. Stations. These locations always have labs where you can manufacture vaccines using samples collected from enemies, or you can use batteries to open crates containing ready-made vaccines. In addition, these areas offer the strongest weapons. Because of that, there is little reason to visit other locations, except for the merchant, who sells batteries and random weapons. However (spoiler), the final area of the game is extremely punishing. The enemies are so strong that you can barely kill them unless you have fully automatic weapons and a large supply of ammunition, since they attack in hordes. This leads to my first major complaint: you are forced to conserve ammunition and grenades during the first two-thirds of the game, only to spend almost all of it in the final stages. In practice, this means relying almost entirely on melee weapons for most of the game, which makes the experience repetitive and monotonous. My second complaint concerns the number of bugs, many of which can ruin a run for absurd reasons. Most of them are related to poorly programmed terrain. (1) Climbing stairs, ramps, or uphill terrain often feels broken. There is a stage set on a bridge where progression requires climbing stairs, but the game would not let me climb them at first, which made me think the area was inaccessible. In other stages, you must navigate around mountains with poor visibility and uneven terrain, wasting time trying to find the one angle that allows you to move forward. For example, if you fall into a sewage pool, there is only one ramp that lets you climb out. You may end up circling it repeatedly before discovering the specific spot where the game finally allows you to ascend — sometimes dying to zombies in the process. The impression I got is that the game treats each terrain level as its own separate stage, so ramps or stairs trigger some kind of transition. Because of that, you can't shoot or throw grenades at enemies that are way too high up or way too low down. There are stages that are underground laboratories — you go down these long staircases and there's a horde of zombies waiting for you at the bottom, but you can't just toss a grenade at them. You basically have to be suicidal and go in punching/killing them in melee. (2) The game can also spawn essential items in unreachable locations. Once, a gas can appeared behind a fence at the boundary of the map. Since gasoline is the only way to travel by car, running out forces you to remain in the stage until you find more fuel. (3) The most annoying bug is invisible enemies. I have died around 15 times because enemies clipped through uneven terrain and became invisible. You cannot see or hit them, yet they can still attack and grab you. Even the giant zombie once became invisible and killed me in a single hit. Ironically, the final stages — which already have the