
Recruit a party of unique heroes, fight deadly encounters, loot and craft powerful gear, discover and create thousands of synergetic builds! The Last Flame is an endless roguelike auto-battler in which you guide a righteous party of heroes through many challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 1/day in the week after.
About

The Last Flame is a roguelike auto-battler which focuses on build creation, strategy and decision making. Every run, you will create amazing builds to progress through the ascension difficulties or attempt to beat your high score in the endless mode! Recruit special heroes, fight deadly encounters, loot and craft powerful gear, discover and create unique synergetic builds!

The Last Flame offers an incredible amount of build diversity. With 65 heroes, 325 items, 150 relics and 60 origins, every run will be unique and challenging! Hero and team building have been designed with flexibility and freedom at their core which allows you to discover and create unique synergetic builds every single run!

In between the automated combats, you will have to cleverly guide your heroes through the adventure by making the smart decisions! Manage your resources, choose the optimal path in the map, make powerful builds, and strategically position and plan the combat phase!

Progress through 5 difficulties which will challenge your knowledge and strategy!
Push your builds to their limit in the endless mode, a mode where you try to reach the highest floor!
Experience the game in diverse and fun new ways with the 20 available challenges!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a numbers game, and a fantastic one. The graphics and sound are mediocre. The UI is functional. It's all about slowly recognizing the many connections between the different stats on your heroes and items, and learning to make a build that wipes the floor even with high-level monsters. For this, the game works very well. Buy it if you like diving deep into hero stats, or if you played Path of Exile or Diablo II and actually liked theorycrafting your build much more than actually running around fighting monsters. Don't buy it if the presentation (graphics + sound) are a lot more important to you. There's a lot of content to try out via custom modes, but the "meaningful" progression (unlocking new stuff and climbing the difficulty ladder) stops too soon for me. Regular progression stops at Flamemaster, which I've beaten after about 30 hours. At 66 hours, I've beaten the game at Impossible++, which is a custom mode three difficulty levels above. But if you don't mind spending time with custom modes or Steam achievements, no problem there.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Spanish - Spain
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的就是可惜不更新了
游戏没有禁用功能,评论区提到的解锁的东西越多,越不容易凑队形这个问题确实有 不过游戏整体还是非常不错的,有七八种游戏模式,单单一个 一人军团 就能够玩上50h+,这又是多少游戏的一辈子,一人军团玩起来纯爽,解锁之后就可以去尝试一下,顺带熟悉英雄
好玩是好玩,但是随着解锁的英雄,附魔越来越多,越来越难凑齐阵容,目前有两 1、希望能有一两次选择英雄给指定被动(或者2级被动和英雄强相关,有时候输出给两个召唤被动真的是想当场重开),全靠随机根本凑不齐,不知道是要考验阵容搭配还是考验记忆力; 2、附魔和物品麻烦平衡下,有时全来附魔,有时全来物品,商店能买几个啊;
Absolutly worth the price, super fun and addicting auto-battler with ton of combinations. Also liked the part it is purely PvE and you have very fun challenges included.
fun lil game, heroes are not all balanced but that's okay..
Solid roguelite autobattler so far. Defintely worth the sale price.
ja toch wel toch wel
waaaaaay too much ♥♥♥♥ to read. if you like reading a book to understand more than just basics, this is for you.
Really great autobattler. If you have any interest in the genre don't pass this one up, has some of the deepest buildcrafting out there alongside some great meta-progression. The UI is a little bit awkward, but once you get past that you're going to have a great time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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