
Active Neurons is a puzzle game in which you have to charge brain neurons.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 69reviews | 94% | — | $1.4K |
| $2.49−50% | 174ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Active Neurons is a mobile app that's been dumped on Steam as a cheap, lazy cash grab. It's a basic mobile app puzzle of the sort they used to make in Adobe Flash. You can swipe on your phone screen to move in any of the four cardinal directions, but you keep moving until you hit something. Puzzles are solved by choosing the correct sequence of arrow keys to press, and that's all there is to this mobile app. The simple web/mobile app gameplay is coupled with equally lazy minimalist "art", locked resolution and controls and a basic mobile phone tier interface, all far below standards for a PC game. The developer makes the highly spurious inference in their sales blurb here and on the Apple store that this game can prevent Parkinson's disease. It's highly unethical to make those kinds of bogus claims, but then what should we expect from someone who thinks it's okay to dump mobile apps on Steam and call them "games"? Once more we see greedy mobile devs trying to screw over PC gamers. On Steam, this is $3 USD, on app stores, it's $2 USD. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a 50% premium for a crappy bundle worsening mobile game so they can pretend their gaming rigs are iPhones. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer claims the sales blurb for this mobile app doesn't contain any inferences about Parkinsons, but then if you go read it, it obviously does. It's a definite inference, as I mentioned, and not a confirmed claim, but that's besides the point. Why would the developer mention Parkinsons at all if that wasn't their intention? Weasel words from the developer trying to look less dodgy aside, reviews are about games and not developers and their shady sales practices. As I've already mentioned, this is a mobile app and has all the deficiencies and compromises that are made to cater to mobile app peasants, and thus doesn't meet the expected levels of quality for a true PC game, so I can't recommend it. My review stands.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's visually pleasing and the initial puzzles are quite fun, but from the third level onwards, it requires quite a bit of dexterity. Unfortunately this means that people who lack dexterity (e.g., due to disabilities) will either have a very difficult time with it, or be unable to play it at all.
Ever played an adventure game that featured the marble and squares puzzle? You rotate a game board with a series of cubes, forcing the marble to fall onto specific platforms until you finally get it through a hole on the board. This game is sort of like that—except you can [b][i]DIE[/i][/b]! And there are no marbles. [b][u]The Good[/u][/b]: [list] [*]The game is actually challenging. It's not [i]just[/i] the marble-and-squares-game-but-without-the-marble-and-holes game. [*]Yes, it fits in the minimalist category, but unlike other minimalist games, effort still went into the visuals. The stars in the background even twinkle. Do you know how many AAA games I've played in recent years that don't even have twinkling stars at night? Shameful. [*]Store space milk in your snowflake flask. [*]Careful! You can die in this puzzle game. Obstacles--deadly, ensnaring, looping, and otherwise--are all around. [*]You can use mouse or keyboard. [*]Make cube friends along the way [spoiler]and sometimes murder them[/spoiler]. [*]Larghetto space piano music. Maybe even a little adagio. [/list] [b][u]The Neutral[/u][/b]: [list] [*]120 levels. [/list] [b][u]The Bad[/u][/b]: [list] [*]People overlooked this game and it's still limited. Stop doing that. [/list] If you're fascinated by squares moving along straight paths, or ever wondered what a one dimensional puzzle platformer might look like, you may be somewhat interested in this. If you like challenging puzzle games that add new gimmicks as you progress, then you'll be more interested in this.
The best and most soothing puzzle game I've played so far. Moderately challenging - not to the point of frustration. Great mechanics, concept and music too. I wish the latest instalments were available on Linux.
This is the ice floor pokemon gym puzzles expanded into a whole game, if you were into those then you'll be into this
[h2]Elementary, my dear Watson[/h2] Несложная головоломка с вкраплениями аркадных элементов. Выглядит стильно, интересные механики. Но всё портит низкая сложность. Игра настолько боится отпугнуть слабого игрока, что при нескольких неудачах она автоматически запустит подсказку (хорошо, что я успел отвернуться). Игра просто создана для того, чтоб каждый мог почувствовать себя умным.
Outstanding, challenging casual puzzler from an outstanding publisher.
i got this from a random steam key and i really actually liked it
GIOCO BELLISSIMO, MI HA FATTO PENSARE MOLTO.
好玩!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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