strongest enemies — also feature the most uneven terrain. There is also a variation of this bug involving invisible obstacles. In some areas, such as near military trucks or guardhouses, you are sometimes required to crouch under obstacles. However, invisible walls occasionally appear, blocking passage entirely. Despite all this, I eventually managed to finish the game with considerable effort. Overall, it feels average. Many of its difficulties are inherent to its mechanics — for example, you will almost always die if poisoned, blown up by mines or fuel tanks, or targeted by automated turrets. The game already presents enough challenge on its own, but the bugs make it far more frustrating than it needs to be.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://blog.naver.com/gusrud6151/224058794285 유저 한글패치가 출시한지 2년이 지나서야 나왔다 한패도 있으니 츄라이츄라이 gusrud6151님 감사합니다
ТЫ "ДОБРОВОЛЕЦ", 1 ОЧКО ЗНАНИЙ ИЗ 10 @ С НУЛЕВОЙ ПРОКАЧКОЙ ИДЕШЬ ПОКОРЯТЬ КИШАЩИЙ ЗОМБОРЯМИ ГОРОД РАДИ СПАСЕНИЯ ЧЕЛОВЕЧЕСТВА @ СОБИРАЕШЬ ПО КАРТЕ ВСЕ ДОСКИ, ПЕРОЧИННЫЕ НОЖИ, КИРПИЧИ, БУТЫЛКИ И 9 ММ ПАТРОНЫ ДЛЯ ПОВРЕЖДЕННОГО ТАУРОНА, ЧТОБЫ ХОТЬ КАК-ТО ОТБИВАТЬСЯ ОТ ЗОМБИ @ ЖИДКО ПЕРНУВ УМИРАЕШЬ ОТ ВСТРЕЧИ С БРОНИРОВАННЫМ ГАДОМ, СТОЯЩИМ НА ПУТИ К КАНИСТРЕ С ТОПЛИВОМ @ ТЫ "ДОБРОВОЛЕЦ" 4 ОЧКА ЗНАНИЙ ИЗ 10 @ УЖЕ БОЛЕЕ-МЕНЕЕ ПРОКАЧАЛСЯ, ЛУЧШЕ ИЩЕШЬ ПАТРОНЫ, МОЖЕШЬ ЗА СЕБЯ ПОСТОЯТЬ @ ЕСТЬ ПАРА ПИСТОЛЕТОВ И ОДНА ВИНТОВКА, НЕБОЛЬШОЙ ЗАПАС ПАТРОНОВ И ПРИЛИЧНОГО ОРУЖИЯ БЛИЖНЕГО БОЯ @ У ТЕБЯ ВСЕГДА БОЛЬШЕ 3 БАТАРЕЕК И ТЫ ВСЕГДА ВСКРЫВАЕШЬ ПОПАДАЮЩИЕСЯ ПО ПУТИ ТАЙНИКИ @ ОДНАКО СТОЙКИ С АНТИВИРУСОЛОМ УПОРНО НЕ ПОПАДАЮТСЯ УЖЕ 5 ЛОКАЦИЙ @ ЖИДКО ПЕРНУВ УМИРАЕШЬ ОТ ТОГО, ЧТО ТОЛСТЫЙ ЗОМБИ ПЕРДАНУЛ И ОБОСРАЛ ТВОИ ОТКРЫТЫЕ УЧАСТКИ КОЖИ И СЛИЗИСТЫЕ @ ТЫ "ДОБРОВОЛЕЦ" 10 ОЧКОВ ЗНАНИЙ ИЗ 10 @ ПРОКАЧАЛСЯ ТАК, ЧТО ОТ СКУКИ НАЧАЛ ПРОКАЧИВАТЬ НЕ НУЖНЫЕ ТЕБЕ УМЕНИЯ @ У ТЕБЯ В ИНВЕНТАРЕ ОРУЖИЕ ПОД ВСЕ КАЛИБРЫ, ДАЖЕ 40 ММ ГРАНАТЫ, ИЗ ОРУЖИЯ БЛИЖНЕГО БОЯ МОЖНО СОБРАТЬ ХОЗМАГ И ВОЕННО-ИСТОРИЧЕСКИЙ МУЗЕЙ, ОТ КОЛИЧЕСТВА ПАТРОНОВ ТВОЙ РЮКЗАК НАБУХАЕТ ТАК, ЧТО ЗАПАС СИЛ РАСХОДУЕТСЯ С Х5 СИЛОЙ. @ ЧТО С БАТАРЕЙКАМИ, ЧТО БЕЗ НИХ ТЫ ЧУВСТВУЕШЬ СЕБЯ УВЕРЕНО, ВЕДЬ ВКАЧАЛ СОПРОТИВЛЕНИЕ ИНФЕКЦИИ НА МАКСИМУМ @ НЕ ВСПОТЕВ ДОХОДИШЬ ДО ПОСЛЕДНЕЙ ЛОКАЦИИ @ ЖИДКО ПЕРНУВ УМИРАЕШЬ, НАСТУПИВ НА ГОРЯЩУЮ ВЕТОЧКУ @ ПРОДОЛЖАЕШЬ ИГРАТЬ В ЭТУ ИГРУ, ВЕДЬ В НЕЙ ЕСТЬ ЧТО-ТО МЕДИТАТИВНОЕ UPD: блин, написал этот обзор и проклял себя. Уже четвертая вылазка подряд идет по последнему сценарию. Сначала на горящую ветку наступил, потом попался бронированному бруту и забыл, что его надо сначала поджечь, а только потом добивать из огнестрела. На третью вылазку кинул гранату, она срикошетила от забора и упала мне прямо под ноги. На четвертый раз я хотел уничтожить брута и кучу скелетов с локации-объезда с помощью гранатомета, но выстрелил чуть правее нужного и взорвался. ...разумеется я продолжу играть в эту игру, какие могут быть вопросы?
