
Walk through a futuristic complex while solving puzzles and discover how you got there. What are these mysterious creatures? Why everything looks abandoned? Could you escape from The Lab?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 53reviews | 81% | — | $1.4K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Escape room, puzzle, science, difficult. We find ourselves in a laboratory without knowing what happened, why is there no one there? and what are these strange creatures closed in the capsules? As we explore this large futuristic complex, we notice that the various rooms are closed; we need password and solve various puzzles to be able to escape from this strange place. Single player escape room based on puzzles and enigmas, you can find the clues by looking around. It is important to collect and read various emails that will give you useful clues and explanations about what was happening in the laboratory. There are 5 rooms to complete to get to the exit: 1 Gravity Room 2 Electricity Rooms 3 Teleport Rooms 4 Nuclear Room 5 Fire Rooms The graphics are very well done, real, full of details, it really feels like visiting a complex laboratory full of strange and complex machinery. There are many puzzles of various difficulties, where you can interact you will notice that the pointer turns red. There is a button with a question mark, if you click it will only give you a visual aid, so no clear explanations on what you have to do, sometimes it's enough, for other puzzles no, the drawing shown leaves us confused. The game automatically saves after solving a puzzle or entering a room. As an escape room it is well made, quite fun, but don't expect a walk in the park, some puzzles require a certain difficulty knowledge of algebra, the Fibonacci sequence, and scientific principles. I would define it as the right game for little mathematical geniuses or for those who aspire to become one and are therefore not afraid to get involved!!!!! [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Portugal, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun 'escape the rooms' with a variety of interesting puzzles that present different levels of challenge. For the most part, if you can't figure out a puzzle... keep going and you're apt to find a clue. With the exception of clues to unlock an area, everything you need for each room can be found locally. So, there is no need to traipse around looking for missed items. Your cursor changes to red for hot spots so there is some scanning required when you enter each new area. The Lab is a facility with multiple locked rooms that become accessible as you complete other rooms. There are a handful of collectibles that would be hard to miss if you are observant and leave no puzzle unsolved before moving along. The game auto-saves after each puzzle so there is no penalty for taking time off. Achievements are almost all story related and getting 100% should not be a stretch if you are paying attention. The puzzles were straightforward, with just a couple of exceptions. Some basic algebra was required and you need to know what FIbonacci numbers are. Beyond that, everything you need is in the game, If you do get stuck, the development team has an in-game hint feature and a guide posted on the forum. All in all, some good fun that will exercise your brain and will leave you satisfied. Plus, there is a 'feel good' moment at the end. I recommend The Lab to those who like puzzling their way to freedom!
a good puzzle game. can recommend it. the price of this game is a bit to high but in offer for like -50% good.
Very nice escape room. With two exceptions, the puzzles were creatively and fairly clued. Nice graphics, good clean simple interface. The real highlight of the game is the puzzle quality. The majority of the puzzles were in the form requiring you to enter a correct sequence e.g. combination lock codes, passwords, etc. I loved how the clues for the sequences were hidden and distributed - it was fun to draw the connections between clue and puzzle. Those were the best puzzles and thankfully there was quite a few of them. A small number of puzzles were self-contained logic/math puzzles but most of those were not particularly fun nor creative (e.g. another variation of "lights out", etc.), and one such puzzle didn't make physical sense to me and I had to use the built-in hint feature which explained the game's way of thinking about it. However, I wouldn't let a few somewhat less-than-stellar puzzles deter you from the overall experience, especially if you like puzzles of that sort that requires recognizing if something you are looking at could actually be a somewhat encrypted clue for a password/sequence you are looking for.
Ein Rätsel Spiel bei dem man versuchen muss aus dem Labor zu fliehen. Leider ist dieser Teil meiner Meinung nach der bisher schlechteste. Schon von Anfang an ist nicht genau klar, was man zutun hat & falls man doch in die richtige Richtung tendiert, kann man es nicht lösen. Die Tipps die hier gegeben werden sind meiner Meinung nach absolut nicht hilfreich & zeigen nicht auf, wie man auf die Lösung kommen kann. 60% -70% der Rätsel musste ich nachschauen bzw. quasi den Walkthrough von Videos mitmachen, weil sich für mich überhaupt nichts ergeben hat. Selbst währenddessen oder hinterher waren Sachen für mich einfach nicht schlüssig. Was mich auch enorm gestört hat: Für 1 Rätsel musste man in die ganzen Räume zurückgehen & sich die Melodien der Radios merken was echt nervig war, sowie mathematische Formeln mit Wurzeln. Ich möchte ein Rätsel machen & mich nicht mit mathematischen Sachen auseinandersetzen. Die Rätsel waren daher eher lästig als interessant. Daher würde ich persönlich das Spiel nicht empfehlen.
Fun Escape the room game that doesnt hold your hand. A few puzzles were a bit confusing on what we were supposed to do, but the in-game hint system proved to be quite helpful. You need to take your own notes, and some puzzles have to be solved on paper. Storywise, I found the plot amusing, but I will let you discover it for yourself. I recommend the game if you enjoy puzzles.
