
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Просто еб$ный ДаркСоулс! Только что прошел всю лабораторию, от всей толпы бронированных и здоровяков осталось два обычных зомби, выстрел попадает в цистерны... и скриншот статистики: Вылазка не завершена. Вы убили 2:55 часа своего времени, собрали 52 канистры, собрали 79 ушей, убили 1089 зомби.... ....И не дошли до цели 30 метров.... Одна из лучших игр в моей библиотеке и по соотношению эмоции\стоимость.
Just got the game and can't play it. The game black screens after the intro and have yet to find a solution.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice idea for game ,poor or unsupported execution The game is nice but it has bugs and its left in ruins by devs. I didn't have so much issues with bugs but they do affect gameplay, things like invisible enemies, getting stuck in places and using trowables in the underground doens't work how it should
内容匮乏,玩法是 Roguelike 但是实际游玩并没有实感,加点养成就当没有吧,正反馈很低。不同人物并没有属性上或者机制上的区别,只是初始道具不同,但是给我那种在地图内随手就能捡到的“劣质”道具有什么用呢?而且爽感不会随着地图的推进一点点加强,因为每张地图给的玩意儿没什么不同,唯一的爽点就是有枪而且子弹够的时候。
Nicht mein Geschmack. Man kann mit keiner Person eine Bindung aufbauen. Man ist praktisch schon tot wenn man startet. Man kämpft, lootet, stirbt, lädt als jemand anders, Man kämpft, lootet, stirbt. lädt als jemand anders usw usw. Das wiederholt sich einfach zu oft. Man startet an der selben Ausgangsstelle als jemand anders und macht das selbe nochmal. Nur um durch den vorher gesammelten loot langsam stärker zu werden und in den nächsten Abschnitt zu kommen. Schade ... hätte Potenzial gehabt.
見下ろし視点のローグライトのアクションゲーム。前回のプレイで得たポイントを振り分けて次回以降のプレイヤーを強化でき、死んでアイテムを失っても無駄にはならずにゲームを進められる。序盤はきついが強化を進めていけば徐々に楽になっていくため、繰り返しのプレイする必要はあるものの比較的優しいと感じる難易度。荒廃した世界で仲間のために物資を求めて旅にでよう! ゲームは楽しめたがプレイ中に気になった点がいくつかあるため、そこを許容できる人にならおすすめできる作品。 [h3] 良かった点 [/h3] ・設定をうまくローグライトに落とし込んでいる 「プレイヤーは感染による死を受けいれて、生存者のために物資を求めて旅に出る。プレイキャラが死んだとしても志願者は他にもいるため、その志願者をプレイキャラにして旅に出る。」という流れが自然にローグライトの方式に溶け込んでいて感心させられた。 ・感染のリスクとリターン 時間とともに感染が進み、最大体力が徐々に減っていく。感染が進むことはデメリットだけではなく突然変異によりの能力を選択して得られるというメリットもある。感染の進行を一時的に止められる抗ウイルス薬が存在するが入手が限られているため、いつつかうかということに戦略性と緊迫感が生まれて良かった。 ・ゾンビの種類が豊富 進行度に応じて通常のゾンビと異なるゾンビが出てきてほどほどに厄介なのが進行のスパイスになって良い。 [url=/store.steampowered.com/app/550/Left_4_Dead_2/]どこかで見た特殊ゾンビ[/url]と似たやつがいたよ! ・プレイヤーがわかりやすく強くなる ポイントによる強化がかなり強化できる。苦しかった部分がどんどん簡単になっていくのは痛快! [h3] 気になった点 [/h3] ・挙動が怪しくなる時があり没入感が損なわれている 押し出されて下に落ちたり、いけない所に入れたりなんてことがしばしば。スタックしてもゲームを再起動すればなんとかなるがどうしても冷めてしまう。 ・ステージが単調 大きいマップがあるわけではなく用意されたマップをクリアしていく流れとなる。ランダムにオブジェクトの配置が少し変わるとはいえ繰り返しプレイしているとどうしても飽きがきてしまう。
游戏乐趣在前八个小时就被榨干了。 剩下的就是无尽的爬科技树。 剧情线在线性增长的单局游戏时长中很容易割裂,而后期的难度陡增导致推进成本极高。来两个披甲熊大熊二你就玩去吧。 单局2~3小时高重复度爬塔还是太长了。
é da hora se curte zombie survival só vai
I was very intrigued by the premise and gameplay, but honestly not worth even on discount. Two runs in a row I managed to roll out of bounds which killed my run. Zombies spawn literally a minute after you move outside of an area. (zones are tiny) Vaulting over fences is super clunky because you have to wait for it to show a vaulting option, very clunky.
I dont even know where to begin with this game. I get it its a "zombie" game. But constantly dying and "oh you just have a new person" really kills the point of the "post apocalypse" survival where everything you do counts. Gun mechanics are also complete jank. you mean to tell me, anyone, *ESPECIALLY* in a post-zombie world, cant shoot a target thats 10 feet infront of them?? yall need to go back to the drawing board on this one. I really loved the "The Last Stand" games back when they were flash. if you *DIED* it meant something, your game was over, kaput, thats it, go home. but this? theres no punishment for dying besides dropping or losing whatever you have on the current person, i guess? Like, sure you die, but just pick up this convenient other survivor. 3/10 wouldnt recomend if you want something more realistic / harder to play with more challenege / rewards.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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