Если кратко: [b]душная, унылая и неинтересная игра[/b] Подробнее: [b]Душная[/b]: как бы ты не старался выжить в начале и супер метко и эффективно отстреливать зомбаков - ты всё равно умрешь от того что, мутация (болезнь) тебя со временем разъест. Антидота в нормальных количествах нет, поэтому если хочешь играть не спеша, то ты обречен умереть что бы ты ни делал. Т.е. такой кастыль от разработчиков, чтоб твой выживший точно сдох и тебе приходилось бы заново одни и те же локации пробегать. Поэтому игра начинает сводиться к тому что бы найти канистру и сразу же ехать дальше, т.к. время тикает, а всё остальное лутать нет смысла. И основная цель сводиться к тому, что надо просто найти канистру, что бы поехать на следующий уровень и снова искать канистру, а не исследовать мир, мочить зомби или что-то ещё интересное делать [b]Унылая[/b]: экшн (сам геймплей) не затягивает. Ожидал что будет интенсивность перестрелок будет на уровне Alien Shooter, но оказалось что тут происходит всё очень медленно и патронов хватает только на 2 зомби из 10, вынуждая драться в рукопашку. В результате игра превращается в симулятор бомжа, когда бегать и лутать помойки интереснее чем экшн составляющая, а стычки с зомби выгоднее избегать, чем кромсать их Геймплей очень размеренный и медленный, не захватывает [b]Неинтересная[/b]: унылый сюжет (если его можно так назвать) и отсутствие какой-либо мотивации и интереса изучать локации (как писали тут ранее) Т.е. игра по-сути игра состоит из двух частей: 1) продвижение по глобальной карте - просто переход от одной точки к другой 2) исследование отдельных точек (локаций) на этой глобальной карте - унылое занятие, где единственной целью является поиск канистры что бы перейти на следующую такую же локацию Как бы я не любил жанр зомби-шутеров (а я его люблю), но в эту игру долго играть не смог и друзьям советовать не могу. [b]Резюмирую ещё раз: скучный, не торопливый геймплей, который не затягивает, отсутствие интереса в сюжете и душные механики[/b]
Game wasn't for me, would have preferred it if when going to a new area you could clear it all out, but rather zombies will keep spawning depending on the noise you make, there is an infinite amount of them, it's more a get in, get out, rouge like type game.
100% Fun and challenging. Upon writing this review,it took me 24hours of gameplay time to complete this game(to reach the endgame) I am now in a end game loop. I encountered no bugs, no crashes. The only time i had an issue was somehow I got clipped out of the map, I then simply reload the map and replay that level from the start. The gameplay is very fun and challenging. It takes a few runs to know the game mechanics and what is worth to pickup and what is not. 1 mistake can cost you dearly, but then this is the gameplay mechanics, you die you restart stronger until you reach further in the levels. The only downside is the lack of end game content. The end game is simply a added difficulty multiplier and mutations(50% less damage, tougher enemies etc etc) TIPS: Melee is imba. Save all ammo until the end, and melee your way until you cant.
Love the game, But theres one thing that doesn't make sense. Safe houses should have a storage unit where you can store items for the next volunteer. It only makes sense. It's a Safe House.
I own Project Zomboid. Unlike that game, this one hits all the spots that game misses. To keep it short and sweet, most zombie games, try to do too much. Their UI or crafting systems are overly complicated, and while some, might enjoy that style of game. I do not. I enjoy my zombie crafters, with simplifed easy to understand recipes with ways I can get do easily enough but not take away from bashing Zombie skulls. This game, hits all the right notes. I just wish it was bigger, with more side-quests or maybe coming across a zombified version of your previous character, so you can reclaim your gear. Would be nice. Buy it on Sale. But would recommend.
Zu Beginn wirst Du beauftragt Rohstoffe für Deine Basis zu organisieren. Blöd oder gut -> Du trägst bereits das Virus in Dir und wirst eh sterben. Die Frage ist nur wann. Zuerst war ich mir nicht sicher, ob das was für mich ist, da mein innerer Drang zur Selbsterhaltung des Spielers irgendwie ausgeprägt ist. Trotzdem habe ich mich auf die Situation eingelassen. Ok, los gehts, oft sterben und mit einem neuen Spieler von vorn beginnen. Bei den ganzen Durchläufen taucht ihr immer tiefer in die "Geschichte" ein und verbessert euch. Hört sich komisch an, aber die Charakter-Verbesserungen werden auf den nächsten Spieler (nächsten Versuch) übertragen. Nur die Ausrüstung ist weg. Könnt ihr euch drauf einlassen, dann ist das Spiel schön. Man kann sogar ein wenig entscheiden, wie man spielen möchte. Schleichen, Nahkampf, Fernkampf, Bomben, ... Ich kann nur empfehlen als erstes Attribut mehr "Wissen zu bekommen" zu steigern. Das macht es hinten raus einfacher und verbockte Versuche haben doch was Positives, da das Wissen übertragen wird. Das Spiel konnte ich bis auf eine Errungenschaft leicht durchspielen. Für 100% Errungenschaften braucht man 5 komplette Durchläufe. Das ist etwas zäh und nichts darf schief laufen. Dafür hab ich wirklich lange benötigt. Natürlich wird man zum Ende hin immer schneller und weiß, was gesammelt werden muss. Kurz um mein Fazit ist: Zombies, Hack and Slay, Looten macht alles Spaß und kann ich durchaus empfehlen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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