The Lab - Escape Room, The Island - Escape Roomともにゲームの開始すらできない。 推測だがデフォルトの解像度が3840x2160で設定されているため、おそらく4K画質対応モニター以外では設定変更画面すらクリックできずプレーできないと思われる。ゲームを終了する際もWindowsキーをクリックしタスクバーから終了させる必要がある。 この問題をするにはユーザーでは編集権限のないファイルを編集する必要がある旨を公式が別スレッドで過去に回答していたようなのだが、ユーザーでは編集できないので対応不可のため返品リクエストした。 なお、2つのモニターをつなげた環境で起きたので、シングルモニターの場合は起こらないのかもしれない…… Both The Lab – Escape Room and The Island – Escape Room cannot even be started. My guess is that the default resolution is set to 3840×2160, so on monitors that do not support 4K, you can’t even click the settings menu, making the games unplayable. To exit the game, I have to press the Windows key and close it from the taskbar. According to an older official reply in another thread, fixing this issue requires editing a file that users do not have permission to modify. Since I cannot edit it myself, there is no way to resolve the problem on my end, so I requested a refund. For reference, this happened in an environment with two monitors connected, so it might not occur when using a single‑monitor setup.
It's somewhat short, and aside from one puzzle (for me), the rest I had no big problems with. They aren't exactly easy but they are intuitive if you think about them except for the gas pipes one. Which stumped me. Overall fairly decent 3-4 hour puzzle game, more if you're having some issues. Less if you power through with the guide.
Ich wollte das Spiel wirklich mögen, aber es war zu grottig. Die Grafik ist extrem schlecht. Alle Texturen sind stark verwaschen, und es sieht aus, als ob die hochaufgelösten Bilder einfach nicht laden wollen. Dann die Rätsel... Ja, einige sind ganz gut. Aber zum Teil ist das pures Herumraten. Sogar mit den Hinweisen machen ein paar Rätsel einfach keinen Sinn. Ich war irgendwie doch froh, als es ganz plötzlich vorbei war.
[h1]Promising foundation, but not yet ready for escape room and puzzle‑adventure fans[/h1] [b]The Lab[/b] has the bones of a great escape room or point‑and‑click puzzle adventure, but in its current form I can’t fully recommend it for fans of the genre. Much like the initial launch of [b]House of Tesla[/b] (which the developers later improved dramatically based on user feedback), this game feels one solid revision away from becoming something special. I went in cautiously after playing [b]The Island[/b], which shares similar issues. [b]The Lab[/b] is certainly better—but it still suffers from similar design decision problems. [h2]Where the game shines[/h2] Imaginative, interesting and decently rendered spaces, and generally good puzzles - some actually very clever and innovative. [h2]Where the game struggles[/h2] The biggest issue, echoed by several players, is that a number of puzzles are [b]needlessly obtuse[/b]. The concepts themselves are clever and could be great fun, but the game offers only a complex instance of the most innovative puzzles along with no context, no progressive learning, and a hint system that is so arcane it’s nearly useless. The result is a mix of [b]dirt‑simple[/b] puzzles and [b]deeply opaque[/b] ones, which creates more frustration than challenge. A few examples: -[b]The pressure/valve puzzle:[/b] This is a rockstar concept but... You’re asked to manipulate valves to add or subtract pressure to light a Bunsen burner. Great idea in theory. But one component that looks like a block is actually a vent—completely unlabeled—and there are no pressure gauges or visuals of gas escaping to determine what is happening within a complex system. The player has no way to know the vent is subtracting pressure. This could have been a fun multi‑stage puzzle where a number of puzzles could have been placed around the walls of the room (since there's plenty of wall space) allowing the developers to introduce concepts like splitting pressure and venting, with the puzzles getting progressively more challenging to get the gas to the burner at the right pressure. Instead, it feels like you’re dropped into a complex final exam with no prior teaching. -[b]The shape surface count puzzle:[/b] We've all seen surface facet puzzles where you count the faces on a 3D object and the one in the gravity room seems straightforward but it isn't. While it is no mental stretch to count a sphere as one face, and that's fine, but without getting into spoilers, it is not just a simple matter of counting faces on shapes - let's just say the solution isn't obvious even with the answer in hand. - [b]The toxic symbol‑math puzzle:[/b] You’re asked to find quantities of symbols - no problem - and you are given a set of the same symbols with numbers - if you add them, no joy. You do something with them but nothing in the environment suggests the intended leap to what that operation should be. Lateral thinking is great, but this crosses into “read the developer’s mind” territory. - [b]Clumsy mechanics:[/b] Small friction points add up, like having to manually put an item you just picked up into your inventory before you can read it. These little interruptions break flow during already‑difficult puzzles. [h2]Bottom line[/h2] There’s an excellent game hiding inside The Lab, but right now the combination of overly simple and wildly obtuse puzzles with arcane hints creates a joyless experience. If the developers refine the puzzles to offer simple to complex instances and improve the hint system, this could easily earn rave reviews. For now, I’d call it a promising work‑in‑progress rather than a fully recommendable adventure.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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