
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我建议你地狱那关你多弄点火,毒,机枪,地雷。这样大家都过不了关你们这个游戏时间就可以无限拖长了
胡穿了因为手贱一发榴弹把自己秒了
它是慢热的游戏,一开始很虐,在技能全都点亮差不多一般以后,开始爽,直到抵达最后一张图,开始恶心,但是这破肉鸽游戏,你越死越强,现在一天不玩不舒坦,最后的好结局是靠志愿者们的生命一点点堆出来的,很悲壮
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool mechaniky velmoš zaujmavoš hroš
J’avais des étoiles plein les yeux… Un roguelite action avec des zombies, une ambiance sombre, du loot, de la survie… sur le papier, tout était réuni pour passer un excellent moment. Et pourtant, après plus de trois heures de jeu, j’ai surtout eu l’impression de servir de cobaye à un simulateur de morts arbitraires. Première vraie run : one-shot par un piège invisible. Le jeu semble partir du principe que je possède une vision d’aigle sous amphétamines. Deuxième run : après de longues minutes à progresser avec précaution, mon personnage se retrouve coincé dans le décor et un zombie vient m’éventrer pendant que je contemple, impuissant, l’absurdité de la situation. Troisième run : je fouille tout, j’avance lentement, méthodiquement… pour mourir faute d’une batterie, batterie qui m’aurait permis d’obtenir un sérum. Quatrième run : encore ce foutu piège invisible. À ce stade, je commence sérieusement à me demander si le véritable ennemi du jeu, ce n’est pas le sol lui-même. Mourir fait partie du roguelite ; mourir sans comprendre ni pouvoir réagir, beaucoup moins. Ici, la frustration prend systématiquement le pas sur le plaisir, et l’apprentissage laisse place à un hasard punitif. Je passe mon tour avec une grosse déception, car sur le papier, ce jeu cochait toutes les bonnes cases. I had stars in my eyes… An action roguelite with zombies, a dark atmosphere, loot, survival mechanics… on paper, everything was there for a great time. And yet, after more than three hours of playtime, I mostly felt like a guinea pig in a simulator of arbitrary deaths. First real run: one-shot by an invisible trap. The game seems to assume I have eagle vision on amphetamines. Second run: after long minutes of cautious progression, my character gets stuck in the environment, and a zombie disembowels me while I helplessly contemplate the absurdity of the situation. Third run: I search everything, move slowly and methodically… only to die because I’m missing a battery — a battery that would have allowed me to obtain a serum. Fourth run: that same damn invisible trap again. At this point, I start seriously wondering if the true enemy of the game isn’t the floor itself. Dying is part of the roguelite genre; dying without understanding why or being able to react is another story. Here, frustration consistently outweighs enjoyment, and learning gives way to punishing randomness. I’m passing on this one with deep disappointment, because on paper, this game checked all the right boxes.
Это рогалик, в первую очередь. Локации однотипные, зомби пару типов, разнообразия ноль. Местность изучать скучно, но приходится из за банального поиска канистры с бензом. Скиллов вроде много но они такие не заметные. Их прокачиваешь и не замечаешь что произошло. Левелдизайн заставляет тебя делать то чего тебе совсем не хочется. Шляпа в общем, унылая игра про пострелушки
Smoother than Zomboid Twin-stick rouglite with great fun I'll play one more run
One plays as a volunteer of a community who is infected by the plague. One travels through many zones stopping along the way to find fuel, supplies, and doses of medicine to continue. Eventually, one reaches the destination where a cure can be developed. Your main character tries the serum and immediately dies. End of game. But, no. it is not the end. One starts back at the beginning base as a new volunteer tasked with continuing the first volunteer's attempt but with more to go on. So, one travels back through the same 4 or 5 regions, through the same areas to find more of the same, being attacked by mobs of zombies all the way. I stopped most of the way through the second attempt. I don't know how many times one must do this to reach the ending of finding a cure. I might continue later. Really need a controller to play. 65/100
プレイ中に、この主人公はもうすぐ死ぬだろうという感覚になります。避けられない死です。 無駄にはなりません。手に入れた情報や物資は生かされます。でも死にます。戦って抗って最期を迎えます。 そんな名も無き戦士の死出の旅。 ストーリーは凝ったものではありませんが、 プレイヤーとキャラの受け取る心情のギャップこそがこの世界を物語っているように感じます。 PA世界を堪能する上では見逃せない要素です。 残念ながら他の方もおっしゃるとおりバグが散見されます。しかもけっこうプレイに迷惑なレベル。 それでもコンセプトは明確でゲームとして良くまとまっていたので、面白かったです。
А знаете, получилось весьма неплохо - игра звёзд конечно не хватает, но я бы её отнёс к крепкому середнячку. Есть небольшая несбалансированность, но в целом играть интересно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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